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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 13:19:41 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 15:23:32 (GMT) |
commit | ddd1c40712a6a50b0574341087118fe4db67c3b2 (patch) | |
tree | b4392151c3ba122c7ede9439161cf1f73db5a8f7 /src/corelib/statemachine/qstate.cpp | |
parent | 19421cc33af4f439f4c7aea2de9f449987fbc420 (diff) | |
download | Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.zip Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.gz Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.bz2 |
Rename QState::polished() signal to "propertiesAssigned"
"Polished" was never a very descriptive word, and it already has a
meaning attached in the QStyle API. Additionally, "propertiesAssigned"
has the benefit of giving the relation to the assignProperty() function
as part of the name.
Reviewed-by: Kent Hansen
Diffstat (limited to 'src/corelib/statemachine/qstate.cpp')
-rw-r--r-- | src/corelib/statemachine/qstate.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/corelib/statemachine/qstate.cpp b/src/corelib/statemachine/qstate.cpp index ea20619..6d89248 100644 --- a/src/corelib/statemachine/qstate.cpp +++ b/src/corelib/statemachine/qstate.cpp @@ -139,10 +139,10 @@ void QStatePrivate::emitFinished() emit q->finished(); } -void QStatePrivate::emitPolished() +void QStatePrivate::emitPropertiesAssigned() { Q_Q(QState); - emit q->polished(); + emit q->propertiesAssigned(); } /*! @@ -228,7 +228,7 @@ QList<QAbstractTransition*> QStatePrivate::transitions() const Instructs this state to set the property with the given \a name of the given \a object to the given \a value when the state is entered. - \sa polished() + \sa propertiesAssigned() */ void QState::assignProperty(QObject *object, const char *name, const QVariant &value) @@ -491,9 +491,15 @@ bool QState::event(QEvent *e) */ /*! - \fn QState::polished() + \fn QState::propertiesAssigned() - This signal is emitted when all properties have been assigned their final value. + This signal is emitted when all properties have been assigned their final value. If the state + assigns a value to one or more properties for which an animation exists (either set on the + transition or as a default animation on the state machine), then the signal will not be emitted + until all such animations have finished playing. + + If there are no relevant animations, or no property assignments defined for the state, then + the signal will be emitted immediately before the state is entered. \sa QState::assignProperty(), QAbstractTransition::addAnimation() */ |