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authorFrans Englich <frans.englich@nokia.com>2009-09-06 23:22:32 (GMT)
committerGareth Stockwell <gareth.stockwell@sosco.com>2009-09-09 15:30:19 (GMT)
commitc4fb0864e229ff33e4b454c74116573a9ea79054 (patch)
tree15b70bac51904b01c1885c103bb69a6d95551b6c /src/3rdparty/phonon/mmf/bassboost.cpp
parent7d2d15bbc9d598daf94800b576aff19a68119ed1 (diff)
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Make the MediaObject propagation generic for all kinds of nodes.
Previously the MediaObject propagation was only done for effects, but now it's for all kinds of nodes. This is needed for AudioOutput.
Diffstat (limited to 'src/3rdparty/phonon/mmf/bassboost.cpp')
-rw-r--r--src/3rdparty/phonon/mmf/bassboost.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/3rdparty/phonon/mmf/bassboost.cpp b/src/3rdparty/phonon/mmf/bassboost.cpp
index ca9d5cc..f3db9d9 100644
--- a/src/3rdparty/phonon/mmf/bassboost.cpp
+++ b/src/3rdparty/phonon/mmf/bassboost.cpp
@@ -36,9 +36,10 @@ void BassBoost::parameterChanged(const int,
// We should never be called, because we have no parameters.
}
-void BassBoost::activateOn(CPlayerType *player)
+bool BassBoost::activateOn(CPlayerType *player)
{
m_effect.reset(CBassBoost::NewL(*player, true));
+ return true;
}
QT_END_NAMESPACE