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author | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-14 11:12:12 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-14 11:12:12 (GMT) |
commit | ededfad305258f9f450b314d9e2d53a6905bc6d0 (patch) | |
tree | 6a3b6e4d7ec09e596c0ba2b9f81b816614089962 /examples/statemachine/tankgame/mainwindow.h | |
parent | fa99a2ab12f646d73498b69fae0020da1abf9685 (diff) | |
download | Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.zip Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.tar.gz Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.tar.bz2 |
Pop up message when a tank wins the game
Also fixed: Added some docs and moved the tanks a little so they don't start
partly outside the scene rect.
Diffstat (limited to 'examples/statemachine/tankgame/mainwindow.h')
-rw-r--r-- | examples/statemachine/tankgame/mainwindow.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/examples/statemachine/tankgame/mainwindow.h b/examples/statemachine/tankgame/mainwindow.h index 622dabe..40e1595 100644 --- a/examples/statemachine/tankgame/mainwindow.h +++ b/examples/statemachine/tankgame/mainwindow.h @@ -7,6 +7,7 @@ class QGraphicsScene; class QStateMachine; class QState; +class GameOverTransition; class TankItem; class MainWindow: public QMainWindow { @@ -23,6 +24,7 @@ public slots: void addTank(); void addRocket(); void runStep(); + void gameOver(); signals: void mapFull(); @@ -35,6 +37,7 @@ private: QStateMachine *m_machine; QState *m_runningState; + GameOverTransition *m_gameOverTransition; QList<TankItem *> m_spawns; QTime m_time; |