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author | Kent Hansen <khansen@trolltech.com> | 2009-05-07 10:44:01 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-05-07 10:44:01 (GMT) |
commit | 8da0e32d111bbada65d60fa26e14ca72211517b6 (patch) | |
tree | 1a988e6a8d4e3673b2676fd178d68a78e8d19341 /src/corelib/animation/qabstractanimation.cpp | |
parent | 81eebfbe01edb002d55c3504cc2558689cf0f936 (diff) | |
parent | a99a849dffc51a76256e880a81e6829c76199559 (diff) | |
download | Qt-8da0e32d111bbada65d60fa26e14ca72211517b6.zip Qt-8da0e32d111bbada65d60fa26e14ca72211517b6.tar.gz Qt-8da0e32d111bbada65d60fa26e14ca72211517b6.tar.bz2 |
Merge branch 'kinetic-animations' into kinetic-statemachine
Diffstat (limited to 'src/corelib/animation/qabstractanimation.cpp')
-rw-r--r-- | src/corelib/animation/qabstractanimation.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp index 440a37d..93ecc73 100644 --- a/src/corelib/animation/qabstractanimation.cpp +++ b/src/corelib/animation/qabstractanimation.cpp @@ -162,7 +162,7 @@ QT_BEGIN_NAMESPACE Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer); -QUnifiedTimer::QUnifiedTimer() : QObject(), lastTick(0) +QUnifiedTimer::QUnifiedTimer() : QObject(), lastTick(0), consistentTimingInterval(0) { } @@ -189,12 +189,22 @@ void QUnifiedTimer::updateRecentlyStartedAnimations() animationsToStart.clear(); } +/* + this allows to haeve a consistent timer interval at each tick from the timer + not taking the real time that passed into account. + Just set this to 0 if you want to get back to a time-driven behaviour. + */ +void QUnifiedTimer::setConsitentTiming(int interval) +{ + consistentTimingInterval = interval; +} + void QUnifiedTimer::timerEvent(QTimerEvent *event) { //this is simply the time we last received a tick - int oldLastTick = lastTick; + const int oldLastTick = lastTick; if (time.isValid()) - lastTick = time.elapsed(); + lastTick = consistentTimingInterval > 0 ? oldLastTick + consistentTimingInterval : time.elapsed(); //we transfer the waiting animations into the "really running" state updateRecentlyStartedAnimations(); |