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authorOlivier Goffart <ogoffart@trolltech.com>2010-03-30 13:49:21 (GMT)
committerOlivier Goffart <ogoffart@trolltech.com>2010-03-30 13:49:21 (GMT)
commit00f7426f3906361fb5addb36e428648eee5e2983 (patch)
treec299b0f6f323ea2f37161cfdf5b2fb33bbe35673 /src/3rdparty/phonon/gstreamer/audiooutput.cpp
parent429b747d492ef038c2ed58a9a72060d951721252 (diff)
parentae305abfdb795b472b2b9d200bf3b11af00d7d1f (diff)
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Merge remote branch 'origin/4.7' into 4.7
Conflicts: src/3rdparty/phonon/ds9/iodevicereader.cpp
Diffstat (limited to 'src/3rdparty/phonon/gstreamer/audiooutput.cpp')
-rw-r--r--src/3rdparty/phonon/gstreamer/audiooutput.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/3rdparty/phonon/gstreamer/audiooutput.cpp b/src/3rdparty/phonon/gstreamer/audiooutput.cpp
index 641ff6b..f3137b2 100644
--- a/src/3rdparty/phonon/gstreamer/audiooutput.cpp
+++ b/src/3rdparty/phonon/gstreamer/audiooutput.cpp
@@ -125,6 +125,7 @@ void AudioOutput::setVolume(qreal newVolume)
bool AudioOutput::setOutputDevice(int newDevice)
{
m_backend->logMessage(Q_FUNC_INFO + QString::number(newDevice), Backend::Info, this);
+
if (newDevice == m_device)
return true;
@@ -135,20 +136,11 @@ bool AudioOutput::setOutputDevice(int newDevice)
}
bool success = false;
- const QList<AudioDevice> deviceList = m_backend->deviceManager()->audioOutputDevices();
- int deviceIdx = -1;
- for (int i=0; i<deviceList.size(); i++) {
- if (deviceList.at(i).id == newDevice) {
- deviceIdx = i;
- break;
- }
- }
-
- if (m_audioSink && deviceIdx >= 0) {
+ if (m_audioSink && newDevice >= 0) {
// Save previous state
GstState oldState = GST_STATE(m_audioSink);
const QByteArray oldDeviceValue = GstHelper::property(m_audioSink, "device");
- const QByteArray deviceId = deviceList.at(deviceIdx).gstId;
+ const QByteArray deviceId = m_backend->deviceManager()->gstId(newDevice);
m_device = newDevice;
// We test if the device can be opened by checking if it can go from NULL to READY state
@@ -170,7 +162,7 @@ bool AudioOutput::setOutputDevice(int newDevice)
deviceId, Backend::Info, this);
}
- // Note the stopped state should not really be neccessary, but seems to be required to
+ // Note the stopped state should not really be necessary, but seems to be required to
// properly reset after changing the audio state
if (root()) {
QMetaObject::invokeMethod(root(), "setState", Qt::QueuedConnection, Q_ARG(State, StoppedState));