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authorGunnar Sletta <gunnar@trolltech.com>2009-10-13 08:18:59 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2009-10-13 15:18:57 (GMT)
commitbd94c6df873ab196e537f5a49b57c86ccd66ad90 (patch)
tree0a103a65559a01502221f891f7e835fee9f53a87 /mkspecs
parent1ac2f104b7ab97f99a2b249b14bc5129588dbe46 (diff)
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Work around broken ATI X1600 drivers on Mac OS X
The GLSL implementation messes up return values from functions so that all our srcPixel()'s become black and several matrices are off. We don't want to rewrite the shader code to fit an "ancient" graphics card, so we simply fall back to the GL 1 engine. Reviewed-by: Trond (cherry picked from commit 33ed3d0bacddce214a43be60eb6481903e753a88)
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