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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-11-03 10:04:07 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-11-03 15:22:33 (GMT)
commit9f62759028b0bdb8fb7991c349d58a89323b8567 (patch)
tree072ba2cee715ff578d026bff66b04f7db44fc899 /src/corelib/statemachine/qstatemachine.cpp
parent4eff66941486568cd25dc9aaa372f9d36b84dad8 (diff)
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Change name of QStateMachine::animationsEnabled property to "animated"
The name "animated" is consistent with naming in Qt otherwise, as in QTreeView::animated and QMainWindow::animated. Reviewed-by: Kent Hansen
Diffstat (limited to 'src/corelib/statemachine/qstatemachine.cpp')
-rw-r--r--src/corelib/statemachine/qstatemachine.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index 689967a..322e24a 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -164,7 +164,7 @@ QT_BEGIN_NAMESPACE
#ifndef QT_NO_ANIMATION
/*!
- \property QStateMachine::animationsEnabled
+ \property QStateMachine::animated
\brief whether animations are enabled
@@ -188,7 +188,7 @@ QStateMachinePrivate::QStateMachinePrivate()
globalRestorePolicy = QStateMachine::DoNotRestoreProperties;
signalEventGenerator = 0;
#ifndef QT_NO_ANIMATION
- animationsEnabled = true;
+ animated = true;
#endif
}
@@ -742,7 +742,7 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr
// Find the animations to use for the state change.
QList<QAbstractAnimation*> selectedAnimations;
- if (animationsEnabled) {
+ if (animated) {
for (int i = 0; i < transitionList.size(); ++i) {
QAbstractTransition *transition = transitionList.at(i);
@@ -2116,19 +2116,19 @@ void QStateMachine::onExit(QEvent *event)
/*!
Returns whether animations are enabled for this state machine.
*/
-bool QStateMachine::animationsEnabled() const
+bool QStateMachine::isAnimated() const
{
Q_D(const QStateMachine);
- return d->animationsEnabled;
+ return d->animated;
}
/*!
Sets whether animations are \a enabled for this state machine.
*/
-void QStateMachine::setAnimationsEnabled(bool enabled)
+void QStateMachine::setAnimated(bool enabled)
{
Q_D(QStateMachine);
- d->animationsEnabled = enabled;
+ d->animated = enabled;
}
/*!