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authorKent Hansen <khansen@trolltech.com>2009-04-22 15:20:19 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-04-22 15:20:19 (GMT)
commitf87641584424deed25e2abdadea08c3be94b9ce1 (patch)
treea185687744e724a8db896970416f23d20f5cad38 /examples/statemachine/trafficlight
parent31f5348ea1691a7664b6abc04cf425dd02637b33 (diff)
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kill the stateactions api
It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
Diffstat (limited to 'examples/statemachine/trafficlight')
-rw-r--r--examples/statemachine/trafficlight/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/statemachine/trafficlight/main.cpp b/examples/statemachine/trafficlight/main.cpp
index 528ed00..115ecad 100644
--- a/examples/statemachine/trafficlight/main.cpp
+++ b/examples/statemachine/trafficlight/main.cpp
@@ -97,9 +97,9 @@ public:
timer->setInterval(duration);
timer->setSingleShot(true);
QState *timing = new QState(this);
- timing->invokeMethodOnEntry(light, "turnOn");
- timing->invokeMethodOnEntry(timer, "start");
- timing->invokeMethodOnExit(light, "turnOff");
+ QObject::connect(timing, SIGNAL(entered()), light, SLOT(turnOn()));
+ QObject::connect(timing, SIGNAL(entered()), timer, SLOT(start()));
+ QObject::connect(timing, SIGNAL(exited()), light, SLOT(turnOff()));
QFinalState *done = new QFinalState(this);
timing->addTransition(timer, SIGNAL(timeout()), done);
setInitialState(timing);