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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:18:55 (GMT)
commite5fcad302d86d316390c6b0f62759a067313e8a9 (patch)
treec2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/3rdparty/sha1/sha1.cpp
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Long live Qt 4.5!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*
+ Based on the public domain implementation of the SHA-1 algorithm
+ Copyright (C) Dominik Reichl <dominik.reichl@t-online.de>
+*/
+#include <QtCore/qendian.h>
+
+#ifdef Q_CC_MSVC
+# include <stdlib.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+// Test Vectors (from FIPS PUB 180-1)
+//
+// SHA1("abc") =
+// A9993E36 4706816A BA3E2571 7850C26C 9CD0D89D
+//
+// SHA1("abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq") =
+// 84983E44 1C3BD26E BAAE4AA1 F95129E5 E54670F1
+//
+// SHA1(A million repetitions of "a") =
+// 34AA973C D4C4DAA4 F61EEB2B DBAD2731 6534016F
+//
+
+
+// #define or #undef this, if you want the to wipe all
+// temporary variables after processing
+#define SHA1_WIPE_VARIABLES
+
+
+struct Sha1State
+{
+ quint32 h0;
+ quint32 h1;
+ quint32 h2;
+ quint32 h3;
+ quint32 h4;
+
+ quint64 messageSize;
+ unsigned char buffer[64];
+};
+
+
+typedef union
+{
+ quint8 bytes[64];
+ quint32 words[16];
+} Sha1Chunk;
+
+static inline quint32 rol32(quint32 value, unsigned int shift)
+{
+#ifdef Q_CC_MSVC
+ return _rotl(value, shift);
+#else
+ return ((value << shift) | (value >> (32 - shift)));
+#endif
+}
+
+static inline quint32 sha1Word(Sha1Chunk *chunk, const uint position)
+{
+ return (chunk->words[position & 0xf] = rol32( chunk->words[(position+13) & 0xf]
+ ^ chunk->words[(position+ 8) & 0xf]
+ ^ chunk->words[(position+ 2) & 0xf]
+ ^ chunk->words[(position) & 0xf], 1));
+}
+
+static inline void sha1Round0(Sha1Chunk *chunk, const uint position,
+ quint32 &v, quint32 &w, quint32 &x, quint32 &y, quint32 &z)
+{
+ z += ((( w & (x ^ y)) ^ y) + chunk->words[position] + 0x5A827999 + rol32(v, 5));
+ w = rol32(w, 30);
+}
+
+static inline void sha1Round1(Sha1Chunk *chunk, const uint position,
+ quint32 &v, quint32 &w, quint32 &x, quint32 &y, quint32 &z)
+{
+ z += ((( w & (x ^ y)) ^ y) + sha1Word(chunk,position) + 0x5A827999 + rol32(v, 5));
+ w = rol32(w, 30);
+}
+
+static inline void sha1Round2(Sha1Chunk *chunk, const uint position,
+ quint32 &v, quint32 &w, quint32 &x, quint32 &y, quint32 &z)
+{
+ z += (( w ^ x ^ y) + sha1Word(chunk, position) + 0x6ED9EBA1 + rol32(v, 5));
+ w = rol32(w, 30);
+}
+
+static inline void sha1Round3(Sha1Chunk *chunk, const uint position,
+ quint32 &v, quint32 &w, quint32 &x, quint32 &y, quint32 &z)
+{
+ z += (((( w | x) & y) | (w & x)) + sha1Word(chunk, position) + 0x8F1BBCDC + rol32(v, 5));
+ w = rol32(w, 30);
+}
+
+static inline void sha1Round4(Sha1Chunk *chunk, const uint position,
+ quint32 &v, quint32 &w, quint32 &x, quint32 &y, quint32 &z)
+{
+ z += ((w ^ x ^ y) + sha1Word(chunk, position) + 0xCA62C1D6 + rol32(v, 5));
+ w = rol32(w, 30);
+}
+
+static inline void sha1ProcessChunk(Sha1State *state, const unsigned char *buffer)
+{
+ // Copy state[] to working vars
+ quint32 a = state->h0;
+ quint32 b = state->h1;
+ quint32 c = state->h2;
+ quint32 d = state->h3;
+ quint32 e = state->h4;
+
+ quint8 chunkBuffer[64];
+ memcpy(chunkBuffer, buffer, 64);
+
+ Sha1Chunk *chunk = reinterpret_cast<Sha1Chunk*>(&chunkBuffer);
+
+ for (int i = 0; i < 16; ++i)
+ chunk->words[i] = qFromBigEndian(chunk->words[i]);
+
+ sha1Round0(chunk, 0, a,b,c,d,e); sha1Round0(chunk, 1, e,a,b,c,d); sha1Round0(chunk, 2, d,e,a,b,c); sha1Round0(chunk, 3, c,d,e,a,b);
+ sha1Round0(chunk, 4, b,c,d,e,a); sha1Round0(chunk, 5, a,b,c,d,e); sha1Round0(chunk, 6, e,a,b,c,d); sha1Round0(chunk, 7, d,e,a,b,c);
+ sha1Round0(chunk, 8, c,d,e,a,b); sha1Round0(chunk, 9, b,c,d,e,a); sha1Round0(chunk, 10, a,b,c,d,e); sha1Round0(chunk, 11, e,a,b,c,d);
+ sha1Round0(chunk, 12, d,e,a,b,c); sha1Round0(chunk, 13, c,d,e,a,b); sha1Round0(chunk, 14, b,c,d,e,a); sha1Round0(chunk, 15, a,b,c,d,e);
+ sha1Round1(chunk, 16, e,a,b,c,d); sha1Round1(chunk, 17, d,e,a,b,c); sha1Round1(chunk, 18, c,d,e,a,b); sha1Round1(chunk, 19, b,c,d,e,a);
+ sha1Round2(chunk, 20, a,b,c,d,e); sha1Round2(chunk, 21, e,a,b,c,d); sha1Round2(chunk, 22, d,e,a,b,c); sha1Round2(chunk, 23, c,d,e,a,b);
+ sha1Round2(chunk, 24, b,c,d,e,a); sha1Round2(chunk, 25, a,b,c,d,e); sha1Round2(chunk, 26, e,a,b,c,d); sha1Round2(chunk, 27, d,e,a,b,c);
+ sha1Round2(chunk, 28, c,d,e,a,b); sha1Round2(chunk, 29, b,c,d,e,a); sha1Round2(chunk, 30, a,b,c,d,e); sha1Round2(chunk, 31, e,a,b,c,d);
+ sha1Round2(chunk, 32, d,e,a,b,c); sha1Round2(chunk, 33, c,d,e,a,b); sha1Round2(chunk, 34, b,c,d,e,a); sha1Round2(chunk, 35, a,b,c,d,e);
+ sha1Round2(chunk, 36, e,a,b,c,d); sha1Round2(chunk, 37, d,e,a,b,c); sha1Round2(chunk, 38, c,d,e,a,b); sha1Round2(chunk, 39, b,c,d,e,a);
+ sha1Round3(chunk, 40, a,b,c,d,e); sha1Round3(chunk, 41, e,a,b,c,d); sha1Round3(chunk, 42, d,e,a,b,c); sha1Round3(chunk, 43, c,d,e,a,b);
+ sha1Round3(chunk, 44, b,c,d,e,a); sha1Round3(chunk, 45, a,b,c,d,e); sha1Round3(chunk, 46, e,a,b,c,d); sha1Round3(chunk, 47, d,e,a,b,c);
+ sha1Round3(chunk, 48, c,d,e,a,b); sha1Round3(chunk, 49, b,c,d,e,a); sha1Round3(chunk, 50, a,b,c,d,e); sha1Round3(chunk, 51, e,a,b,c,d);
+ sha1Round3(chunk, 52, d,e,a,b,c); sha1Round3(chunk, 53, c,d,e,a,b); sha1Round3(chunk, 54, b,c,d,e,a); sha1Round3(chunk, 55, a,b,c,d,e);
+ sha1Round3(chunk, 56, e,a,b,c,d); sha1Round3(chunk, 57, d,e,a,b,c); sha1Round3(chunk, 58, c,d,e,a,b); sha1Round3(chunk, 59, b,c,d,e,a);
+ sha1Round4(chunk, 60, a,b,c,d,e); sha1Round4(chunk, 61, e,a,b,c,d); sha1Round4(chunk, 62, d,e,a,b,c); sha1Round4(chunk, 63, c,d,e,a,b);
+ sha1Round4(chunk, 64, b,c,d,e,a); sha1Round4(chunk, 65, a,b,c,d,e); sha1Round4(chunk, 66, e,a,b,c,d); sha1Round4(chunk, 67, d,e,a,b,c);
+ sha1Round4(chunk, 68, c,d,e,a,b); sha1Round4(chunk, 69, b,c,d,e,a); sha1Round4(chunk, 70, a,b,c,d,e); sha1Round4(chunk, 71, e,a,b,c,d);
+ sha1Round4(chunk, 72, d,e,a,b,c); sha1Round4(chunk, 73, c,d,e,a,b); sha1Round4(chunk, 74, b,c,d,e,a); sha1Round4(chunk, 75, a,b,c,d,e);
+ sha1Round4(chunk, 76, e,a,b,c,d); sha1Round4(chunk, 77, d,e,a,b,c); sha1Round4(chunk, 78, c,d,e,a,b); sha1Round4(chunk, 79, b,c,d,e,a);
+
+ // Add the working vars back into state
+ state->h0 += a;
+ state->h1 += b;
+ state->h2 += c;
+ state->h3 += d;
+ state->h4 += e;
+
+ // Wipe variables
+#ifdef SHA1_WIPE_VARIABLES
+ a = b = c = d = e = 0;
+ memset(chunkBuffer, 0, 64);
+#endif
+}
+
+static inline void sha1InitState(Sha1State *state)
+{
+ state->h0 = 0x67452301;
+ state->h1 = 0xEFCDAB89;
+ state->h2 = 0x98BADCFE;
+ state->h3 = 0x10325476;
+ state->h4 = 0xC3D2E1F0;
+
+ state->messageSize = 0;
+}
+
+static inline void sha1Update(Sha1State *state, const unsigned char *data, qint64 len)
+{
+ quint32 rest = static_cast<quint32>(state->messageSize & Q_UINT64_C(63));
+
+ quint64 availableData = static_cast<quint64>(len) + static_cast<quint64>(rest);
+ state->messageSize += len;
+
+ if (availableData < Q_UINT64_C(64)) {
+ memcpy(&state->buffer[rest], &data[0], len);
+
+ } else {
+ qint64 i = static_cast<qint64>(64 - rest);
+ memcpy(&state->buffer[rest], &data[0], static_cast<qint32>(i));
+ sha1ProcessChunk(state, state->buffer);
+
+ qint64 lastI = len - ((len + rest) & Q_INT64_C(63));
+ for( ; i < lastI; i += 64)
+ sha1ProcessChunk(state, &data[i]);
+
+ memcpy(&state->buffer[0], &data[i], len - i);
+ }
+}
+
+static inline void sha1FinalizeState(Sha1State *state)
+{
+ quint64 messageSize = state->messageSize;
+ unsigned char sizeInBits[8];
+ qToBigEndian(messageSize << 3, sizeInBits);
+
+ sha1Update(state, (const unsigned char *)"\200", 1);
+
+ unsigned char zero[64];
+ memset(zero, 0, 64);
+ if (static_cast<int>(messageSize & 63) > 56 - 1) {
+ sha1Update(state, zero, 64 - 1 - static_cast<int>(messageSize & 63));
+ sha1Update(state, zero, 64 - 8);
+ } else {
+ sha1Update(state, zero, 64 - 1 - 8 - static_cast<int>(messageSize & 63));
+ }
+
+ sha1Update(state, sizeInBits, 8);
+#ifdef SHA1_WIPE_VARIABLES
+ memset(state->buffer, 0, 64);
+ memset(zero, 0, 64);
+ state->messageSize = 0;
+#endif
+}
+
+static inline void sha1ToHash(Sha1State *state, unsigned char* buffer)
+{
+ qToBigEndian(state->h0, buffer);
+ qToBigEndian(state->h1, buffer + 4);
+ qToBigEndian(state->h2, buffer + 8);
+ qToBigEndian(state->h3, buffer + 12);
+ qToBigEndian(state->h4, buffer + 16);
+}
+
+QT_END_NAMESPACE