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authorQt Continuous Integration System <qt-info@nokia.com>2010-03-22 12:29:40 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-03-22 12:29:40 (GMT)
commit61d324fae094680c0ce48d4b0cc23073790f383c (patch)
treedd8048175d015e68eb60d9946a7cab99e8524b8e /src/3rdparty/phonon
parentda7c6cc8995f063435b25938ac10739a6e7f0067 (diff)
parentf725e2b9cae1866ff6510cb339cc4ada363f9e4f (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1: (78 commits) Moc: Add support for rvalue references in signals and slots. Add support for polyphonic greek Fix build failure on WinCE. Autotests: if you use X11 libs, you must link to X11 libs explicitly. Disable C++0x mode for QtWebKit and QtScript since WebKit will not compile any time soon with C++0x Compile Phonon in C++0x mode. Compile Qt in C++0x mode. Avoid a data relocation by not trying to store a pointer in the .data section of plugins. Fix cast-from-ascii warning Fix compilation on Linux Fix compilation with WINSCW: #include doesn't find files in the same dir Rename m_volume to m_vol Add 2 signals, introduce side widget, make it possible to reset startId Do not create native window handle just because a parent has one. Tab color fix for document mode on Snow Leopard. Revert "Don't emit open signal on session close/error." Rename networkAccess property to networkAccessible. Don't emit open signal on session close/error. Rename private signal. Autotest: fix instability by accepting rounding errors ...
Diffstat (limited to 'src/3rdparty/phonon')
-rw-r--r--src/3rdparty/phonon/gstreamer/glrenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/3rdparty/phonon/gstreamer/glrenderer.cpp b/src/3rdparty/phonon/gstreamer/glrenderer.cpp
index 6cf3459..0203028 100644
--- a/src/3rdparty/phonon/gstreamer/glrenderer.cpp
+++ b/src/3rdparty/phonon/gstreamer/glrenderer.cpp
@@ -304,7 +304,7 @@ void GLRenderWidgetImplementation::paintEvent(QPaintEvent *)
const float tx_array[] = { 0, 0, 1, 0, 1, 1, 0, 1};
const QRectF r = drawFrameRect();
- const float v_array[] = { r.left(), r.top(), r.right(), r.top(), r.right(), r.bottom(), r.left(), r.bottom() };
+ const float v_array[] = { float(r.left()), float(r.top()), float(r.right()), float(r.top()), float(r.right()), float(r.bottom()), float(r.left()), float(r.bottom()) };
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_texture[0]);