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authorAlexis Menard <alexis.menard@nokia.com>2009-04-17 14:06:06 (GMT)
committerAlexis Menard <alexis.menard@nokia.com>2009-04-17 14:06:06 (GMT)
commitf15b8a83e2e51955776a3f07cb85ebfc342dd8ef (patch)
treec5dc684986051654898db11ce73e03b9fec8db99 /src/corelib/animation/qpropertyanimation.cpp
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Initial import of statemachine branch from the old kinetic repository
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class QPropertyAnimation
+ \brief The QPropertyAnimation class animates properties for QObject(and QWidget)
+ \ingroup animation
+ \preliminary
+
+ This class is part of {The Animation Framework}. You can use QPropertyAnimation
+ by itself as a simple animation class, or as part of more complex
+ animations through QAnimationGroup.
+
+ The most common way to use QPropertyAnimation is to construct an instance
+ of it by passing a pointer to a QObject or a QWidget, and the name of the
+ property you would like to animate to QPropertyAnimation's constructor.
+
+ The start value of the animation is optional. If you do not set any start
+ value, the animation will operate on the target's current property value
+ at the point when the animation was started. You can call setStartValue()
+ to set the start value, and setEndValue() to set the target value for
+ the animated property.
+
+ Animations can operate on QObjects and QWidgets. You can choose to assign a
+ target object by either calling setTargetObject() or by passing a QObject
+ pointer to QPropertyAnimation's constructor.
+
+ \sa QVariantAnimation, QAnimationGroup, {The Animation Framework}
+*/
+
+#ifndef QT_NO_ANIMATION
+
+#include "qpropertyanimation.h"
+#include "qanimationgroup.h"
+#include <QtCore/qdebug.h>
+
+#include "qpropertyanimation_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtCore/qmutex.h>
+
+QT_BEGIN_NAMESPACE
+
+typedef QPair<QObject *, QByteArray> QPropertyAnimationPair;
+typedef QHash<QPropertyAnimationPair, QPropertyAnimation*> QPropertyAnimationHash;
+Q_GLOBAL_STATIC(QPropertyAnimationHash, _q_runningAnimations);
+Q_GLOBAL_STATIC_WITH_ARGS(QMutex, guardHashLock, (QMutex::Recursive) )
+
+void QPropertyAnimationPrivate::updateMetaProperty()
+{
+ if (!target || propertyName.isEmpty())
+ return;
+
+ if (hasMetaProperty == 0 && !property.isValid()) {
+ const QMetaObject *mo = target->metaObject();
+ propertyIndex = mo->indexOfProperty(propertyName);
+ if (propertyIndex != -1) {
+ hasMetaProperty = 1;
+ property = mo->property(propertyIndex);
+ propertyType = property.userType();
+ } else {
+ hasMetaProperty = 2;
+ }
+ }
+
+ if (property.isValid())
+ convertValues(propertyType);
+}
+
+void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue)
+{
+ if (!target || state == QAbstractAnimation::Stopped)
+ return;
+
+ if (hasMetaProperty == 1) {
+ if (newValue.userType() == propertyType) {
+ //no conversion is needed, we directly call the QObject::qt_metacall
+ void *data = const_cast<void*>(newValue.constData());
+ target->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data);
+ } else {
+ property.write(target, newValue);
+ }
+ } else {
+ target->setProperty(propertyName.constData(), newValue);
+ }
+}
+
+/*!
+ Construct a QPropertyAnimation object. \a parent is passed to QObject's
+ constructor.
+*/
+QPropertyAnimation::QPropertyAnimation(QObject *parent)
+ : QVariantAnimation(*new QPropertyAnimationPrivate, parent)
+{
+}
+
+/*!
+ Construct a QPropertyAnimation object. \a parent is passed to QObject's
+ constructor. The animation changes the property \a propertyName on \a
+ target. The default duration is 250ms.
+
+ \sa targetObject, propertyName
+*/
+QPropertyAnimation::QPropertyAnimation(QObject *target, const QByteArray &propertyName, QObject *parent)
+ : QVariantAnimation(*new QPropertyAnimationPrivate, parent)
+{
+ setTargetObject(target);
+ setPropertyName(propertyName);
+}
+
+/*!
+ Destroys the QPropertyAnimation instance.
+ */
+QPropertyAnimation::~QPropertyAnimation()
+{
+ stop();
+}
+
+/*!
+ \property QPropertyAnimation::targetObject
+ \brief the target QObject for this animation.
+
+ This property defines the target QObject for this animation.
+ */
+QObject *QPropertyAnimation::targetObject() const
+{
+ Q_D(const QPropertyAnimation);
+ return d->target;
+}
+void QPropertyAnimation::setTargetObject(QObject *target)
+{
+ Q_D(QPropertyAnimation);
+ if (d->target == target)
+ return;
+
+ d->target = target;
+ d->hasMetaProperty = 0;
+ d->updateMetaProperty();
+}
+
+/*!
+ \property QPropertyAnimation::propertyName
+ \brief the target property name for this animation
+
+ This property defines the target property name for this animation. The
+ property name is required for the animation to operate.
+ */
+QByteArray QPropertyAnimation::propertyName() const
+{
+ Q_D(const QPropertyAnimation);
+ return d->propertyName;
+}
+void QPropertyAnimation::setPropertyName(const QByteArray &propertyName)
+{
+ Q_D(QPropertyAnimation);
+ d->propertyName = propertyName;
+ d->hasMetaProperty = 0;
+ d->updateMetaProperty();
+}
+
+
+/*!
+ \reimp
+ */
+bool QPropertyAnimation::event(QEvent *event)
+{
+ return QVariantAnimation::event(event);
+}
+
+/*!
+ This virtual function is called by QVariantAnimation whenever the current value
+ changes. \a value is the new, updated value. It updates the current value
+ of the property on the target object.
+
+ \sa currentValue, currentTime
+ */
+void QPropertyAnimation::updateCurrentValue(const QVariant &value)
+{
+ Q_D(QPropertyAnimation);
+ d->updateProperty(value);
+}
+
+/*!
+ \reimp
+*/
+void QPropertyAnimation::updateState(QAbstractAnimation::State oldState,
+ QAbstractAnimation::State newState)
+{
+ Q_D(QPropertyAnimation);
+ QVariantAnimation::updateState(oldState, newState);
+ QMutexLocker locker(guardHashLock());
+ QPropertyAnimationHash * hash = _q_runningAnimations();
+ QPropertyAnimationPair key(d->target, d->propertyName);
+ if (newState == Running) {
+ d->updateMetaProperty();
+ QPropertyAnimation *oldAnim = hash->value(key, 0);
+ if (oldAnim) {
+ //we try to stop the top level group
+ QAbstractAnimation *current = oldAnim;
+ while(current->group() && current->state() != Stopped) current = current->group();
+ current->stop();
+ }
+ hash->insert(key, this);
+ // Initialize start value
+ if (d->target && !d->defaultStartValue.isValid() && (d->atBeginning() || d->atEnd())) {
+ d->setDefaultStartValue(d->target->property(d->propertyName.constData()));
+ }
+ } else if (hash->value(key) == this) {
+ hash->remove(key);
+ }
+
+}
+
+#include "moc_qpropertyanimation.cpp"
+
+QT_END_NAMESPACE
+
+#endif //QT_NO_ANIMATION