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author | Samuel Rødal <sroedal@trolltech.com> | 2009-04-17 08:04:08 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-04-17 08:16:35 (GMT) |
commit | b3f0d6e31c6897b1701de28d51980a81fb3e778f (patch) | |
tree | 29b8095070bb4f1585bee5a3eed45776c033ce5e /src/dbus | |
parent | 537c26b2125994b42a5d00540ca4644582111573 (diff) | |
download | Qt-b3f0d6e31c6897b1701de28d51980a81fb3e778f.zip Qt-b3f0d6e31c6897b1701de28d51980a81fb3e778f.tar.gz Qt-b3f0d6e31c6897b1701de28d51980a81fb3e778f.tar.bz2 |
Correctly handle using GL pixmaps that still have an active engine.
In the case where a GL pixmap is used when there it still has an active
engine we need to ensure that the pixmap has been flushed from the
render FBO first. The newly added QGLPixmapData::copyBackFromRenderFbo()
handles this.
In addition, because several GL 2 paint engines can be active on the same
context at the same time, we can't make any assumptions and need to call
the newly added QGL2PaintEngineEx::ensureCreated() in the beginning of
any state-dependent paint engine function.
QGL2PaintEngineEx::ensureCreated() correctly transfers control to the
current engine if a different engine is active.
Running lance with -pixmap and -graphicssystem opengl works correctly
with the GL pixmap backend now.
Diffstat (limited to 'src/dbus')
0 files changed, 0 insertions, 0 deletions