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author | Martin Jones <martin.jones@nokia.com> | 2010-04-29 06:44:46 (GMT) |
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committer | Martin Jones <martin.jones@nokia.com> | 2010-04-29 06:44:46 (GMT) |
commit | 20290c189bf00fc457ec7d1f82708a8df83adbc5 (patch) | |
tree | dc31778364b114509cf3fa82c7f51a6fff864c29 /examples | |
parent | 6b5d58554cdc1c18c73bfb39e736a3621959ca4c (diff) | |
parent | 69efa1c869694666c66375179b43e2569cf2772b (diff) | |
download | Qt-20290c189bf00fc457ec7d1f82708a8df83adbc5.zip Qt-20290c189bf00fc457ec7d1f82708a8df83adbc5.tar.gz Qt-20290c189bf00fc457ec7d1f82708a8df83adbc5.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7
Diffstat (limited to 'examples')
4 files changed, 15 insertions, 15 deletions
diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js index 98d48a8..3c1b975 100644 --- a/examples/declarative/dynamic/qml/itemCreation.js +++ b/examples/declarative/dynamic/qml/itemCreation.js @@ -33,7 +33,7 @@ function loadComponent() { itemComponent = Qt.createComponent(itemButton.file); //console.log(itemButton.file) - if(itemComponent.isLoading){ + if(itemComponent.status == Component.Loading){ component.statusChanged.connect(finishCreation); }else{//Depending on the content, it can be ready or error immediately createItem(); @@ -41,7 +41,7 @@ function loadComponent() { } function createItem() { - if (itemComponent.isReady && draggedItem == null) { + if (itemComponent.status == Component.Ready && draggedItem == null) { draggedItem = itemComponent.createObject(); draggedItem.parent = window; draggedItem.image = itemButton.image; @@ -49,7 +49,7 @@ function createItem() { draggedItem.y = yOffset; startingZ = draggedItem.z; draggedItem.z = 4;//On top - } else if (itemComponent.isError) { + } else if (itemComponent.status == Component.Error) { draggedItem = null; console.log("error creating component"); console.log(component.errorsString()); diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index e5c790d..bcfb5b6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -37,10 +37,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js index da0f76e..4256aee 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -34,10 +34,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 1454f0b..961cd66 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -45,10 +45,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("content/BoomBlock.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); |