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authorSamuel Rødal <sroedal@trolltech.com>2009-09-14 13:25:07 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-14 13:29:33 (GMT)
commitdd24168d42df7b474c0fbc9cd943b0556cb4a25f (patch)
tree0653c9a3cf8462c492bca6abb398184f025470f1 /mkspecs/lynxos-g++
parent4361fd12d8111b362c3a9ee2d8addc76d055d7c2 (diff)
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Fixed clipping bug in GL 2 engine.
When dumping the rectangle clip to the depth buffer due to needing to intersect with a more complex clip, we didn't take into consideration that writeClip will transform the path by the current matrix, whereas the rectangle clip is in device coordinates. Thus, we need to map the path by the inverse matrix. Task-number: 260701 Reviewed-by: Trond
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