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authorKent Hansen <khansen@trolltech.com>2009-05-05 17:45:06 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-05-05 17:45:06 (GMT)
commit7700ecce8cb3b64e1ef8c4804022ceda2bed24c9 (patch)
treeb545d35d7b7e297e7fc9c0d91b38d23f88de3bd2 /src/corelib/statemachine/qstatemachine.cpp
parentb8a4216f2fb5bc6e5fd5b54c661344e60fc9093c (diff)
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doc improvements
Diffstat (limited to 'src/corelib/statemachine/qstatemachine.cpp')
-rw-r--r--src/corelib/statemachine/qstatemachine.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index 232d801..6f626f5 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -163,6 +163,8 @@ QT_BEGIN_NAMESPACE
\property QStateMachine::initialState
\brief the initial state of this state machine
+
+ The initial state must be one of the rootState()'s child states.
*/
/*!
@@ -181,6 +183,9 @@ QT_BEGIN_NAMESPACE
\property QStateMachine::globalRestorePolicy
\brief the restore policy for states of this state machine.
+
+ The default value of this property is
+ QStateMachine::DoNotRestoreProperties.
*/
#ifndef QT_NO_ANIMATION
@@ -188,6 +193,10 @@ QT_BEGIN_NAMESPACE
\property QStateMachine::animationsEnabled
\brief whether animations are enabled
+
+ The default value of this property is true.
+
+ \sa QAbstractTransition::addAnimation()
*/
#endif
@@ -1663,7 +1672,7 @@ void QStateMachine::setInitialState(QAbstractState *state)
If the state is already in a different machine, it will first be removed
from its old machine, and then added to this machine.
- \sa removeState(), rootState()
+ \sa removeState(), rootState(), setInitialState()
*/
void QStateMachine::addState(QAbstractState *state)
{
@@ -1700,10 +1709,9 @@ void QStateMachine::removeState(QAbstractState *state)
}
/*!
- Starts this state machine.
- The machine will reset its configuration and transition to the initial
- state. When a final top-level state is entered, the machine will emit the
- finished() signal.
+ Starts this state machine. The machine will reset its configuration and
+ transition to the initial state. When a final top-level state (QFinalState)
+ is entered, the machine will emit the finished() signal.
\sa started(), finished(), stop(), initialState()
*/
@@ -1730,9 +1738,10 @@ void QStateMachine::start()
}
/*!
- Stops this state machine.
+ Stops this state machine. The state machine will stop processing events and
+ then emit the stopped() signal.
- \sa stopped()
+ \sa stopped(), start()
*/
void QStateMachine::stop()
{
@@ -1813,7 +1822,8 @@ QSet<QAbstractState*> QStateMachine::configuration() const
/*!
\fn QStateMachine::started()
- This signal is emitted when the state machine has entered its initial state.
+ This signal is emitted when the state machine has entered its initial state
+ (QStateMachine::initialState).
\sa QStateMachine::finished(), QStateMachine::start()
*/
@@ -1822,7 +1832,7 @@ QSet<QAbstractState*> QStateMachine::configuration() const
\fn QStateMachine::finished()
This signal is emitted when the state machine has reached a top-level final
- state.
+ state (QFinalState).
\sa QStateMachine::started()
*/
@@ -1832,7 +1842,7 @@ QSet<QAbstractState*> QStateMachine::configuration() const
This signal is emitted when the state machine has stopped.
- \sa QStateMachine::stop()
+ \sa QStateMachine::stop(), QStateMachine::finished()
*/
/*!
@@ -2110,7 +2120,7 @@ QSignalEvent::~QSignalEvent()
Returns the index of the signal.
- \sa QMetaObject::indexOfSignal()
+ \sa QMetaObject::indexOfSignal(), QMetaObject::method()
*/
/*!