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authorThierry Bastian <thierry.bastian@nokia.com>2009-08-18 12:43:14 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-08-18 12:57:31 (GMT)
commitaaf10f42467aba28717b587adb85f31b4ada08ab (patch)
tree0b4f503f400253f625de11df8815a994e0aed213 /src/corelib/animation
parenta250ca3a3c0b777f274388b9e57a985d7438f8ff (diff)
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Animations: update the documentation
Removed the reference to the QAnimationState that doesn't exist anymore
Diffstat (limited to 'src/corelib/animation')
-rw-r--r--src/corelib/animation/qanimationgroup.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/corelib/animation/qanimationgroup.cpp b/src/corelib/animation/qanimationgroup.cpp
index ab47b5a..78777f1 100644
--- a/src/corelib/animation/qanimationgroup.cpp
+++ b/src/corelib/animation/qanimationgroup.cpp
@@ -79,13 +79,6 @@
QAnimationGroup takes ownership of the animations it manages, and
ensures that they are deleted when the animation group is deleted.
- You can also use a \l{The State Machine Framework}{state machine}
- to create complex animations. The framework provides a special
- state, QAnimationState, that plays an animation upon entry and
- transitions to a new state when the animation has finished
- playing. This technique can also be combined with using animation
- groups.
-
\sa QAbstractAnimation, QVariantAnimation, {The Animation Framework}
*/