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authorMartin Jones <martin.jones@nokia.com>2010-04-29 06:44:46 (GMT)
committerMartin Jones <martin.jones@nokia.com>2010-04-29 06:44:46 (GMT)
commit20290c189bf00fc457ec7d1f82708a8df83adbc5 (patch)
treedc31778364b114509cf3fa82c7f51a6fff864c29 /examples
parent6b5d58554cdc1c18c73bfb39e736a3621959ca4c (diff)
parent69efa1c869694666c66375179b43e2569cf2772b (diff)
downloadQt-20290c189bf00fc457ec7d1f82708a8df83adbc5.zip
Qt-20290c189bf00fc457ec7d1f82708a8df83adbc5.tar.gz
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7
Diffstat (limited to 'examples')
-rw-r--r--examples/declarative/dynamic/qml/itemCreation.js6
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js8
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js8
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js8
4 files changed, 15 insertions, 15 deletions
diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js
index 98d48a8..3c1b975 100644
--- a/examples/declarative/dynamic/qml/itemCreation.js
+++ b/examples/declarative/dynamic/qml/itemCreation.js
@@ -33,7 +33,7 @@ function loadComponent() {
itemComponent = Qt.createComponent(itemButton.file);
//console.log(itemButton.file)
- if(itemComponent.isLoading){
+ if(itemComponent.status == Component.Loading){
component.statusChanged.connect(finishCreation);
}else{//Depending on the content, it can be ready or error immediately
createItem();
@@ -41,7 +41,7 @@ function loadComponent() {
}
function createItem() {
- if (itemComponent.isReady && draggedItem == null) {
+ if (itemComponent.status == Component.Ready && draggedItem == null) {
draggedItem = itemComponent.createObject();
draggedItem.parent = window;
draggedItem.image = itemButton.image;
@@ -49,7 +49,7 @@ function createItem() {
draggedItem.y = yOffset;
startingZ = draggedItem.z;
draggedItem.z = 4;//On top
- } else if (itemComponent.isError) {
+ } else if (itemComponent.status == Component.Error) {
draggedItem = null;
console.log("error creating component");
console.log(component.errorsString());
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index e5c790d..bcfb5b6 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -37,10 +37,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index da0f76e..4256aee 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -34,10 +34,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 1454f0b..961cd66 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -45,10 +45,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("content/BoomBlock.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");