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authorSamuel Rødal <sroedal@trolltech.com>2009-09-02 12:33:57 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-03 12:13:09 (GMT)
commit4feb152405e96125b6be2807d515293e3f25ab1a (patch)
tree52b0be39e7f435db7f7e41ed73a2bc53e01f4c8e /src/corelib/global
parentd4a4b01f2f08a9031d692344d0d264de472da25e (diff)
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Added trace graphics system for painting performance profiling.
When running an application with graphics system trace everything that gets painted to the window surface is proxied through a QPaintBuffer, which is then both streamed to a trace file and replayed on a raster window surface. The trace file can then be replayed with tools/qttracereplay to measure pure painting performance. Reviewed-by: Gunnar Sletta
Diffstat (limited to 'src/corelib/global')
-rw-r--r--src/corelib/global/qnamespace.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/corelib/global/qnamespace.h b/src/corelib/global/qnamespace.h
index dd17061..8f34e30 100644
--- a/src/corelib/global/qnamespace.h
+++ b/src/corelib/global/qnamespace.h
@@ -1654,7 +1654,8 @@ public:
Pbuffer = 0x06, // GL pbuffer
FramebufferObject = 0x07, // GL framebuffer object
CustomRaster = 0x08,
- MacQuartz = 0x09
+ MacQuartz = 0x09,
+ PaintBuffer = 0x0a
};
enum RelayoutType {
RelayoutNormal,