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author | Gareth Stockwell <ext-gareth.stockwell@nokia.com> | 2010-01-11 15:30:15 (GMT) |
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committer | Gareth Stockwell <ext-gareth.stockwell@nokia.com> | 2010-01-11 15:30:15 (GMT) |
commit | e53306725e52407146304df9d8d3a65920fc3e8d (patch) | |
tree | b3b8f4d25616ac8171af60f86ad1c060d26ac33c /src/3rdparty/phonon/mmf/bassboost.cpp | |
parent | 483893142dcec15c646ef997309dcede76466766 (diff) | |
download | Qt-e53306725e52407146304df9d8d3a65920fc3e8d.zip Qt-e53306725e52407146304df9d8d3a65920fc3e8d.tar.gz Qt-e53306725e52407146304df9d8d3a65920fc3e8d.tar.bz2 |
Delayed creation of audio effect object until audio is initialized
When applying effects to an audio stream, we must ensure that the MMF
utility API (CMdaAudioPlayerUtility or CVideoPlayerUtility) instance has
loaded a controller before calling attempting to create a CAudioEffect-
derived object. If the controller has not been loaded, construction of
the effect object will fail. Even if we mitigate against this, calling
CAudioEffect::ApplyL() will only have an effect if there is a controller
object - or more precisely, a DevSound instance - on which to apply the
effect.
This patch delays construction of the effect object until the MediaObject
has transitioned out of the LoadingState, indicating that an underlying
DevSound instance will have been created.
Task-number: QTBUG-4659
Reviewed-by: Espen Riskedal
Diffstat (limited to 'src/3rdparty/phonon/mmf/bassboost.cpp')
-rw-r--r-- | src/3rdparty/phonon/mmf/bassboost.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/phonon/mmf/bassboost.cpp b/src/3rdparty/phonon/mmf/bassboost.cpp index 4edd102..9f62ecc 100644 --- a/src/3rdparty/phonon/mmf/bassboost.cpp +++ b/src/3rdparty/phonon/mmf/bassboost.cpp @@ -40,7 +40,7 @@ void BassBoost::parameterChanged(const int, Q_ASSERT_X(false, Q_FUNC_INFO, "BassBoost has no parameters"); } -void BassBoost::connectAudioPlayer(AudioPlayer::NativePlayer *player) +void BassBoost::createEffect(AudioPlayer::NativePlayer *player) { CBassBoost *ptr = 0; QT_TRAP_THROWING(ptr = CBassBoost::NewL(*player)); |