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authorKent Hansen <khansen@trolltech.com>2009-04-22 15:20:19 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-04-22 15:20:19 (GMT)
commitf87641584424deed25e2abdadea08c3be94b9ce1 (patch)
treea185687744e724a8db896970416f23d20f5cad38 /src/corelib/statemachine/qeventtransition.h
parent31f5348ea1691a7664b6abc04cf425dd02637b33 (diff)
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kill the stateactions api
It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
Diffstat (limited to 'src/corelib/statemachine/qeventtransition.h')
-rw-r--r--src/corelib/statemachine/qeventtransition.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/corelib/statemachine/qeventtransition.h b/src/corelib/statemachine/qeventtransition.h
index 21a696c..e19b5af 100644
--- a/src/corelib/statemachine/qeventtransition.h
+++ b/src/corelib/statemachine/qeventtransition.h
@@ -43,9 +43,9 @@
#define QEVENTTRANSITION_H
#ifndef QT_STATEMACHINE_SOLUTION
-#include <QtCore/qactiontransition.h>
+#include <QtCore/qabstracttransition.h>
#else
-#include "qactiontransition.h"
+#include "qabstracttransition.h"
#endif
#include <QtCore/qcoreevent.h>
@@ -56,7 +56,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(Core)
class QEventTransitionPrivate;
-class Q_CORE_EXPORT QEventTransition : public QActionTransition
+class Q_CORE_EXPORT QEventTransition : public QAbstractTransition
{
Q_OBJECT
Q_PROPERTY(QObject* object READ eventSource WRITE setEventSource)
@@ -80,6 +80,7 @@ protected:
virtual bool testEventCondition(QEvent *event) const; // ### name
bool eventTest(QEvent *event) const;
+ void onTransition();
bool event(QEvent *e);