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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-11 06:37:53 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-11 06:37:53 (GMT)
commit4b1a48f212c7624e9c1976c9e7c92a08b4fb307d (patch)
tree662398b64c195bbc5f0b32b38a138875376a6d9d /examples
parentf9243aac1e26ccf9f46cc1d7de5f57063a053211 (diff)
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Port the textures example to OpenGL/ES 2.0
Reviewed-by: trustme
Diffstat (limited to 'examples')
-rw-r--r--examples/opengl/opengl.pro6
-rw-r--r--examples/opengl/textures/glwidget.cpp110
-rw-r--r--examples/opengl/textures/glwidget.h10
3 files changed, 91 insertions, 35 deletions
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index b86e0ba..2cb8227 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -5,9 +5,9 @@ contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONF
SUBDIRS = hellogl_es2
} else {
SUBDIRS = hellogl_es
- !contains(QT_CONFIG, opengles1cl) {
- SUBDIRS += textures
- }
+ }
+ !contains(QT_CONFIG, opengles1cl) {
+ SUBDIRS += textures
}
} else {
SUBDIRS = 2dpainting \
diff --git a/examples/opengl/textures/glwidget.cpp b/examples/opengl/textures/glwidget.cpp
index 024133b..6efd31a 100644
--- a/examples/opengl/textures/glwidget.cpp
+++ b/examples/opengl/textures/glwidget.cpp
@@ -44,16 +44,6 @@
#include "glwidget.h"
-class CubeObject
-{
-public:
- GLuint textures[6];
- QVector<QVector3D> vertices;
- QVector<QVector2D> texCoords;
-
- void draw();
-};
-
GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
: QGLWidget(parent, shareWidget)
{
@@ -61,12 +51,13 @@ GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
xRot = 0;
yRot = 0;
zRot = 0;
- cube = 0;
+#ifdef QT_OPENGL_ES_2
+ program = 0;
+#endif
}
GLWidget::~GLWidget()
{
- delete cube;
}
QSize GLWidget::minimumSizeHint() const
@@ -99,19 +90,90 @@ void GLWidget::initializeGL()
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
+#ifndef QT_OPENGL_ES_2
glEnable(GL_TEXTURE_2D);
+#endif
+
+#ifdef QT_OPENGL_ES_2
+
+#define PROGRAM_VERTEX_ATTRIBUTE 0
+#define PROGRAM_TEXCOORD_ATTRIBUTE 1
+
+ QGLShader *vshader = new QGLShader(QGLShader::VertexShader, this);
+ const char *vsrc =
+ "attribute highp vec4 vertex;\n"
+ "attribute mediump vec4 texCoord;\n"
+ "varying mediump vec4 texc;\n"
+ "uniform mediump mat4 matrix;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = matrix * vertex;\n"
+ " texc = texCoord;\n"
+ "}\n";
+ vshader->compile(vsrc);
+
+ QGLShader *fshader = new QGLShader(QGLShader::FragmentShader, this);
+ const char *fsrc =
+ "uniform sampler2D texture;\n"
+ "varying mediump vec4 texc;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = texture2D(texture, texc.st);\n"
+ "}\n";
+ fshader->compile(fsrc);
+
+ program = new QGLShaderProgram(this);
+ program->addShader(vshader);
+ program->addShader(fshader);
+ program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
+ program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
+ program->link();
+
+ program->enable();
+ program->setUniformValue("texture", 0);
+
+#endif
}
void GLWidget::paintGL()
{
qglClearColor(clearColor);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+#if !defined(QT_OPENGL_ES_2)
+
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -10.0f);
glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
- cube->draw();
+
+ glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+#else
+
+ QMatrix4x4 m;
+ m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
+ m.translate(0.0f, 0.0f, -10.0f);
+ m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
+ m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
+ m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
+
+ program->setUniformValue("matrix", m);
+ program->setAttributeArray
+ (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
+ program->setAttributeArray
+ (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
+
+#endif
+
+ for (int i = 0; i < 6; ++i) {
+ glBindTexture(GL_TEXTURE_2D, textures[i]);
+ glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
+ }
}
void GLWidget::resizeGL(int width, int height)
@@ -119,6 +181,7 @@ void GLWidget::resizeGL(int width, int height)
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
+#if !defined(QT_OPENGL_ES_2)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifndef QT_OPENGL_ES
@@ -127,6 +190,7 @@ void GLWidget::resizeGL(int width, int height)
glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
#endif
glMatrixMode(GL_MODELVIEW);
+#endif
}
void GLWidget::mousePressEvent(QMouseEvent *event)
@@ -163,32 +227,18 @@ void GLWidget::makeObject()
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
};
- cube = new CubeObject();
-
for (int j=0; j < 6; ++j) {
- cube->textures[j] = bindTexture
+ textures[j] = bindTexture
(QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
}
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
- cube->texCoords.append
+ texCoords.append
(QVector2D(j == 0 || j == 3, j == 0 || j == 1));
- cube->vertices.append
+ vertices.append
(QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
0.2 * coords[i][j][2]));
}
}
}
-
-void CubeObject::draw()
-{
- glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- for (int i = 0; i < 6; ++i) {
- glBindTexture(GL_TEXTURE_2D, textures[i]);
- glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
- }
-}
diff --git a/examples/opengl/textures/glwidget.h b/examples/opengl/textures/glwidget.h
index 46507ce..4dcff3b 100644
--- a/examples/opengl/textures/glwidget.h
+++ b/examples/opengl/textures/glwidget.h
@@ -42,9 +42,10 @@
#ifndef GLWIDGET_H
#define GLWIDGET_H
+#include <QtGui>
#include <QGLWidget>
-class CubeObject;
+class QGLShaderProgram;
class GLWidget : public QGLWidget
{
@@ -78,7 +79,12 @@ private:
int xRot;
int yRot;
int zRot;
- CubeObject *cube;
+ GLuint textures[6];
+ QVector<QVector3D> vertices;
+ QVector<QVector2D> texCoords;
+#ifdef QT_OPENGL_ES_2
+ QGLShaderProgram *program;
+#endif
};
#endif