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author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-15 10:27:37 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-09-15 10:46:41 (GMT) |
commit | af1cfbc945c7c01adea09d3d369699f4dd0daab9 (patch) | |
tree | 24a9f3e32e12955d2a1a725dc54d6e0604ed50bb /selfsigned.key | |
parent | f60e8c21c1d031daa8984461f9e5a6988e3ce2e7 (diff) | |
download | Qt-af1cfbc945c7c01adea09d3d369699f4dd0daab9.zip Qt-af1cfbc945c7c01adea09d3d369699f4dd0daab9.tar.gz Qt-af1cfbc945c7c01adea09d3d369699f4dd0daab9.tar.bz2 |
Fixed rendering errors in blurpicker with -graphicssystem opengl
1) Need to transfer to brush drawing mode when switching active engine,
to make sure we reset the vertex / texture coordinate pointers for image
drawing.
2) QGLPixmapGLPaintDevice::beginPaint() was changed to use
QGLContext::drawTexture() for blitting the old texture contents to the
render FBO, which means that we also need to set up viewport, modelview,
and projection matrices, and ensure that clipping / stencil testing
is disabled.
3) Make sure stencil testing is disabled when clearing the FBO.
Reviewed-by: Tom
Diffstat (limited to 'selfsigned.key')
0 files changed, 0 insertions, 0 deletions