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authorThierry Bastian <thierry.bastian@nokia.com>2009-06-09 15:02:32 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-06-09 15:02:32 (GMT)
commitdf7d44d9e826e608d280270125b2d376c33c66ad (patch)
treefe74b5322b987d7ba18d0cb71c41f0c6ab82edfb /src/corelib/animation/qparallelanimationgroup.cpp
parenta15cce3256e57464720ea7fe7cf663c973f43c7b (diff)
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removed foreach usage from animation API
Diffstat (limited to 'src/corelib/animation/qparallelanimationgroup.cpp')
-rw-r--r--src/corelib/animation/qparallelanimationgroup.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/corelib/animation/qparallelanimationgroup.cpp b/src/corelib/animation/qparallelanimationgroup.cpp
index c148cb5d..6ec4679 100644
--- a/src/corelib/animation/qparallelanimationgroup.cpp
+++ b/src/corelib/animation/qparallelanimationgroup.cpp
@@ -135,13 +135,14 @@ void QParallelAnimationGroup::updateCurrentTime(int)
// simulate completion of the loop
int dura = duration();
if (dura > 0) {
- foreach (QAbstractAnimation *animation, d->animations) {
- animation->setCurrentTime(dura); // will stop
+ for (int i = 0; i < d->animations.size(); ++i) {
+ d->animations.at(i)->setCurrentTime(dura); // will stop
}
}
} else if (d->currentLoop < d->lastLoop) {
// simulate completion of the loop seeking backwards
- foreach (QAbstractAnimation *animation, d->animations) {
+ for (int i = 0; i < d->animations.size(); ++i) {
+ QAbstractAnimation *animation = d->animations.at(i);
animation->setCurrentTime(0);
animation->stop();
}
@@ -154,7 +155,8 @@ void QParallelAnimationGroup::updateCurrentTime(int)
__LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state());
#endif
// finally move into the actual time of the current loop
- foreach (QAbstractAnimation *animation, d->animations) {
+ for (int i = 0; i < d->animations.size(); ++i) {
+ QAbstractAnimation *animation = d->animations.at(i);
const int dura = animation->totalDuration();
if (dura == -1 && d->isUncontrolledAnimationFinished(animation))
continue;
@@ -200,17 +202,18 @@ void QParallelAnimationGroup::updateState(QAbstractAnimation::State oldState,
switch (newState) {
case Stopped:
- foreach (QAbstractAnimation *animation, d->animations)
- animation->stop();
+ for (int i = 0; i < d->animations.size(); ++i)
+ d->animations.at(i)->stop();
d->disconnectUncontrolledAnimations();
break;
case Paused:
- foreach (QAbstractAnimation *animation, d->animations)
- animation->pause();
+ for (int i = 0; i < d->animations.size(); ++i)
+ d->animations.at(i)->pause();
break;
case Running:
d->connectUncontrolledAnimations();
- foreach (QAbstractAnimation *animation, d->animations) {
+ for (int i = 0; i < d->animations.size(); ++i) {
+ QAbstractAnimation *animation = d->animations.at(i);
animation->stop();
animation->setDirection(d->direction);
animation->start();
@@ -243,8 +246,8 @@ void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished()
return;
int maxDuration = 0;
- foreach (QAbstractAnimation *a, animations)
- maxDuration = qMax(maxDuration, a->totalDuration());
+ for (int i = 0; i < animations.size(); ++i)
+ maxDuration = qMax(maxDuration, animations.at(i)->totalDuration());
if (currentTime >= maxDuration)
q->stop();
@@ -267,7 +270,8 @@ void QParallelAnimationGroupPrivate::connectUncontrolledAnimations()
{
Q_Q(QParallelAnimationGroup);
- foreach (QAbstractAnimation *animation, animations) {
+ for (int i = 0; i < animations.size(); ++i) {
+ QAbstractAnimation *animation = animations.at(i);
if (animation->duration() == -1 || animation->loopCount() < 0) {
uncontrolledFinishTime[animation] = -1;
QObject::connect(animation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished()));
@@ -288,8 +292,9 @@ void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction dire
Q_D(QParallelAnimationGroup);
//we need to update the direction of the current animation
if (state() != Stopped) {
- foreach(QAbstractAnimation *anim, d->animations) {
- anim->setDirection(direction);
+ for (int i = 0; i < d->animations.size(); ++i) {
+ QAbstractAnimation *animation = d->animations.at(i);
+ animation->setDirection(direction);
}
} else {
if (direction == Forward) {