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authorSamuel Rødal <samuel.rodal@nokia.com>2010-09-28 10:24:13 (GMT)
committerSamuel Rødal <samuel.rodal@nokia.com>2010-09-28 14:52:54 (GMT)
commita33ef62469fd71bec7ed21e3a0ce7c2b12464a2d (patch)
treece1e88d2bcd680968d209afbb41d79ff5eca6740 /mkspecs/freebsd-g++
parent8ac7817f7a294428f4eda3c10f519e14fe9d71a0 (diff)
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Fixed performance issue in QML clipping with OpenGL 2.0 paint engine.
Change 4c515ceb fixed Intersect and Unite-clipping after doing setClipping(false), but also introduced a performance problem. If there was no pre-existing clip we'd convert IntersectClips to ReplaceClips, which is unnecessary since the paint engines already handle this correctly. IntersectClips can be handled much more efficiently in the OpenGL 2 paint engine for example. We only need to convert to ReplaceClip when someone has used setClipEnabled(false) which is anyways expensive and not recommended. Reviewed-by: Trond
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