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authorTom Cooksey <thomas.cooksey@nokia.com>2009-09-14 09:00:01 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-09-14 09:06:26 (GMT)
commit9d075f383597f727b0c5c1e6bdbb9646e35c0fa0 (patch)
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parent5e54649a29f65f32beb2c310fd2a81d60b901537 (diff)
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Fix drawTiledPixmap for NPOT pixmaps on OpenGL ES 2.0
OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, we emulate GL_REPEAT by only taking the fractional part of the texture coords in the fragment shader. Task-number: 260982 Reviewed-by: Samuel
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