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author | Jesse Barnes <jbarnes@virtuousgeek.org> | 2010-10-27 21:38:03 (GMT) |
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committer | Jørgen Lind <jorgen.lind@nokia.com> | 2011-01-25 17:59:06 (GMT) |
commit | 8288733d680bba6be762ed0e26aa4e95cdfe68e8 (patch) | |
tree | f0ce0e761f79d87fc9cc9563a0befcb1369ca2fb /qmake/qmake.pri | |
parent | 4e417fd2d89c99184c939296d969a6fd312c9257 (diff) | |
download | Qt-8288733d680bba6be762ed0e26aa4e95cdfe68e8.zip Qt-8288733d680bba6be762ed0e26aa4e95cdfe68e8.tar.gz Qt-8288733d680bba6be762ed0e26aa4e95cdfe68e8.tar.bz2 |
Wayland: put context & drawing objects into the drm surface
Even GL widgets will allocate window surfaces, so share everything
there. This still leaves a hole when we mix GL widgets and the raster
back end (the created platform GL context won't have a DRM buffer to use
for its objects & context), but that won't work right now anyway...
Diffstat (limited to 'qmake/qmake.pri')
0 files changed, 0 insertions, 0 deletions