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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-07-01 15:15:17 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-07-01 15:16:12 (GMT) |
commit | 29b71240d17a1557fd9a8d2ce7dcd450b07b57a8 (patch) | |
tree | c7abbef551f4db376973178fb1cc28905fda9524 /src/corelib/animation | |
parent | 0ee90990c24bf965317918074a5af683e94bdd40 (diff) | |
download | Qt-29b71240d17a1557fd9a8d2ce7dcd450b07b57a8.zip Qt-29b71240d17a1557fd9a8d2ce7dcd450b07b57a8.tar.gz Qt-29b71240d17a1557fd9a8d2ce7dcd450b07b57a8.tar.bz2 |
QAnimation: fix a jump in values when restarting an animation
Diffstat (limited to 'src/corelib/animation')
-rw-r--r-- | src/corelib/animation/qabstractanimation.cpp | 47 |
1 files changed, 21 insertions, 26 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp index 3720984..75decf8 100644 --- a/src/corelib/animation/qabstractanimation.cpp +++ b/src/corelib/animation/qabstractanimation.cpp @@ -254,8 +254,17 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) int oldCurrentLoop = currentLoop; QAbstractAnimation::Direction oldDirection = direction; - state = newState; + // check if we should Rewind + if ((newState == QAbstractAnimation::Paused || newState == QAbstractAnimation::Running) + && oldState == QAbstractAnimation::Stopped) { + //here we reset the time if needed + //we don't call setCurrentTime because this might change the way the animation + //behaves: changing the state or changing the current value + totalCurrentTime = currentTime =(direction == QAbstractAnimation::Forward) ? + 0 : (loopCount == -1 ? q->duration() : q->totalDuration()); + } + state = newState; QPointer<QAbstractAnimation> guard(q); guard->updateState(oldState, newState); @@ -268,36 +277,22 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) if (guard) emit guard->stateChanged(oldState, newState); - // Enter running state. switch (state) { case QAbstractAnimation::Paused: case QAbstractAnimation::Running: - { - // Rewind - if (oldState == QAbstractAnimation::Stopped) { - if (guard) { - if (direction == QAbstractAnimation::Forward) - q->setCurrentTime(0); - else - q->setCurrentTime(loopCount == -1 ? q->duration() : q->totalDuration()); - } - - // Check if the setCurrentTime() function called stop(). - // This can happen for a 0-duration animation - if (state == QAbstractAnimation::Stopped) - return; - } - - // Register timer if our parent is not running. - if (state == QAbstractAnimation::Running && guard) { - if (!group || group->state() == QAbstractAnimation::Stopped) { - QUnifiedTimer::instance()->registerAnimation(q); - } - } else { - //new state is paused - QUnifiedTimer::instance()->unregisterAnimation(q); + //this ensures that the value is updated now that the animation is running + if(oldState == QAbstractAnimation::Stopped && guard) + guard->setCurrentTime(currentTime); + + // Register timer if our parent is not running. + if (state == QAbstractAnimation::Running && guard) { + if (!group || group->state() == QAbstractAnimation::Stopped) { + QUnifiedTimer::instance()->registerAnimation(q); } + } else { + //new state is paused + QUnifiedTimer::instance()->unregisterAnimation(q); } break; case QAbstractAnimation::Stopped: |