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author | Kai Koehne <kai.koehne@nokia.com> | 2009-11-04 14:08:30 (GMT) |
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committer | Kai Koehne <kai.koehne@nokia.com> | 2009-11-04 14:08:30 (GMT) |
commit | 375bbf981fb4fc9a910aa078f6b7caf19c255ae8 (patch) | |
tree | 4555b9f51eb2287472a46539ee68feefe191b610 /src/corelib/tools/qstring.h | |
parent | f080d232ef072976b28ca4b448dcb210b5941b2e (diff) | |
download | Qt-375bbf981fb4fc9a910aa078f6b7caf19c255ae8.zip Qt-375bbf981fb4fc9a910aa078f6b7caf19c255ae8.tar.gz Qt-375bbf981fb4fc9a910aa078f6b7caf19c255ae8.tar.bz2 |
Raise the limit for _not_ using multimedia timers to 20ms
To achieve 60FPS you need a new frame every 16ms -> this just missed
the original threshold of 15ms. This came up in the context of a Snake
game written in qml.
Reviewed-by: Bradley T. Hughes <bradley.hughes@nokia.com>
Diffstat (limited to 'src/corelib/tools/qstring.h')
0 files changed, 0 insertions, 0 deletions