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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:34:13 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:34:13 (GMT)
commit67ad0519fd165acee4a4d2a94fa502e9e4847bd0 (patch)
tree1dbf50b3dff8d5ca7e9344733968c72704eb15ff /src/3rdparty/webkit/WebCore/page/FrameView.cpp
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Long live Qt!
Diffstat (limited to 'src/3rdparty/webkit/WebCore/page/FrameView.cpp')
-rw-r--r--src/3rdparty/webkit/WebCore/page/FrameView.cpp1303
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diff --git a/src/3rdparty/webkit/WebCore/page/FrameView.cpp b/src/3rdparty/webkit/WebCore/page/FrameView.cpp
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+/*
+ * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
+ * 1999 Lars Knoll <knoll@kde.org>
+ * 1999 Antti Koivisto <koivisto@kde.org>
+ * 2000 Dirk Mueller <mueller@kde.org>
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameView.h"
+
+#include "AXObjectCache.h"
+#include "CSSStyleSelector.h"
+#include "ChromeClient.h"
+#include "EventHandler.h"
+#include "FloatRect.h"
+#include "FocusController.h"
+#include "Frame.h"
+#include "FrameLoader.h"
+#include "FrameLoaderClient.h"
+#include "FrameTree.h"
+#include "GraphicsContext.h"
+#include "HTMLDocument.h"
+#include "HTMLFrameElement.h"
+#include "HTMLFrameSetElement.h"
+#include "HTMLNames.h"
+#include "OverflowEvent.h"
+#include "Page.h"
+#include "RenderPart.h"
+#include "RenderPartObject.h"
+#include "RenderScrollbar.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include "Settings.h"
+#include "SystemTime.h"
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+double FrameView::sCurrentPaintTimeStamp = 0.0;
+
+struct ScheduledEvent {
+ RefPtr<Event> m_event;
+ RefPtr<EventTargetNode> m_eventTarget;
+};
+
+class FrameViewPrivate {
+public:
+ FrameViewPrivate(FrameView* view)
+ : m_slowRepaintObjectCount(0)
+ , m_layoutTimer(view, &FrameView::layoutTimerFired)
+ , m_layoutRoot(0)
+ , m_postLayoutTasksTimer(view, &FrameView::postLayoutTimerFired)
+ , m_mediaType("screen")
+ , m_enqueueEvents(0)
+ , m_overflowStatusDirty(true)
+ , m_viewportRenderer(0)
+ , m_wasScrolledByUser(false)
+ , m_inProgrammaticScroll(false)
+ , m_shouldUpdateWhileOffscreen(true)
+ {
+ m_isTransparent = false;
+ m_baseBackgroundColor = Color::white;
+ m_vmode = m_hmode = ScrollbarAuto;
+ m_needToInitScrollbars = true;
+ reset();
+ }
+ void reset()
+ {
+ m_useSlowRepaints = false;
+ m_borderX = 30;
+ m_borderY = 30;
+ m_layoutTimer.stop();
+ m_layoutRoot = 0;
+ m_delayedLayout = false;
+ m_doFullRepaint = true;
+ m_layoutSchedulingEnabled = true;
+ m_midLayout = false;
+ m_layoutCount = 0;
+ m_nestedLayoutCount = 0;
+ m_postLayoutTasksTimer.stop();
+ m_firstLayout = true;
+ m_firstLayoutCallbackPending = false;
+ m_wasScrolledByUser = false;
+ m_lastLayoutSize = IntSize();
+ m_lastZoomFactor = 1.0f;
+ m_deferringRepaints = 0;
+ m_repaintCount = 0;
+ m_repaintRect = IntRect();
+ m_repaintRects.clear();
+ m_paintRestriction = PaintRestrictionNone;
+ m_isPainting = false;
+ m_isVisuallyNonEmpty = false;
+ m_firstVisuallyNonEmptyLayoutCallbackPending = true;
+ }
+
+ bool m_doFullRepaint;
+
+ ScrollbarMode m_vmode;
+ ScrollbarMode m_hmode;
+ bool m_useSlowRepaints;
+ unsigned m_slowRepaintObjectCount;
+
+ int m_borderX, m_borderY;
+
+ Timer<FrameView> m_layoutTimer;
+ bool m_delayedLayout;
+ RenderObject* m_layoutRoot;
+
+ bool m_layoutSchedulingEnabled;
+ bool m_midLayout;
+ int m_layoutCount;
+ unsigned m_nestedLayoutCount;
+ Timer<FrameView> m_postLayoutTasksTimer;
+ bool m_firstLayoutCallbackPending;
+
+ bool m_firstLayout;
+ bool m_needToInitScrollbars;
+ bool m_isTransparent;
+ Color m_baseBackgroundColor;
+ IntSize m_lastLayoutSize;
+ float m_lastZoomFactor;
+
+ String m_mediaType;
+
+ unsigned m_enqueueEvents;
+ Vector<ScheduledEvent*> m_scheduledEvents;
+
+ bool m_overflowStatusDirty;
+ bool m_horizontalOverflow;
+ bool m_verticalOverflow;
+ RenderObject* m_viewportRenderer;
+
+ bool m_wasScrolledByUser;
+ bool m_inProgrammaticScroll;
+
+ unsigned m_deferringRepaints;
+ unsigned m_repaintCount;
+ IntRect m_repaintRect;
+ Vector<IntRect> m_repaintRects;
+
+ bool m_shouldUpdateWhileOffscreen;
+
+ RefPtr<Node> m_nodeToDraw;
+ PaintRestriction m_paintRestriction;
+ bool m_isPainting;
+
+ bool m_isVisuallyNonEmpty;
+ bool m_firstVisuallyNonEmptyLayoutCallbackPending;
+};
+
+FrameView::FrameView(Frame* frame)
+ : m_refCount(1)
+ , m_frame(frame)
+ , d(new FrameViewPrivate(this))
+{
+ init();
+ show();
+}
+
+FrameView::FrameView(Frame* frame, const IntSize& initialSize)
+ : m_refCount(1)
+ , m_frame(frame)
+ , d(new FrameViewPrivate(this))
+{
+ init();
+ Widget::setFrameRect(IntRect(x(), y(), initialSize.width(), initialSize.height()));
+ show();
+}
+
+FrameView::~FrameView()
+{
+ if (d->m_postLayoutTasksTimer.isActive()) {
+ d->m_postLayoutTasksTimer.stop();
+ d->m_scheduledEvents.clear();
+ d->m_enqueueEvents = 0;
+ }
+
+ resetScrollbars();
+ setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow.
+ setHasVerticalScrollbar(false);
+
+ ASSERT(m_refCount == 0);
+ ASSERT(d->m_scheduledEvents.isEmpty());
+ ASSERT(!d->m_enqueueEvents);
+
+ if (m_frame) {
+ ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->contentRenderer());
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (renderer && renderer->widget() == this)
+ renderer->setWidget(0);
+ }
+
+ delete d;
+ d = 0;
+}
+
+bool FrameView::isFrameView() const
+{
+ return true;
+}
+
+void FrameView::clearFrame()
+{
+ m_frame = 0;
+}
+
+void FrameView::resetScrollbars()
+{
+ // Reset the document's scrollbars back to our defaults before we yield the floor.
+ d->m_firstLayout = true;
+ setScrollbarsSuppressed(true);
+ setScrollbarModes(d->m_hmode, d->m_vmode);
+ setScrollbarsSuppressed(false);
+}
+
+void FrameView::init()
+{
+ m_margins = IntSize(-1, -1); // undefined
+ m_size = IntSize();
+
+ // Propagate the marginwidth/height and scrolling modes to the view.
+ Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0;
+ if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) {
+ HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement);
+ if (frameElt->scrollingMode() == ScrollbarAlwaysOff)
+ setCanHaveScrollbars(false);
+ int marginWidth = frameElt->getMarginWidth();
+ int marginHeight = frameElt->getMarginHeight();
+ if (marginWidth != -1)
+ setMarginWidth(marginWidth);
+ if (marginHeight != -1)
+ setMarginHeight(marginHeight);
+ }
+}
+
+void FrameView::clear()
+{
+ setCanBlitOnScroll(true);
+
+ d->reset();
+
+ if (m_frame)
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ renderer->viewCleared();
+
+ setScrollbarsSuppressed(true);
+}
+
+bool FrameView::didFirstLayout() const
+{
+ return !d->m_firstLayout;
+}
+
+void FrameView::initScrollbars()
+{
+ if (!d->m_needToInitScrollbars)
+ return;
+ d->m_needToInitScrollbars = false;
+ updateDefaultScrollbarState();
+}
+
+void FrameView::updateDefaultScrollbarState()
+{
+ d->m_hmode = horizontalScrollbarMode();
+ d->m_vmode = verticalScrollbarMode();
+ setScrollbarModes(d->m_hmode, d->m_vmode);
+}
+
+void FrameView::invalidateRect(const IntRect& rect)
+{
+ if (!parent()) {
+ if (hostWindow())
+ hostWindow()->repaint(rect, true);
+ return;
+ }
+
+ if (!m_frame)
+ return;
+
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return;
+
+ IntRect repaintRect = rect;
+ repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ renderer->repaintRectangle(repaintRect);
+}
+
+void FrameView::setMarginWidth(int w)
+{
+ // make it update the rendering area when set
+ m_margins.setWidth(w);
+}
+
+void FrameView::setMarginHeight(int h)
+{
+ // make it update the rendering area when set
+ m_margins.setHeight(h);
+}
+
+void FrameView::setCanHaveScrollbars(bool canScroll)
+{
+ ScrollView::setCanHaveScrollbars(canScroll);
+ scrollbarModes(d->m_hmode, d->m_vmode);
+}
+
+PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation)
+{
+ // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles).
+ Document* doc = m_frame->document();
+ if (!doc)
+ return ScrollView::createScrollbar(orientation);
+
+ // Try the <body> element first as a scrollbar source.
+ Element* body = doc->body();
+ if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(RenderStyle::SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer());
+
+ // If the <body> didn't have a custom style, then the root element might.
+ Element* docElement = doc->documentElement();
+ if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(RenderStyle::SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderer());
+
+ // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
+ RenderPart* frameRenderer = m_frame->ownerRenderer();
+ if (frameRenderer && frameRenderer->style()->hasPseudoStyle(RenderStyle::SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, frameRenderer);
+
+ // Nobody set a custom style, so we just use a native scrollbar.
+ return ScrollView::createScrollbar(orientation);
+}
+
+void FrameView::setContentsSize(const IntSize& size)
+{
+ ScrollView::setContentsSize(size);
+
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->contentsSizeChanged(frame(), size); //notify only
+}
+
+void FrameView::adjustViewSize()
+{
+ ASSERT(m_frame->view() == this);
+ RenderView* root = m_frame->contentRenderer();
+ if (!root)
+ return;
+ setContentsSize(IntSize(root->overflowWidth(), root->overflowHeight()));
+}
+
+void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
+ // overflow:hidden and overflow:scroll on <body> as applying to the document's
+ // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
+ // use the root element.
+ switch (o->style()->overflowX()) {
+ case OHIDDEN:
+ hMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ hMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ hMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ switch (o->style()->overflowY()) {
+ case OHIDDEN:
+ vMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ vMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ vMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ d->m_viewportRenderer = o;
+}
+
+int FrameView::layoutCount() const
+{
+ return d->m_layoutCount;
+}
+
+bool FrameView::needsFullRepaint() const
+{
+ return d->m_doFullRepaint;
+}
+
+RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
+{
+ return onlyDuringLayout && layoutPending() ? 0 : d->m_layoutRoot;
+}
+
+void FrameView::layout(bool allowSubtree)
+{
+ if (d->m_midLayout)
+ return;
+
+ d->m_layoutTimer.stop();
+ d->m_delayedLayout = false;
+
+ // Protect the view from being deleted during layout (in recalcStyle)
+ RefPtr<FrameView> protector(this);
+
+ if (!m_frame) {
+ // FIXME: Do we need to set m_size.width here?
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(layoutWidth());
+ return;
+ }
+
+ // we shouldn't enter layout() while painting
+ ASSERT(!isPainting());
+ if (isPainting())
+ return;
+
+ if (!allowSubtree && d->m_layoutRoot) {
+ d->m_layoutRoot->markContainingBlocksForLayout(false);
+ d->m_layoutRoot = 0;
+ }
+
+ ASSERT(m_frame->view() == this);
+ // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a
+ // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful
+ // failure instead.
+ if (m_frame->view() != this)
+ return;
+
+ Document* document = m_frame->document();
+ if (!document) {
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(layoutWidth());
+ return;
+ }
+
+ d->m_layoutSchedulingEnabled = false;
+
+ if (!d->m_nestedLayoutCount && d->m_postLayoutTasksTimer.isActive()) {
+ // This is a new top-level layout. If there are any remaining tasks from the previous
+ // layout, finish them now.
+ d->m_postLayoutTasksTimer.stop();
+ performPostLayoutTasks();
+ }
+
+ // Viewport-dependent media queries may cause us to need completely different style information.
+ // Check that here.
+ if (document->styleSelector()->affectedByViewportChange())
+ document->updateStyleSelector();
+
+ // Always ensure our style info is up-to-date. This can happen in situations where
+ // the layout beats any sort of style recalc update that needs to occur.
+ if (m_frame->needsReapplyStyles())
+ m_frame->reapplyStyles();
+ else if (document->hasChangedChild())
+ document->recalcStyle();
+
+ bool subtree = d->m_layoutRoot;
+
+ // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
+ // so there's no point to continuing to layout
+ if (protector->hasOneRef())
+ return;
+
+ RenderObject* root = subtree ? d->m_layoutRoot : document->renderer();
+ if (!root) {
+ // FIXME: Do we need to set m_size here?
+ d->m_layoutSchedulingEnabled = true;
+ return;
+ }
+
+ d->m_nestedLayoutCount++;
+
+ ScrollbarMode hMode = d->m_hmode;
+ ScrollbarMode vMode = d->m_vmode;
+
+ if (!subtree) {
+ RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0;
+ Node* body = document->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag)) {
+ body->renderer()->setChildNeedsLayout(true);
+ vMode = ScrollbarAlwaysOff;
+ hMode = ScrollbarAlwaysOff;
+ } else if (body->hasTagName(bodyTag)) {
+ if (!d->m_firstLayout && m_size.height() != layoutHeight()
+ && static_cast<RenderBox*>(body->renderer())->stretchesToViewHeight())
+ body->renderer()->setChildNeedsLayout(true);
+ // It's sufficient to just check the X overflow,
+ // since it's illegal to have visible in only one direction.
+ RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer;
+ applyOverflowToViewport(o, hMode, vMode);
+ }
+ } else if (rootRenderer)
+ applyOverflowToViewport(rootRenderer, hMode, vMode);
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (d->m_firstLayout && !document->ownerElement())
+ printf("Elapsed time before first layout: %d\n", document->elapsedTime());
+#endif
+ }
+
+ d->m_doFullRepaint = !subtree && (d->m_firstLayout || static_cast<RenderView*>(root)->printing());
+
+ if (!subtree) {
+ // Now set our scrollbar state for the layout.
+ ScrollbarMode currentHMode = horizontalScrollbarMode();
+ ScrollbarMode currentVMode = verticalScrollbarMode();
+
+ if (d->m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
+ setScrollbarsSuppressed(true);
+ if (d->m_firstLayout) {
+ d->m_firstLayout = false;
+ d->m_firstLayoutCallbackPending = true;
+ d->m_lastLayoutSize = IntSize(width(), height());
+ d->m_lastZoomFactor = root->style()->zoom();
+
+ // Set the initial vMode to AlwaysOn if we're auto.
+ if (vMode == ScrollbarAuto)
+ setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
+ // Set the initial hMode to AlwaysOff if we're auto.
+ if (hMode == ScrollbarAuto)
+ setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
+ }
+ setScrollbarModes(hMode, vMode);
+ setScrollbarsSuppressed(false, true);
+ }
+
+ IntSize oldSize = m_size;
+
+ m_size = IntSize(layoutWidth(), layoutHeight());
+
+ if (oldSize != m_size)
+ d->m_doFullRepaint = true;
+ }
+
+ RenderLayer* layer = root->enclosingLayer();
+
+ pauseScheduledEvents();
+
+ if (subtree)
+ root->view()->pushLayoutState(root);
+
+ d->m_midLayout = true;
+ beginDeferredRepaints();
+ root->layout();
+ endDeferredRepaints();
+ d->m_midLayout = false;
+
+ if (subtree)
+ root->view()->popLayoutState();
+ d->m_layoutRoot = 0;
+
+ m_frame->invalidateSelection();
+
+ d->m_layoutSchedulingEnabled = true;
+
+ if (!subtree && !static_cast<RenderView*>(root)->printing())
+ adjustViewSize();
+
+ // Now update the positions of all layers.
+ beginDeferredRepaints();
+ layer->updateLayerPositions(d->m_doFullRepaint);
+ endDeferredRepaints();
+
+ d->m_layoutCount++;
+
+#if PLATFORM(MAC)
+ if (AXObjectCache::accessibilityEnabled())
+ root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete");
+#endif
+#if ENABLE(DASHBOARD_SUPPORT)
+ updateDashboardRegions();
+#endif
+
+ ASSERT(!root->needsLayout());
+
+ setCanBlitOnScroll(!useSlowRepaints());
+
+ if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
+ updateOverflowStatus(layoutWidth() < contentsWidth(),
+ layoutHeight() < contentsHeight());
+
+ if (!d->m_postLayoutTasksTimer.isActive()) {
+ // Calls resumeScheduledEvents()
+ performPostLayoutTasks();
+
+ if (needsLayout()) {
+ // Post-layout widget updates or an event handler made us need layout again.
+ // Lay out again, but this time defer widget updates and event dispatch until after
+ // we return.
+ d->m_postLayoutTasksTimer.startOneShot(0);
+ pauseScheduledEvents();
+ layout();
+ }
+ } else {
+ resumeScheduledEvents();
+ ASSERT(d->m_enqueueEvents);
+ }
+
+ d->m_nestedLayoutCount--;
+}
+
+void FrameView::addWidgetToUpdate(RenderPartObject* object)
+{
+ if (!m_widgetUpdateSet)
+ m_widgetUpdateSet.set(new HashSet<RenderPartObject*>);
+
+ m_widgetUpdateSet->add(object);
+}
+
+void FrameView::removeWidgetToUpdate(RenderPartObject* object)
+{
+ if (!m_widgetUpdateSet)
+ return;
+
+ m_widgetUpdateSet->remove(object);
+}
+
+void FrameView::setMediaType(const String& mediaType)
+{
+ d->m_mediaType = mediaType;
+}
+
+String FrameView::mediaType() const
+{
+ // See if we have an override type.
+ String overrideType = m_frame->loader()->client()->overrideMediaType();
+ if (!overrideType.isNull())
+ return overrideType;
+ return d->m_mediaType;
+}
+
+bool FrameView::useSlowRepaints() const
+{
+ return d->m_useSlowRepaints || d->m_slowRepaintObjectCount > 0;
+}
+
+void FrameView::setUseSlowRepaints()
+{
+ d->m_useSlowRepaints = true;
+ setCanBlitOnScroll(false);
+}
+
+void FrameView::addSlowRepaintObject()
+{
+ if (!d->m_slowRepaintObjectCount)
+ setCanBlitOnScroll(false);
+ d->m_slowRepaintObjectCount++;
+}
+
+void FrameView::removeSlowRepaintObject()
+{
+ ASSERT(d->m_slowRepaintObjectCount > 0);
+ d->m_slowRepaintObjectCount--;
+ if (!d->m_slowRepaintObjectCount)
+ setCanBlitOnScroll(!d->m_useSlowRepaints);
+}
+
+void FrameView::restoreScrollbar()
+{
+ setScrollbarsSuppressed(false);
+}
+
+void FrameView::scrollRectIntoViewRecursively(const IntRect& r)
+{
+ bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
+ d->m_inProgrammaticScroll = true;
+ ScrollView::scrollRectIntoViewRecursively(r);
+ d->m_inProgrammaticScroll = wasInProgrammaticScroll;
+}
+
+void FrameView::setScrollPosition(const IntPoint& scrollPoint)
+{
+ bool wasInProgrammaticScroll = d->m_inProgrammaticScroll;
+ d->m_inProgrammaticScroll = true;
+ ScrollView::setScrollPosition(scrollPoint);
+ d->m_inProgrammaticScroll = wasInProgrammaticScroll;
+}
+
+HostWindow* FrameView::hostWindow() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return 0;
+ return page->chrome();
+}
+
+const unsigned cRepaintRectUnionThreshold = 25;
+
+void FrameView::repaintContentRectangle(const IntRect& r, bool immediate)
+{
+ ASSERT(!m_frame->document()->ownerElement());
+
+ if (d->m_deferringRepaints && !immediate) {
+ IntRect visibleContent = visibleContentRect();
+ visibleContent.intersect(r);
+ if (!visibleContent.isEmpty()) {
+ d->m_repaintCount++;
+ d->m_repaintRect.unite(r);
+ if (d->m_repaintCount == cRepaintRectUnionThreshold)
+ d->m_repaintRects.clear();
+ else if (d->m_repaintCount < cRepaintRectUnionThreshold)
+ d->m_repaintRects.append(r);
+ }
+ return;
+ }
+
+ if (!immediate && isOffscreen() && !shouldUpdateWhileOffscreen())
+ return;
+
+ ScrollView::repaintContentRectangle(r, immediate);
+}
+
+void FrameView::beginDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame)
+ return page->mainFrame()->view()->beginDeferredRepaints();
+
+ d->m_deferringRepaints++;
+ d->m_repaintCount = 0;
+ d->m_repaintRect = IntRect();
+ d->m_repaintRects.clear();
+}
+
+
+void FrameView::endDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame)
+ return page->mainFrame()->view()->endDeferredRepaints();
+
+ ASSERT(d->m_deferringRepaints > 0);
+ if (--d->m_deferringRepaints == 0) {
+ if (d->m_repaintCount >= cRepaintRectUnionThreshold)
+ repaintContentRectangle(d->m_repaintRect, false);
+ else {
+ unsigned size = d->m_repaintRects.size();
+ for (unsigned i = 0; i < size; i++)
+ repaintContentRectangle(d->m_repaintRects[i], false);
+ d->m_repaintRects.clear();
+ }
+ }
+}
+
+void FrameView::layoutTimerFired(Timer<FrameView>*)
+{
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_frame->document() && !m_frame->document()->ownerElement())
+ printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
+#endif
+ layout();
+}
+
+void FrameView::scheduleRelayout()
+{
+ ASSERT(!m_frame->document() || !m_frame->document()->inPageCache());
+ ASSERT(m_frame->view() == this);
+
+ if (d->m_layoutRoot) {
+ d->m_layoutRoot->markContainingBlocksForLayout(false);
+ d->m_layoutRoot = 0;
+ }
+ if (!d->m_layoutSchedulingEnabled)
+ return;
+ if (!needsLayout())
+ return;
+ if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout())
+ return;
+
+ int delay = m_frame->document()->minimumLayoutDelay();
+ if (d->m_layoutTimer.isActive() && d->m_delayedLayout && !delay)
+ unscheduleRelayout();
+ if (d->m_layoutTimer.isActive())
+ return;
+
+ d->m_delayedLayout = delay != 0;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Scheduling layout for %d\n", delay);
+#endif
+
+ d->m_layoutTimer.startOneShot(delay * 0.001);
+}
+
+static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
+{
+ for (RenderObject* r = descendant; r; r = r->container()) {
+ if (r == ancestor)
+ return true;
+ }
+ return false;
+}
+
+void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot)
+{
+ ASSERT(m_frame->view() == this);
+
+ if (!d->m_layoutSchedulingEnabled || (m_frame->contentRenderer()
+ && m_frame->contentRenderer()->needsLayout())) {
+ if (relayoutRoot)
+ relayoutRoot->markContainingBlocksForLayout(false);
+ return;
+ }
+
+ if (layoutPending()) {
+ if (d->m_layoutRoot != relayoutRoot) {
+ if (isObjectAncestorContainerOf(d->m_layoutRoot, relayoutRoot)) {
+ // Keep the current root
+ relayoutRoot->markContainingBlocksForLayout(false, d->m_layoutRoot);
+ } else if (d->m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, d->m_layoutRoot)) {
+ // Re-root at relayoutRoot
+ d->m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot);
+ d->m_layoutRoot = relayoutRoot;
+ } else {
+ // Just do a full relayout
+ if (d->m_layoutRoot)
+ d->m_layoutRoot->markContainingBlocksForLayout(false);
+ d->m_layoutRoot = 0;
+ relayoutRoot->markContainingBlocksForLayout(false);
+ }
+ }
+ } else {
+ int delay = m_frame->document()->minimumLayoutDelay();
+ d->m_layoutRoot = relayoutRoot;
+ d->m_delayedLayout = delay != 0;
+ d->m_layoutTimer.startOneShot(delay * 0.001);
+ }
+}
+
+bool FrameView::layoutPending() const
+{
+ return d->m_layoutTimer.isActive();
+}
+
+bool FrameView::needsLayout() const
+{
+ // This can return true in cases where the document does not have a body yet.
+ // Document::shouldScheduleLayout takes care of preventing us from scheduling
+ // layout in that case.
+ if (!m_frame)
+ return false;
+ RenderView* root = m_frame->contentRenderer();
+ Document* document = m_frame->document();
+ return layoutPending()
+ || (root && root->needsLayout())
+ || d->m_layoutRoot
+ || (document && document->hasChangedChild()) // can occur when using WebKit ObjC interface
+ || m_frame->needsReapplyStyles();
+}
+
+void FrameView::setNeedsLayout()
+{
+ RenderView* root = m_frame->contentRenderer();
+ if (root)
+ root->setNeedsLayout(true);
+}
+
+void FrameView::unscheduleRelayout()
+{
+ if (!d->m_layoutTimer.isActive())
+ return;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_frame->document() && !m_frame->document()->ownerElement())
+ printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
+#endif
+
+ d->m_layoutTimer.stop();
+ d->m_delayedLayout = false;
+}
+
+bool FrameView::isTransparent() const
+{
+ return d->m_isTransparent;
+}
+
+void FrameView::setTransparent(bool isTransparent)
+{
+ d->m_isTransparent = isTransparent;
+}
+
+Color FrameView::baseBackgroundColor() const
+{
+ return d->m_baseBackgroundColor;
+}
+
+void FrameView::setBaseBackgroundColor(Color bc)
+{
+ if (!bc.isValid())
+ bc = Color::white;
+ d->m_baseBackgroundColor = bc;
+}
+
+void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent)
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ FrameView* view = frame->view();
+ if (!view)
+ continue;
+
+ view->setTransparent(transparent);
+ view->setBaseBackgroundColor(backgroundColor);
+ }
+}
+
+bool FrameView::shouldUpdateWhileOffscreen() const
+{
+ return d->m_shouldUpdateWhileOffscreen;
+}
+
+void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen)
+{
+ d->m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen;
+}
+
+void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<EventTargetNode> eventTarget)
+{
+ if (!d->m_enqueueEvents) {
+ ExceptionCode ec = 0;
+ eventTarget->dispatchEvent(event, ec);
+ return;
+ }
+
+ ScheduledEvent* scheduledEvent = new ScheduledEvent;
+ scheduledEvent->m_event = event;
+ scheduledEvent->m_eventTarget = eventTarget;
+ d->m_scheduledEvents.append(scheduledEvent);
+}
+
+void FrameView::pauseScheduledEvents()
+{
+ ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
+ d->m_enqueueEvents++;
+}
+
+void FrameView::resumeScheduledEvents()
+{
+ d->m_enqueueEvents--;
+ if (!d->m_enqueueEvents)
+ dispatchScheduledEvents();
+ ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents);
+}
+
+void FrameView::performPostLayoutTasks()
+{
+ if (d->m_firstLayoutCallbackPending) {
+ d->m_firstLayoutCallbackPending = false;
+ m_frame->loader()->didFirstLayout();
+ }
+
+ if (d->m_isVisuallyNonEmpty && d->m_firstVisuallyNonEmptyLayoutCallbackPending) {
+ d->m_firstVisuallyNonEmptyLayoutCallbackPending = false;
+ m_frame->loader()->didFirstVisuallyNonEmptyLayout();
+ }
+
+ RenderView* root = m_frame->contentRenderer();
+
+ root->updateWidgetPositions();
+ if (m_widgetUpdateSet && d->m_nestedLayoutCount <= 1) {
+ Vector<RenderPartObject*> objectVector;
+ copyToVector(*m_widgetUpdateSet, objectVector);
+ size_t size = objectVector.size();
+ for (size_t i = 0; i < size; ++i) {
+ RenderPartObject* object = objectVector[i];
+ object->updateWidget(false);
+
+ // updateWidget() can destroy the RenderPartObject, so we need to make sure it's
+ // alive by checking if it's still in m_widgetUpdateSet.
+ if (m_widgetUpdateSet->contains(object))
+ object->updateWidgetPosition();
+ }
+ m_widgetUpdateSet->clear();
+ }
+
+ resumeScheduledEvents();
+
+ if (!root->printing()) {
+ IntSize currentSize = IntSize(width(), height());
+ float currentZoomFactor = root->style()->zoom();
+ bool resized = !d->m_firstLayout && (currentSize != d->m_lastLayoutSize || currentZoomFactor != d->m_lastZoomFactor);
+ d->m_lastLayoutSize = currentSize;
+ d->m_lastZoomFactor = currentZoomFactor;
+ if (resized)
+ m_frame->sendResizeEvent();
+ }
+}
+
+void FrameView::postLayoutTimerFired(Timer<FrameView>*)
+{
+ performPostLayoutTasks();
+}
+
+void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
+{
+ if (!d->m_viewportRenderer)
+ return;
+
+ if (d->m_overflowStatusDirty) {
+ d->m_horizontalOverflow = horizontalOverflow;
+ d->m_verticalOverflow = verticalOverflow;
+ d->m_overflowStatusDirty = false;
+ return;
+ }
+
+ bool horizontalOverflowChanged = (d->m_horizontalOverflow != horizontalOverflow);
+ bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow);
+
+ if (horizontalOverflowChanged || verticalOverflowChanged) {
+ d->m_horizontalOverflow = horizontalOverflow;
+ d->m_verticalOverflow = verticalOverflow;
+
+ scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow,
+ verticalOverflowChanged, verticalOverflow),
+ EventTargetNodeCast(d->m_viewportRenderer->element()));
+ }
+
+}
+
+void FrameView::dispatchScheduledEvents()
+{
+ if (d->m_scheduledEvents.isEmpty())
+ return;
+
+ Vector<ScheduledEvent*> scheduledEventsCopy = d->m_scheduledEvents;
+ d->m_scheduledEvents.clear();
+
+ Vector<ScheduledEvent*>::iterator end = scheduledEventsCopy.end();
+ for (Vector<ScheduledEvent*>::iterator it = scheduledEventsCopy.begin(); it != end; ++it) {
+ ScheduledEvent* scheduledEvent = *it;
+
+ ExceptionCode ec = 0;
+
+ // Only dispatch events to nodes that are in the document
+ if (scheduledEvent->m_eventTarget->inDocument())
+ scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec);
+
+ delete scheduledEvent;
+ }
+}
+
+IntRect FrameView::windowClipRect(bool clipToContents) const
+{
+ ASSERT(m_frame->view() == this);
+
+ // Set our clip rect to be our contents.
+ IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents));
+ if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement())
+ return clipRect;
+
+ // Take our owner element and get the clip rect from the enclosing layer.
+ Element* elt = m_frame->document()->ownerElement();
+ RenderLayer* layer = elt->renderer()->enclosingLayer();
+ // FIXME: layer should never be null, but sometimes seems to be anyway.
+ if (!layer)
+ return clipRect;
+ FrameView* parentView = elt->document()->view();
+ clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
+ return clipRect;
+}
+
+IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
+{
+ // If we have no layer, just return our window clip rect.
+ if (!layer)
+ return windowClipRect();
+
+ // Apply the clip from the layer.
+ IntRect clipRect;
+ if (clipToLayerContents)
+ clipRect = layer->childrenClipRect();
+ else
+ clipRect = layer->selfClipRect();
+ clipRect = contentsToWindow(clipRect);
+ return intersection(clipRect, windowClipRect());
+}
+
+bool FrameView::isActive() const
+{
+ Page* page = frame()->page();
+ return page && page->focusController()->isActive();
+}
+
+void FrameView::valueChanged(Scrollbar* bar)
+{
+ // Figure out if we really moved.
+ IntSize offset = scrollOffset();
+ ScrollView::valueChanged(bar);
+ if (offset != scrollOffset())
+ frame()->sendScrollEvent();
+}
+
+void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
+{
+ // Add in our offset within the FrameView.
+ IntRect dirtyRect = rect;
+ dirtyRect.move(scrollbar->x(), scrollbar->y());
+ invalidateRect(dirtyRect);
+}
+
+void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const
+{
+ tickmarks = frame()->document()->renderedRectsForMarkers(DocumentMarker::TextMatch);
+}
+
+IntRect FrameView::windowResizerRect() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return IntRect();
+ return page->chrome()->windowResizerRect();
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void FrameView::updateDashboardRegions()
+{
+ Document* document = m_frame->document();
+ if (!document->hasDashboardRegions())
+ return;
+ Vector<DashboardRegionValue> newRegions;
+ document->renderer()->collectDashboardRegions(newRegions);
+ if (newRegions == document->dashboardRegions())
+ return;
+ document->setDashboardRegions(newRegions);
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ page->chrome()->client()->dashboardRegionsChanged();
+}
+#endif
+
+void FrameView::updateControlTints()
+{
+ // This is called when control tints are changed from aqua/graphite to clear and vice versa.
+ // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
+ // This is only done if the theme supports control tinting. It's up to the theme and platform
+ // to define when controls get the tint and to call this function when that changes.
+
+ // Optimize the common case where we bring a window to the front while it's still empty.
+ if (!m_frame || m_frame->loader()->url().isEmpty())
+ return;
+
+ if (theme()->supportsControlTints() && m_frame->contentRenderer()) {
+ if (needsLayout())
+ layout();
+ PlatformGraphicsContext* const noContext = 0;
+ GraphicsContext context(noContext);
+ context.setUpdatingControlTints(true);
+ if (platformWidget())
+ paintContents(&context, visibleContentRect());
+ else
+ paint(&context, frameRect());
+ }
+}
+
+bool FrameView::wasScrolledByUser() const
+{
+ return d->m_wasScrolledByUser;
+}
+
+void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
+{
+ if (d->m_inProgrammaticScroll)
+ return;
+ d->m_wasScrolledByUser = wasScrolledByUser;
+}
+
+void FrameView::paintContents(GraphicsContext* p, const IntRect& rect)
+{
+ if (!frame())
+ return;
+
+ Document* document = frame()->document();
+ if (!document)
+ return;
+
+#ifndef NDEBUG
+ bool fillWithRed;
+ if (document || document->printing())
+ fillWithRed = false; // Printing, don't fill with red (can't remember why).
+ else if (document->ownerElement())
+ fillWithRed = false; // Subframe, don't fill with red.
+ else if (isTransparent())
+ fillWithRed = false; // Transparent, don't fill with red.
+ else if (d->m_paintRestriction == PaintRestrictionSelectionOnly || d->m_paintRestriction == PaintRestrictionSelectionOnlyBlackText)
+ fillWithRed = false; // Selections are transparent, don't fill with red.
+ else if (d->m_nodeToDraw)
+ fillWithRed = false; // Element images are transparent, don't fill with red.
+ else
+ fillWithRed = true;
+
+ if (fillWithRed)
+ p->fillRect(rect, Color(0xFF, 0, 0));
+#endif
+
+ bool isTopLevelPainter = !sCurrentPaintTimeStamp;
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = currentTime();
+
+ RenderView* contentRenderer = frame()->contentRenderer();
+ if (!contentRenderer) {
+ LOG_ERROR("called Frame::paint with nil renderer");
+ return;
+ }
+
+ ASSERT(!needsLayout());
+ ASSERT(!d->m_isPainting);
+
+ d->m_isPainting = true;
+
+ // m_nodeToDraw is used to draw only one element (and its descendants)
+ RenderObject* eltRenderer = d->m_nodeToDraw ? d->m_nodeToDraw->renderer() : 0;
+ if (d->m_paintRestriction == PaintRestrictionNone)
+ document->invalidateRenderedRectsForMarkersInRect(rect);
+ contentRenderer->layer()->paint(p, rect, d->m_paintRestriction, eltRenderer);
+
+ d->m_isPainting = false;
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ // Regions may have changed as a result of the visibility/z-index of element changing.
+ if (document->dashboardRegionsDirty())
+ updateDashboardRegions();
+#endif
+
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = 0;
+}
+
+void FrameView::setPaintRestriction(PaintRestriction pr)
+{
+ d->m_paintRestriction = pr;
+}
+
+bool FrameView::isPainting() const
+{
+ return d->m_isPainting;
+}
+
+void FrameView::setNodeToDraw(Node* node)
+{
+ d->m_nodeToDraw = node;
+}
+
+void FrameView::layoutIfNeededRecursive()
+{
+ // We have to crawl our entire tree looking for any FrameViews that need
+ // layout and make sure they are up to date.
+ // Mac actually tests for intersection with the dirty region and tries not to
+ // update layout for frames that are outside the dirty region. Not only does this seem
+ // pointless (since those frames will have set a zero timer to layout anyway), but
+ // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
+ // region but then become included later by the second frame adding rects to the dirty region
+ // when it lays out.
+
+ if (needsLayout())
+ layout();
+
+ const HashSet<Widget*>* viewChildren = children();
+ HashSet<Widget*>::const_iterator end = viewChildren->end();
+ for (HashSet<Widget*>::const_iterator current = viewChildren->begin(); current != end; ++current)
+ if ((*current)->isFrameView())
+ static_cast<FrameView*>(*current)->layoutIfNeededRecursive();
+}
+
+void FrameView::setIsVisuallyNonEmpty()
+{
+ d->m_isVisuallyNonEmpty = true;
+}
+
+} // namespace WebCore