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authorGunnar Sletta <gunnar@trolltech.com>2010-08-09 18:16:27 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2010-08-16 06:13:32 (GMT)
commit69fc9e594e6d5da87bff42707973683f84b67c93 (patch)
treea37b98ad5c3014bc8671af0bf0153df609367ae8 /qmake/Makefile.win32-g++-sh
parent1efed3f163164a9c98b4ea7d747507b6fdc52d63 (diff)
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Fix how subpixel positions are intepreted in an aliased grid.
With this change we break with the traditional X11 and GDI way of rasterzing aliased polygons, but we become consistent across integer and sub-pixel positions. The new model uses the same rules as the antialised rasterizer which means that a primitive edge on 0.4 becomes 0.0, 0.5 becomes 1 and 0.9 becomes one, which is also in line with how one normally thinks of rounding rules.
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