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authorDavid Boddie <dboddie@trolltech.com>2010-06-18 15:38:40 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2010-06-18 15:38:40 (GMT)
commitfc0e74d5661da0a678a60082dae60d4564da94b0 (patch)
tree512256a8bfc49ed4a17a821b8e683662b65e6ddc /src/3rdparty/webkit
parente5302035d91f4337db25cf805c6b13339c552cbf (diff)
parentb82466a64e305af8c557b2b7fdbb4a386e3d9cd7 (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.7
Diffstat (limited to 'src/3rdparty/webkit')
-rw-r--r--src/3rdparty/webkit/WebCore/platform/graphics/BitmapImage.cpp4
-rw-r--r--src/3rdparty/webkit/WebCore/platform/graphics/ImageSource.h17
2 files changed, 19 insertions, 2 deletions
diff --git a/src/3rdparty/webkit/WebCore/platform/graphics/BitmapImage.cpp b/src/3rdparty/webkit/WebCore/platform/graphics/BitmapImage.cpp
index 910d39a..799055d 100644
--- a/src/3rdparty/webkit/WebCore/platform/graphics/BitmapImage.cpp
+++ b/src/3rdparty/webkit/WebCore/platform/graphics/BitmapImage.cpp
@@ -404,7 +404,9 @@ bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
// Get the repetition count again. If we weren't able to get a
// repetition count before, we should have decoded the whole image by
// now, so it should now be available.
- if (repetitionCount(true) && m_repetitionsComplete >= m_repetitionCount) {
+ // Note that we don't need to special-case cAnimationLoopOnce here
+ // because it is 0 (see comments on its declaration in ImageSource.h).
+ if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
m_animationFinished = true;
m_desiredFrameStartTime = 0;
--m_currentFrame;
diff --git a/src/3rdparty/webkit/WebCore/platform/graphics/ImageSource.h b/src/3rdparty/webkit/WebCore/platform/graphics/ImageSource.h
index 258fd0f..0853d7b 100644
--- a/src/3rdparty/webkit/WebCore/platform/graphics/ImageSource.h
+++ b/src/3rdparty/webkit/WebCore/platform/graphics/ImageSource.h
@@ -86,7 +86,22 @@ typedef RefPtr<SharedBitmap> NativeImagePtr;
#endif
#endif
-const int cAnimationLoopOnce = -1;
+// Right now GIFs are the only recognized image format that supports animation.
+// The animation system and the constants below are designed with this in mind.
+// GIFs have an optional 16-bit unsigned loop count that describes how an
+// animated GIF should be cycled. If the loop count is absent, the animation
+// cycles once; if it is 0, the animation cycles infinitely; otherwise the
+// animation plays n + 1 cycles (where n is the specified loop count). If the
+// GIF decoder defaults to cAnimationLoopOnce in the absence of any loop count
+// and translates an explicit "0" loop count to cAnimationLoopInfinite, then we
+// get a couple of nice side effects:
+// * By making cAnimationLoopOnce be 0, we allow the animation cycling code in
+// BitmapImage.cpp to avoid special-casing it, and simply treat all
+// non-negative loop counts identically.
+// * By making the other two constants negative, we avoid conflicts with any
+// real loop count values.
+const int cAnimationLoopOnce = 0;
+const int cAnimationLoopInfinite = -1;
const int cAnimationNone = -2;
class ImageSource : public Noncopyable {