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authorKent Hansen <khansen@trolltech.com>2009-07-22 13:10:35 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-07-22 13:23:06 (GMT)
commit1a55f40b6223511d0eb388064597ab38a0d37627 (patch)
tree522d9fafe3bef5049b75471b266ab2f614dfa412 /src/corelib/statemachine/qstatemachine_p.h
parentdf2a1de1720476d096ad9be0a8cf5a0410206d82 (diff)
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Make QStateMachine inherit QState
This removes the need for a "root state" in the machine; or rather, the machine _is_ the root state. User code can now pass in a QStateMachine directly to the QState constructor, instead of machine->rootState(). This also means we could get rid of the "proxying" from the machine to the root state for things like properties (initialState et al), finished() signal and auto-reparenting of states (the ChildAdded event hack). A fun little side-effect of this change is that it's now possible to embed state machines within state machines. We can't think of a good use case yet where you would rather embed a stand-alone state machine (with its own event processing etc.) rather than having just a regular nested state, but it's neat and it works. Reviewed-by: Eskil Abrahamsen Blomfeldt
Diffstat (limited to 'src/corelib/statemachine/qstatemachine_p.h')
-rw-r--r--src/corelib/statemachine/qstatemachine_p.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/corelib/statemachine/qstatemachine_p.h b/src/corelib/statemachine/qstatemachine_p.h
index 1335b93..21e405d 100644
--- a/src/corelib/statemachine/qstatemachine_p.h
+++ b/src/corelib/statemachine/qstatemachine_p.h
@@ -53,7 +53,8 @@
// We mean it.
//
-#include <private/qobject_p.h>
+#include "private/qstate_p.h"
+
#include <QtCore/qcoreevent.h>
#include <QtCore/qhash.h>
#include <QtCore/qlist.h>
@@ -61,9 +62,6 @@
#include <QtCore/qset.h>
#include <QtCore/qvector.h>
-#include "qstate.h"
-#include "private/qstate_p.h"
-
QT_BEGIN_NAMESPACE
class QEvent;
@@ -81,7 +79,7 @@ class QAbstractAnimation;
#endif
class QStateMachine;
-class QStateMachinePrivate : public QObjectPrivate
+class QStateMachinePrivate : public QStatePrivate
{
Q_DECLARE_PUBLIC(QStateMachine)
public:
@@ -101,7 +99,7 @@ public:
static QStateMachinePrivate *get(QStateMachine *q);
- static QState *findLCA(const QList<QAbstractState*> &states);
+ QState *findLCA(const QList<QAbstractState*> &states) const;
static bool stateEntryLessThan(QAbstractState *s1, QAbstractState *s2);
static bool stateExitLessThan(QAbstractState *s1, QAbstractState *s2);
@@ -116,6 +114,8 @@ public:
void _q_animationFinished();
#endif
+ QState *rootState() const;
+
void microstep(QEvent *event, const QList<QAbstractTransition*> &transitionList);
bool isPreempted(const QAbstractState *s, const QSet<QAbstractTransition*> &transitions) const;
QSet<QAbstractTransition*> selectTransitions(QEvent *event) const;
@@ -133,8 +133,8 @@ public:
bool isInFinalState(QAbstractState *s) const;
static bool isFinal(const QAbstractState *s);
static bool isParallel(const QAbstractState *s);
- static bool isCompound(const QAbstractState *s);
- static bool isAtomic(const QAbstractState *s);
+ bool isCompound(const QAbstractState *s) const;
+ bool isAtomic(const QAbstractState *s) const;
static bool isDescendantOf(const QAbstractState *s, const QAbstractState *other);
static QList<QState*> properAncestors(const QAbstractState *s, const QState *upperBound);
@@ -164,7 +164,6 @@ public:
bool processingScheduled;
bool stop;
StopProcessingReason stopProcessingReason;
- QState *rootState;
QSet<QAbstractState*> configuration;
QList<QEvent*> internalEventQueue;
QList<QEvent*> externalEventQueue;