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authorJiang Jiang <jiang.jiang@nokia.com>2011-04-01 15:07:18 (GMT)
committerJiang Jiang <jiang.jiang@nokia.com>2011-04-04 10:49:07 (GMT)
commit3cdbe0c7bc42f5f3bcb8c2f6d93cbb4d20c720e2 (patch)
treea9a2940e00c9bccbf01d62e0e728336fe6e2faba /src/3rdparty/powervr
parentcb705c2e3c35fa7c6d70a9348477450cddf50633 (diff)
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Fix positioning in GL2 paint engine with subpixel antialiasing
In this case we will use QTextureGlyphCache with FreeType renderer, which requires the subpixel positition to get correct left bearings, thus alphaMapBoundingBox is extended to support subPixelPosition. In QFontEngineFT we also simplify the code a bit by reusing loadGlyphs for metrics calculation instead of duplicate code. Since we need to use the glyphs after all, cache them here in alphaMapBoundingBox shouldn't be a problem. Reviewed-by: Eskil
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