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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 10:04:07 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 15:22:33 (GMT) |
commit | 9f62759028b0bdb8fb7991c349d58a89323b8567 (patch) | |
tree | 072ba2cee715ff578d026bff66b04f7db44fc899 /src/corelib/statemachine | |
parent | 4eff66941486568cd25dc9aaa372f9d36b84dad8 (diff) | |
download | Qt-9f62759028b0bdb8fb7991c349d58a89323b8567.zip Qt-9f62759028b0bdb8fb7991c349d58a89323b8567.tar.gz Qt-9f62759028b0bdb8fb7991c349d58a89323b8567.tar.bz2 |
Change name of QStateMachine::animationsEnabled property to "animated"
The name "animated" is consistent with naming in Qt otherwise, as in
QTreeView::animated and QMainWindow::animated.
Reviewed-by: Kent Hansen
Diffstat (limited to 'src/corelib/statemachine')
-rw-r--r-- | src/corelib/statemachine/qstatemachine.cpp | 14 | ||||
-rw-r--r-- | src/corelib/statemachine/qstatemachine.h | 6 | ||||
-rw-r--r-- | src/corelib/statemachine/qstatemachine_p.h | 2 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp index 689967a..322e24a 100644 --- a/src/corelib/statemachine/qstatemachine.cpp +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -164,7 +164,7 @@ QT_BEGIN_NAMESPACE #ifndef QT_NO_ANIMATION /*! - \property QStateMachine::animationsEnabled + \property QStateMachine::animated \brief whether animations are enabled @@ -188,7 +188,7 @@ QStateMachinePrivate::QStateMachinePrivate() globalRestorePolicy = QStateMachine::DoNotRestoreProperties; signalEventGenerator = 0; #ifndef QT_NO_ANIMATION - animationsEnabled = true; + animated = true; #endif } @@ -742,7 +742,7 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr // Find the animations to use for the state change. QList<QAbstractAnimation*> selectedAnimations; - if (animationsEnabled) { + if (animated) { for (int i = 0; i < transitionList.size(); ++i) { QAbstractTransition *transition = transitionList.at(i); @@ -2116,19 +2116,19 @@ void QStateMachine::onExit(QEvent *event) /*! Returns whether animations are enabled for this state machine. */ -bool QStateMachine::animationsEnabled() const +bool QStateMachine::isAnimated() const { Q_D(const QStateMachine); - return d->animationsEnabled; + return d->animated; } /*! Sets whether animations are \a enabled for this state machine. */ -void QStateMachine::setAnimationsEnabled(bool enabled) +void QStateMachine::setAnimated(bool enabled) { Q_D(QStateMachine); - d->animationsEnabled = enabled; + d->animated = enabled; } /*! diff --git a/src/corelib/statemachine/qstatemachine.h b/src/corelib/statemachine/qstatemachine.h index 13b6fe2..f7ceba1 100644 --- a/src/corelib/statemachine/qstatemachine.h +++ b/src/corelib/statemachine/qstatemachine.h @@ -67,7 +67,7 @@ class Q_CORE_EXPORT QStateMachine : public QState Q_PROPERTY(RestorePolicy globalRestorePolicy READ globalRestorePolicy WRITE setGlobalRestorePolicy) Q_ENUMS(RestorePolicy) #ifndef QT_NO_ANIMATION - Q_PROPERTY(bool animationsEnabled READ animationsEnabled WRITE setAnimationsEnabled) + Q_PROPERTY(bool animated READ isAnimated WRITE setAnimated) #endif public: class SignalEvent : public QEvent @@ -133,8 +133,8 @@ public: bool isRunning() const; #ifndef QT_NO_ANIMATION - bool animationsEnabled() const; - void setAnimationsEnabled(bool enabled); + bool isAnimated() const; + void setAnimated(bool enabled); void addDefaultAnimation(QAbstractAnimation *animation); QList<QAbstractAnimation *> defaultAnimations() const; diff --git a/src/corelib/statemachine/qstatemachine_p.h b/src/corelib/statemachine/qstatemachine_p.h index 69b727d..f0d9c7c 100644 --- a/src/corelib/statemachine/qstatemachine_p.h +++ b/src/corelib/statemachine/qstatemachine_p.h @@ -200,7 +200,7 @@ public: QSet<QAbstractState *> pendingErrorStatesForDefaultEntry; #ifndef QT_NO_ANIMATION - bool animationsEnabled; + bool animated; QPair<QList<QAbstractAnimation*>, QList<QAbstractAnimation*> > initializeAnimation(QAbstractAnimation *abstractAnimation, |