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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-05-14 11:12:12 (GMT)
committerEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-05-14 11:12:12 (GMT)
commitededfad305258f9f450b314d9e2d53a6905bc6d0 (patch)
tree6a3b6e4d7ec09e596c0ba2b9f81b816614089962 /examples/statemachine/tankgame/mainwindow.h
parentfa99a2ab12f646d73498b69fae0020da1abf9685 (diff)
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Pop up message when a tank wins the game
Also fixed: Added some docs and moved the tanks a little so they don't start partly outside the scene rect.
Diffstat (limited to 'examples/statemachine/tankgame/mainwindow.h')
-rw-r--r--examples/statemachine/tankgame/mainwindow.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/examples/statemachine/tankgame/mainwindow.h b/examples/statemachine/tankgame/mainwindow.h
index 622dabe..40e1595 100644
--- a/examples/statemachine/tankgame/mainwindow.h
+++ b/examples/statemachine/tankgame/mainwindow.h
@@ -7,6 +7,7 @@
class QGraphicsScene;
class QStateMachine;
class QState;
+class GameOverTransition;
class TankItem;
class MainWindow: public QMainWindow
{
@@ -23,6 +24,7 @@ public slots:
void addTank();
void addRocket();
void runStep();
+ void gameOver();
signals:
void mapFull();
@@ -35,6 +37,7 @@ private:
QStateMachine *m_machine;
QState *m_runningState;
+ GameOverTransition *m_gameOverTransition;
QList<TankItem *> m_spawns;
QTime m_time;