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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-08-28 15:28:38 (GMT) |
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committer | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-08-31 12:27:04 (GMT) |
commit | 5cd15cc3e4da69074d6cd0a2c5b3a987af4e24c1 (patch) | |
tree | 23f58c7f75c753c305fc1225b86fff0b5a9e9140 /src/corelib/corelib.pro | |
parent | e5f823c014238469fbec6de1983a6bf0c392cbbc (diff) | |
download | Qt-5cd15cc3e4da69074d6cd0a2c5b3a987af4e24c1.zip Qt-5cd15cc3e4da69074d6cd0a2c5b3a987af4e24c1.tar.gz Qt-5cd15cc3e4da69074d6cd0a2c5b3a987af4e24c1.tar.bz2 |
Fixed crash when sharing OpenGL contexts in the GL2 paint engine.
Shader objects had a pointer to the context they were originally
created in. If the context was destroyed, the shader would (on Windows)
dereference an invalid pointer and cause the program to crash. I
replaced the context pointer with a pointer to the context group. I
also added checks in debug mode to make sure the context associated
with the shader shares resources with the current context.
Reviewed-by: Tom
Diffstat (limited to 'src/corelib/corelib.pro')
0 files changed, 0 insertions, 0 deletions