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author | Thiago Macieira <thiago.macieira@nokia.com> | 2010-04-29 07:54:44 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2010-04-29 07:54:44 (GMT) |
commit | dcaad8949ea1c1782d27b038f08e9a728c8e3fe5 (patch) | |
tree | 3cb49a22f79c5952de4e913146659990d614cd64 /src/corelib/kernel/qeventdispatcher_symbian.cpp | |
parent | 917e4e3284a568eecfca26365cc0a545d0f4eb70 (diff) | |
parent | 6940070adb45d67a0a9186205a4914a0a6c14135 (diff) | |
download | Qt-dcaad8949ea1c1782d27b038f08e9a728c8e3fe5.zip Qt-dcaad8949ea1c1782d27b038f08e9a728c8e3fe5.tar.gz Qt-dcaad8949ea1c1782d27b038f08e9a728c8e3fe5.tar.bz2 |
Merge remote branch 'origin/4.6' into qt-4.7-from-4.6
All EGL-related changes from 4.6 were discarded.
Conflicts:
src/gui/egl/egl.pri
src/gui/egl/qegl.cpp
src/gui/egl/qegl_p.h
src/gui/egl/qegl_stub.cpp
src/gui/egl/qeglproperties_p.h
src/gui/egl/qeglproperties_stub.cpp
src/gui/gui.pro
src/multimedia/multimedia/audio/qaudioinput_win32_p.h
src/s60installs/bwins/QtGuiu.def
src/s60installs/eabi/QtGuiu.def
Diffstat (limited to 'src/corelib/kernel/qeventdispatcher_symbian.cpp')
-rw-r--r-- | src/corelib/kernel/qeventdispatcher_symbian.cpp | 127 |
1 files changed, 91 insertions, 36 deletions
diff --git a/src/corelib/kernel/qeventdispatcher_symbian.cpp b/src/corelib/kernel/qeventdispatcher_symbian.cpp index 3b86e89..4566ec0 100644 --- a/src/corelib/kernel/qeventdispatcher_symbian.cpp +++ b/src/corelib/kernel/qeventdispatcher_symbian.cpp @@ -43,7 +43,6 @@ #include <private/qthread_p.h> #include <qcoreapplication.h> #include <private/qcoreapplication_p.h> -#include <qdatetime.h> #include <unistd.h> #include <errno.h> @@ -636,6 +635,74 @@ void QSocketActiveObject::deleteLater() } } +#ifdef QT_SYMBIAN_PRIORITY_DROP +class QIdleDetectorThread +{ +public: + QIdleDetectorThread() + : m_state(STATE_RUN), m_stop(false) + { + qt_symbian_throwIfError(m_lock.CreateLocal()); + TInt err = m_idleDetectorThread.Create(KNullDesC(), &idleDetectorThreadFunc, 1024, &User::Allocator(), this); + if (err != KErrNone) + m_lock.Close(); + qt_symbian_throwIfError(err); + m_idleDetectorThread.SetPriority(EPriorityAbsoluteBackgroundNormal); + m_idleDetectorThread.Resume(); + } + + ~QIdleDetectorThread() + { + // close down the idle thread because if corelib is loaded temporarily, this would leak threads into the host process + m_stop = true; + m_lock.Signal(); + m_idleDetectorThread.SetPriority(EPriorityNormal); + TRequestStatus s; + m_idleDetectorThread.Logon(s); + User::WaitForRequest(s); + m_idleDetectorThread.Close(); + m_lock.Close(); + } + + void kick() + { + m_state = STATE_KICKED; + m_lock.Signal(); + } + + bool hasRun() + { + return m_state == STATE_RUN; + } + +private: + static TInt idleDetectorThreadFunc(TAny* self) + { + static_cast<QIdleDetectorThread*>(self)->IdleLoop(); + return KErrNone; + } + + void IdleLoop() + { + while (!m_stop) { + m_lock.Wait(); + m_state = STATE_RUN; + } + } + +private: + enum IdleStates {STATE_KICKED, STATE_RUN} m_state; + bool m_stop; + RThread m_idleDetectorThread; + RFastLock m_lock; +}; + +Q_GLOBAL_STATIC(QIdleDetectorThread, idleDetectorThread); + +const int maxBusyTime = 2000; // maximum time we allow idle detector to be blocked before worrying, in milliseconds +const int baseDelay = 1000; // minimum delay time used when backing off to allow idling, in microseconds +#endif + QEventDispatcherSymbian::QEventDispatcherSymbian(QObject *parent) : QAbstractEventDispatcher(parent), m_selectThread(0), @@ -647,11 +714,15 @@ QEventDispatcherSymbian::QEventDispatcherSymbian(QObject *parent) m_iterationCount(0), m_noSocketEvents(false) { +#ifdef QT_SYMBIAN_PRIORITY_DROP + m_delay = baseDelay; + m_avgEventTime = 0; + idleDetectorThread(); +#endif } QEventDispatcherSymbian::~QEventDispatcherSymbian() { - m_processHandle.Close(); } void QEventDispatcherSymbian::startingUp() @@ -720,23 +791,7 @@ bool QEventDispatcherSymbian::processEvents ( QEventLoop::ProcessEventsFlags fla m_interrupt = false; #ifdef QT_SYMBIAN_PRIORITY_DROP - /* - * This QTime variable is used to measure the time it takes to finish - * the event loop. If we take too long in the loop, other processes - * may be starved and killed. After the first event has completed, we - * take the current time, and if the remaining events take longer than - * a preset time, we temporarily lower the priority to force a context - * switch. For applications that do not take unecessarily long in the - * event loop, the priority will not be altered. - */ - QTime time; - enum { - FirstRun, - SubsequentRun, - TimeStarted - } timeState = FirstRun; - - TProcessPriority priority; + QTime eventTimer; #endif while (1) { @@ -752,10 +807,18 @@ bool QEventDispatcherSymbian::processEvents ( QEventLoop::ProcessEventsFlags fla } #ifdef QT_SYMBIAN_PRIORITY_DROP - if (timeState == SubsequentRun) { - time.start(); - timeState = TimeStarted; + if (idleDetectorThread()->hasRun()) { + if (m_delay > baseDelay) + m_delay -= baseDelay; + m_lastIdleRequestTimer.start(); + idleDetectorThread()->kick(); + } else if (m_lastIdleRequestTimer.elapsed() > maxBusyTime) { + User::AfterHighRes(m_delay); + // allow delay to be up to 1/4 of execution time + if (!idleDetectorThread()->hasRun() && m_delay*3 < m_avgEventTime) + m_delay += baseDelay; } + eventTimer.start(); #endif TInt error; @@ -765,6 +828,12 @@ bool QEventDispatcherSymbian::processEvents ( QEventLoop::ProcessEventsFlags fla CActiveScheduler::Current()->Error(error); } +#ifdef QT_SYMBIAN_PRIORITY_DROP + int eventDur = eventTimer.elapsed()*1000; + // average is calcualted as a 5% decaying exponential average + m_avgEventTime = (m_avgEventTime * 95 + eventDur * 5) / 100; +#endif + if (!handledSymbianEvent) { qFatal("QEventDispatcherSymbian::processEvents(): Caught Symbian stray signal"); } @@ -773,20 +842,6 @@ bool QEventDispatcherSymbian::processEvents ( QEventLoop::ProcessEventsFlags fla break; } block = false; -#ifdef QT_SYMBIAN_PRIORITY_DROP - if (timeState == TimeStarted && time.elapsed() > 100) { - priority = m_processHandle.Priority(); - m_processHandle.SetPriority(EPriorityBackground); - time.start(); - // Slight chance of race condition in the next lines, but nothing fatal - // will happen, just wrong priority. - if (m_processHandle.Priority() == EPriorityBackground) { - m_processHandle.SetPriority(priority); - } - } - if (timeState == FirstRun) - timeState = SubsequentRun; -#endif }; emit awake(); |