diff options
author | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-14 11:12:12 (GMT) |
---|---|---|
committer | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-14 11:12:12 (GMT) |
commit | ededfad305258f9f450b314d9e2d53a6905bc6d0 (patch) | |
tree | 6a3b6e4d7ec09e596c0ba2b9f81b816614089962 /examples | |
parent | fa99a2ab12f646d73498b69fae0020da1abf9685 (diff) | |
download | Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.zip Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.tar.gz Qt-ededfad305258f9f450b314d9e2d53a6905bc6d0.tar.bz2 |
Pop up message when a tank wins the game
Also fixed: Added some docs and moved the tanks a little so they don't start
partly outside the scene rect.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/statemachine/tankgame/gameovertransition.cpp | 39 | ||||
-rw-r--r-- | examples/statemachine/tankgame/gameovertransition.h | 22 | ||||
-rw-r--r-- | examples/statemachine/tankgame/mainwindow.cpp | 53 | ||||
-rw-r--r-- | examples/statemachine/tankgame/mainwindow.h | 3 | ||||
-rw-r--r-- | examples/statemachine/tankgame/tankgame.pro | 4 | ||||
-rw-r--r-- | examples/statemachine/tankgame/tankitem.cpp | 1 | ||||
-rw-r--r-- | examples/statemachine/tankgame/tankitem.h | 1 |
7 files changed, 111 insertions, 12 deletions
diff --git a/examples/statemachine/tankgame/gameovertransition.cpp b/examples/statemachine/tankgame/gameovertransition.cpp new file mode 100644 index 0000000..21c3510 --- /dev/null +++ b/examples/statemachine/tankgame/gameovertransition.cpp @@ -0,0 +1,39 @@ +#include "gameovertransition.h" +#include "tankitem.h" + +#include <QSignalEvent> +#include <QSignalMapper> + +GameOverTransition::GameOverTransition(QAbstractState *targetState) + : QSignalTransition(new QSignalMapper(), SIGNAL(mapped(QObject*))) +{ + setTargetState(targetState); + + QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject()); + mapper->setParent(this); +} + +void GameOverTransition::addTankItem(TankItem *tankItem) +{ + m_tankItems.append(tankItem); + + QSignalMapper *mapper = qobject_cast<QSignalMapper *>(senderObject()); + mapper->setMapping(tankItem, tankItem); + connect(tankItem, SIGNAL(aboutToBeDestroyed()), mapper, SLOT(map())); +} + +bool GameOverTransition::eventTest(QEvent *e) const +{ + bool ret = QSignalTransition::eventTest(e); + + if (ret) { + QSignalEvent *signalEvent = static_cast<QSignalEvent *>(e); + QObject *sender = qvariant_cast<QObject *>(signalEvent->arguments().at(0)); + TankItem *tankItem = qobject_cast<TankItem *>(sender); + m_tankItems.removeAll(tankItem); + + return m_tankItems.size() <= 1; + } else { + return false; + } +}
\ No newline at end of file diff --git a/examples/statemachine/tankgame/gameovertransition.h b/examples/statemachine/tankgame/gameovertransition.h new file mode 100644 index 0000000..53c9b86 --- /dev/null +++ b/examples/statemachine/tankgame/gameovertransition.h @@ -0,0 +1,22 @@ +#ifndef GAMEOVERTRANSITION_H +#define GAMEOVERTRANSITION_H + +#include <QSignalTransition> + +class TankItem; +class GameOverTransition: public QSignalTransition +{ + Q_OBJECT +public: + GameOverTransition(QAbstractState *targetState); + + void addTankItem(TankItem *tankItem); + +protected: + bool eventTest(QEvent *event) const; + +private: + mutable QList<TankItem *> m_tankItems; +}; + +#endif diff --git a/examples/statemachine/tankgame/mainwindow.cpp b/examples/statemachine/tankgame/mainwindow.cpp index 870bc9c..fcc0325 100644 --- a/examples/statemachine/tankgame/mainwindow.cpp +++ b/examples/statemachine/tankgame/mainwindow.cpp @@ -2,6 +2,7 @@ #include "tankitem.h" #include "rocketitem.h" #include "plugin.h" +#include "gameovertransition.h" #include <QStateMachine> #include <QGraphicsView> @@ -53,7 +54,7 @@ void MainWindow::init() { TankItem *item = new TankItem(this); - item->setPos(m_scene->sceneRect().topLeft() + QPointF(15.0, 15.0)); + item->setPos(m_scene->sceneRect().topLeft() + QPointF(30.0, 30.0)); item->setDirection(45.0); item->setColor(Qt::red); @@ -63,7 +64,7 @@ void MainWindow::init() { TankItem *item = new TankItem(this); - item->setPos(m_scene->sceneRect().topRight() + QPointF(-15.0, 15.0)); + item->setPos(m_scene->sceneRect().topRight() + QPointF(-30.0, 30.0)); item->setDirection(135.0); item->setColor(Qt::green); @@ -73,7 +74,7 @@ void MainWindow::init() { TankItem *item = new TankItem(this); - item->setPos(m_scene->sceneRect().bottomRight() + QPointF(-15.0, -15.0)); + item->setPos(m_scene->sceneRect().bottomRight() + QPointF(-30.0, -30.0)); item->setDirection(225.0); item->setColor(Qt::blue); @@ -83,7 +84,7 @@ void MainWindow::init() { TankItem *item = new TankItem(this); - item->setPos(m_scene->sceneRect().bottomLeft() + QPointF(15.0, -15.0)); + item->setPos(m_scene->sceneRect().bottomLeft() + QPointF(30.0, -30.0)); item->setDirection(315.0); item->setColor(Qt::yellow); @@ -125,20 +126,23 @@ void MainWindow::init() stoppedState->assignProperty(this, "started", false); m_machine->setInitialState(stoppedState); - QState *spawnsAvailable = new QState(stoppedState); - spawnsAvailable->setObjectName("spawnsAvailable"); +//! [5] + QState *spawnsAvailable = new QState(stoppedState); spawnsAvailable->assignProperty(addTankAction, "enabled", true); - QState *noSpawnsAvailable = new QState(stoppedState); - noSpawnsAvailable->setObjectName("noSpawnsAvailable"); + QState *noSpawnsAvailable = new QState(stoppedState); noSpawnsAvailable->assignProperty(addTankAction, "enabled", false); +//! [5] + spawnsAvailable->setObjectName("spawnsAvailable"); + noSpawnsAvailable->setObjectName("noSpawnsAvailable"); spawnsAvailable->addTransition(this, SIGNAL(mapFull()), noSpawnsAvailable); //! [3] - QHistoryState *hs = new QHistoryState(stoppedState); + QHistoryState *hs = new QHistoryState(stoppedState); hs->setDefaultState(spawnsAvailable); //! [3] + hs->setObjectName("hs"); stoppedState->setInitialState(hs); @@ -149,10 +153,18 @@ void MainWindow::init() m_runningState->assignProperty(addTankAction, "enabled", false); m_runningState->assignProperty(runGameAction, "enabled", false); m_runningState->assignProperty(stopGameAction, "enabled", true); + + QState *gameOverState = new QState(m_machine->rootState()); + gameOverState->setObjectName("gameOverState"); + gameOverState->assignProperty(stopGameAction, "enabled", false); + connect(gameOverState, SIGNAL(entered()), this, SLOT(gameOver())); stoppedState->addTransition(runGameAction, SIGNAL(triggered()), m_runningState); m_runningState->addTransition(stopGameAction, SIGNAL(triggered()), stoppedState); + m_gameOverTransition = new GameOverTransition(gameOverState); + m_runningState->addTransition(m_gameOverTransition); + QTimer *timer = new QTimer(this); timer->setInterval(100); connect(timer, SIGNAL(timeout()), this, SLOT(runStep())); @@ -182,6 +194,22 @@ void MainWindow::runStep() } } +void MainWindow::gameOver() +{ + QList<QGraphicsItem *> items = m_scene->items(); + + TankItem *lastTankStanding = 0; + foreach (QGraphicsItem *item, items) { + if (GameItem *gameItem = qgraphicsitem_cast<GameItem *>(item)) { + if (lastTankStanding = qobject_cast<TankItem *>(gameItem)) + break; + } + } + + QMessageBox::information(this, "Game over!", + QString::fromLatin1("The tank played by '%1' has won!").arg(lastTankStanding->objectName())); +} + void MainWindow::addRocket() { TankItem *tankItem = qobject_cast<TankItem *>(sender()); @@ -244,21 +272,26 @@ void MainWindow::addTank() int idx = itemNames.indexOf(selectedName); if (Plugin *plugin = idx >= 0 ? items.at(idx) : 0) { TankItem *tankItem = m_spawns.takeLast(); + tankItem->setObjectName(selectedName); + tankItem->setToolTip(selectedName); m_scene->addItem(tankItem); connect(tankItem, SIGNAL(cannonFired()), this, SLOT(addRocket())); if (m_spawns.isEmpty()) emit mapFull(); + + m_gameOverTransition->addTankItem(tankItem); QState *region = new QState(m_runningState); + region->setObjectName(QString::fromLatin1("region%1").arg(m_spawns.size())); //! [2] QState *pluginState = plugin->create(region, tankItem); //! [2] region->setInitialState(pluginState); - // If the plugin has an error it is disabled //! [4] QState *errorState = new QState(region); + errorState->setObjectName(QString::fromLatin1("errorState%1").arg(m_spawns.size())); errorState->assignProperty(tankItem, "enabled", false); pluginState->setErrorState(errorState); //! [4] diff --git a/examples/statemachine/tankgame/mainwindow.h b/examples/statemachine/tankgame/mainwindow.h index 622dabe..40e1595 100644 --- a/examples/statemachine/tankgame/mainwindow.h +++ b/examples/statemachine/tankgame/mainwindow.h @@ -7,6 +7,7 @@ class QGraphicsScene; class QStateMachine; class QState; +class GameOverTransition; class TankItem; class MainWindow: public QMainWindow { @@ -23,6 +24,7 @@ public slots: void addTank(); void addRocket(); void runStep(); + void gameOver(); signals: void mapFull(); @@ -35,6 +37,7 @@ private: QStateMachine *m_machine; QState *m_runningState; + GameOverTransition *m_gameOverTransition; QList<TankItem *> m_spawns; QTime m_time; diff --git a/examples/statemachine/tankgame/tankgame.pro b/examples/statemachine/tankgame/tankgame.pro index f7b0760..46cfe2e 100644 --- a/examples/statemachine/tankgame/tankgame.pro +++ b/examples/statemachine/tankgame/tankgame.pro @@ -8,6 +8,6 @@ DEPENDPATH += . INCLUDEPATH += C:/dev/kinetic/examples/statemachine/tankgame/. . # Input -HEADERS += mainwindow.h plugin.h tankitem.h rocketitem.h gameitem.h -SOURCES += main.cpp mainwindow.cpp tankitem.cpp rocketitem.cpp gameitem.cpp +HEADERS += mainwindow.h plugin.h tankitem.h rocketitem.h gameitem.h gameovertransition.h +SOURCES += main.cpp mainwindow.cpp tankitem.cpp rocketitem.cpp gameitem.cpp gameovertransition.cpp CONFIG += console diff --git a/examples/statemachine/tankgame/tankitem.cpp b/examples/statemachine/tankgame/tankitem.cpp index 5506a7e..c322d21 100644 --- a/examples/statemachine/tankgame/tankitem.cpp +++ b/examples/statemachine/tankgame/tankitem.cpp @@ -113,6 +113,7 @@ void TankItem::idle(qreal elapsed) void TankItem::hitByRocket() { + emit aboutToBeDestroyed(); deleteLater(); } diff --git a/examples/statemachine/tankgame/tankitem.h b/examples/statemachine/tankgame/tankitem.h index 66f05aa..9475397 100644 --- a/examples/statemachine/tankgame/tankitem.h +++ b/examples/statemachine/tankgame/tankitem.h @@ -41,6 +41,7 @@ signals: void collision(const QLineF &collidedLine); void actionCompleted(); void cannonFired(); + void aboutToBeDestroyed(); public slots: void moveForwards(qreal length = 10.0); |