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authorSamuel Rødal <sroedal@trolltech.com>2009-07-29 11:10:29 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-07-29 12:12:46 (GMT)
commit6d77428e7013c5f0d69bc86b2d265dd088e37068 (patch)
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parentb138f9b310baa25bbb6693ff44f32feb3366e2b0 (diff)
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Optimized single-rect clip case in OpenGL 2 paint engine.
Use scissor based clipping when only dealing with rectangular intersect clips. As soon as we get any more complex clips (or unite/replace clips) we fall back to depth buffer based clipping. Task-number: 258748 Reviewed-by: Tom
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