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authorSamuel Rødal <sroedal@trolltech.com>2009-09-15 10:27:37 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-15 10:46:41 (GMT)
commitaf1cfbc945c7c01adea09d3d369699f4dd0daab9 (patch)
tree24a9f3e32e12955d2a1a725dc54d6e0604ed50bb /selfsigned.key
parentf60e8c21c1d031daa8984461f9e5a6988e3ce2e7 (diff)
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Fixed rendering errors in blurpicker with -graphicssystem opengl
1) Need to transfer to brush drawing mode when switching active engine, to make sure we reset the vertex / texture coordinate pointers for image drawing. 2) QGLPixmapGLPaintDevice::beginPaint() was changed to use QGLContext::drawTexture() for blitting the old texture contents to the render FBO, which means that we also need to set up viewport, modelview, and projection matrices, and ensure that clipping / stencil testing is disabled. 3) Make sure stencil testing is disabled when clearing the FBO. Reviewed-by: Tom
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