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author | mae <qt-info@nokia.com> | 2010-07-08 15:49:23 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2010-07-19 10:17:43 (GMT) |
commit | 8ec06dbfdcbb43b6b02523247a6e88c61b4e0011 (patch) | |
tree | d8e5de67cb54223ce6c7ae6ed3a3e9a4586be6ac /examples | |
parent | 466a878c5df629759496ac68be1b4ce0527a78f0 (diff) | |
download | Qt-8ec06dbfdcbb43b6b02523247a6e88c61b4e0011.zip Qt-8ec06dbfdcbb43b6b02523247a6e88c61b4e0011.tar.gz Qt-8ec06dbfdcbb43b6b02523247a6e88c61b4e0011.tar.bz2 |
Follow -> Behavior
Replace the usages of Follows with Behaviors, update docs.
(cherry picked from commit b22a5e13003ff9f23b075284a1a1e0a6b0e46250)
Diffstat (limited to 'examples')
7 files changed, 53 insertions, 51 deletions
diff --git a/examples/declarative/cppextensions/plugins/com/nokia/TimeExample/Clock.qml b/examples/declarative/cppextensions/plugins/com/nokia/TimeExample/Clock.qml index 37128b5..6b2676e 100644 --- a/examples/declarative/cppextensions/plugins/com/nokia/TimeExample/Clock.qml +++ b/examples/declarative/cppextensions/plugins/com/nokia/TimeExample/Clock.qml @@ -57,10 +57,10 @@ Rectangle { smooth: true transform: Rotation { id: hourRotation - origin.x: 7.5; origin.y: 73; angle: 0 - SpringFollow on angle { - spring: 2; damping: 0.2; modulus: 360 - to: (clock.hours * 30) + (clock.minutes * 0.5) + origin.x: 7.5; origin.y: 73; + angle: (clock.hours * 30) + (clock.minutes * 0.5) + Behavior on angle { + SpringAnimation{ spring: 2; damping: 0.2; modulus: 360 } } } } @@ -71,10 +71,10 @@ Rectangle { smooth: true transform: Rotation { id: minuteRotation - origin.x: 6.5; origin.y: 83; angle: 0 - SpringFollow on angle { - spring: 2; damping: 0.2; modulus: 360 - to: clock.minutes * 6 + origin.x: 6.5; origin.y: 83; + angle: clock.minutes * 6 + Behavior on angle { + SpringAnimation{ spring: 2; damping: 0.2; modulus: 360 } } } } diff --git a/examples/declarative/modelviews/listview/highlight.qml b/examples/declarative/modelviews/listview/highlight.qml index 4c14f2a..2d68da6 100644 --- a/examples/declarative/modelviews/listview/highlight.qml +++ b/examples/declarative/modelviews/listview/highlight.qml @@ -39,7 +39,7 @@ ****************************************************************************/ // This example shows how to create your own highlight delegate for a ListView -// that uses a SpringFollow animation to provide custom movement when the +// that uses a SpringAnimation to provide custom movement when the // highlight bar is moved between items. import Qt 4.7 @@ -78,7 +78,8 @@ Rectangle { Rectangle { width: 200; height: 50 color: "#FFFF88" - SpringFollow on y { to: listView.currentItem.y; spring: 3; damping: 0.1 } + y: listView.currentItem.y; + Behavior on y { SpringAnimation { spring: 2; damping: 0.1 } } } } diff --git a/examples/declarative/toys/clocks/content/Clock.qml b/examples/declarative/toys/clocks/content/Clock.qml index 136573b..24a07ec 100644 --- a/examples/declarative/toys/clocks/content/Clock.qml +++ b/examples/declarative/toys/clocks/content/Clock.qml @@ -45,10 +45,10 @@ Item { width: 200; height: 230 property alias city: cityLabel.text - property variant hours - property variant minutes - property variant seconds - property variant shift : 0 + property int hours + property int minutes + property int seconds + property real shift property bool night: false function timeChanged() { @@ -60,23 +60,24 @@ Item { } Timer { - interval: 100; running: true; repeat: true; triggeredOnStart: true + interval: 100; running: true; repeat: true; onTriggered: clock.timeChanged() } Image { id: background; source: "clock.png"; visible: clock.night == false } Image { source: "clock-night.png"; visible: clock.night == true } + Image { x: 92.5; y: 27 source: "hour.png" smooth: true transform: Rotation { id: hourRotation - origin.x: 7.5; origin.y: 73; angle: 0 - SpringFollow on angle { - spring: 2; damping: 0.2; modulus: 360 - to: (clock.hours * 30) + (clock.minutes * 0.5) + origin.x: 7.5; origin.y: 73; + angle: (clock.hours * 30) + (clock.minutes * 0.5) + Behavior on angle { + NumberAnimation{} } } } @@ -87,10 +88,10 @@ Item { smooth: true transform: Rotation { id: minuteRotation - origin.x: 6.5; origin.y: 83; angle: 0 - SpringFollow on angle { - spring: 2; damping: 0.2; modulus: 360 - to: clock.minutes * 6 + origin.x: 6.5; origin.y: 83; + angle: clock.minutes * 6 + Behavior on angle { + NumberAnimation{} } } } @@ -101,10 +102,10 @@ Item { smooth: true transform: Rotation { id: secondRotation - origin.x: 2.5; origin.y: 80; angle: 0 - SpringFollow on angle { - spring: 5; damping: 0.25; modulus: 360 - to: clock.seconds * 6 + origin.x: 2.5; origin.y: 80; + angle: clock.seconds * 6 + Behavior on angle { + NumberAnimation{} } } } diff --git a/examples/declarative/toys/corkboards/Day.qml b/examples/declarative/toys/corkboards/Day.qml index cc297b1..9d1f3ae 100644 --- a/examples/declarative/toys/corkboards/Day.qml +++ b/examples/declarative/toys/corkboards/Day.qml @@ -70,9 +70,9 @@ Component { x: randomX; y: randomY - SpringFollow on rotation { - to: -flickable.horizontalVelocity / 100 - spring: 2.0; damping: 0.15 + rotation: -flickable.horizontalVelocity / 100; + Behavior on rotation { + SpringAnimation { spring: 2.0; damping: 0.15 } } Item { diff --git a/examples/declarative/toys/tvtennis/tvtennis.qml b/examples/declarative/toys/tvtennis/tvtennis.qml index 726c649..2e144ed 100644 --- a/examples/declarative/toys/tvtennis/tvtennis.qml +++ b/examples/declarative/toys/tvtennis/tvtennis.qml @@ -50,7 +50,6 @@ Rectangle { id: ball // Add a property for the target y coordinate - property int targetY : page.height - 10 property variant direction : "right" x: 20; width: 20; height: 20; z: 1 @@ -65,15 +64,18 @@ Rectangle { PropertyAction { target: ball; property: "direction"; value: "right" } } - // Make y follow the target y coordinate, with a velocity of 200 - SpringFollow on y { to: ball.targetY; velocity: 200 } + // Make y move with a velocity of 200 + Behavior on y { SpringAnimation{ velocity: 200; } + } + + Component.onCompleted: y = page.height-10; // start the ball motion // Detect the ball hitting the top or bottom of the view and bounce it onYChanged: { if (y <= 0) { - targetY = page.height - 20; + y = page.height - 20; } else if (y >= page.height - 20) { - targetY = 0; + y = 0; } } } @@ -84,19 +86,15 @@ Rectangle { id: leftBat color: "Lime" x: 2; width: 20; height: 90 - SpringFollow on y { - to: ball.y - 45; velocity: 300 - enabled: ball.direction == 'left' - } + y: ball.direction == 'left' ? ball.y - 45 : page.height/2 -45; + Behavior on y { SpringAnimation{ spring: 1; damping: .1; } } } Rectangle { id: rightBat color: "Lime" x: page.width - 22; width: 20; height: 90 - SpringFollow on y { - to: ball.y-45; velocity: 300 - enabled: ball.direction == 'right' - } + y: ball.direction == 'right' ? ball.y - 45 : page.height/2 -45; + Behavior on y { SpringAnimation{ spring: 1; damping: .1; } } } // The rest, to make it look realistic, if neither ever scores... diff --git a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml index 1f51e13..92c607f 100644 --- a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml +++ b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml @@ -49,11 +49,14 @@ Item { //![1] property bool spawned: false - property int targetX: 0 - property int targetY: 0 - SpringFollow on x { to: targetX; spring: 2; damping: 0.2; enabled: spawned } - SpringFollow on y { to: targetY; spring: 2; damping: 0.2 } + Behavior on x { + enabled: spawned; + SpringAnimation{ spring: 2; damping: 0.2 } + } + Behavior on y { + SpringAnimation{ spring: 2; damping: 0.2 } + } //![1] //![2] diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 930a3d8..b1f427c 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -57,8 +57,7 @@ function createBlock(column, row) { } dynamicObject.type = Math.floor(Math.random() * 3); dynamicObject.x = column * gameCanvas.blockSize; - dynamicObject.targetX = column * gameCanvas.blockSize; - dynamicObject.targetY = row * gameCanvas.blockSize; + dynamicObject.y = row * gameCanvas.blockSize; dynamicObject.width = gameCanvas.blockSize; dynamicObject.height = gameCanvas.blockSize; dynamicObject.spawned = true; @@ -128,7 +127,7 @@ function shuffleDown() { } else { if (fallDist > 0) { var obj = board[index(column, row)]; - obj.targetY += fallDist * gameCanvas.blockSize; + obj.y += fallDist * gameCanvas.blockSize; board[index(column, row + fallDist)] = obj; board[index(column, row)] = null; } @@ -146,7 +145,7 @@ function shuffleDown() { obj = board[index(column, row)]; if (obj == null) continue; - obj.targetX -= fallDist * gameCanvas.blockSize; + obj.x -= fallDist * gameCanvas.blockSize; board[index(column - fallDist, row)] = obj; board[index(column, row)] = null; } |