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authorFrans Englich <frans.englich@nokia.com>2009-09-06 23:22:32 (GMT)
committerGareth Stockwell <gareth.stockwell@sosco.com>2009-09-09 15:30:19 (GMT)
commitc4fb0864e229ff33e4b454c74116573a9ea79054 (patch)
tree15b70bac51904b01c1885c103bb69a6d95551b6c /src/3rdparty/phonon/mmf/bassboost.h
parent7d2d15bbc9d598daf94800b576aff19a68119ed1 (diff)
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Make the MediaObject propagation generic for all kinds of nodes.
Previously the MediaObject propagation was only done for effects, but now it's for all kinds of nodes. This is needed for AudioOutput.
Diffstat (limited to 'src/3rdparty/phonon/mmf/bassboost.h')
-rw-r--r--src/3rdparty/phonon/mmf/bassboost.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/phonon/mmf/bassboost.h b/src/3rdparty/phonon/mmf/bassboost.h
index bf3c6c4..68ea272 100644
--- a/src/3rdparty/phonon/mmf/bassboost.h
+++ b/src/3rdparty/phonon/mmf/bassboost.h
@@ -45,7 +45,7 @@ protected:
virtual void parameterChanged(const int id,
const QVariant &value);
- virtual void activateOn(CPlayerType *player);
+ virtual bool activateOn(CPlayerType *player);
private:
QScopedPointer<CBassBoost> m_bassBoost;