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authorSamuel Rødal <sroedal@trolltech.com>2009-06-05 09:47:32 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-09 10:48:11 (GMT)
commitd6f171c9baa61858aea0db36fd8b1bd3219ffd0b (patch)
treebc2aa254f61623f0d7478ca12f1b1f8b714c8de8 /mkspecs/netbsd-g++
parent2de2018a33ea45b32963378bb4f7ef24cd181485 (diff)
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Improved clipping in GL2 paint engine.
Use the stencil method to draw clip paths and regions to the Z-buffer instead of using glClear / glScissor. Using different depth values for the various clip parts also makes restore() very cheap when only IntersectClip is used. As an additional bonus this patch gives antialiased clip in the GL 2 paint engine. Task-number: 254658 Reviewed-by: Trond
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