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author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-24 08:43:30 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-24 10:33:01 (GMT) |
commit | bd08e5dc4bd4c14511838717daa5dc1b7c748746 (patch) | |
tree | e8427a58091f5e842cbd40d465f4738f76670d4f /src/3rdparty/libmng/libmng_trace.h | |
parent | 2d0bcd161299db2b01fd9a6427058af1c0d3b407 (diff) | |
download | Qt-bd08e5dc4bd4c14511838717daa5dc1b7c748746.zip Qt-bd08e5dc4bd4c14511838717daa5dc1b7c748746.tar.gz Qt-bd08e5dc4bd4c14511838717daa5dc1b7c748746.tar.bz2 |
Reduced number of state changes/uniform location queries in GL2 engine.
Keep track of uniform locations for the current shader program in the
shader manager. Also don't change texture parameters unless necessary.
Reviewed-by: Kim
Diffstat (limited to 'src/3rdparty/libmng/libmng_trace.h')
0 files changed, 0 insertions, 0 deletions