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authorMichael Brasser <michael.brasser@nokia.com>2009-04-29 05:09:07 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2009-04-29 05:09:07 (GMT)
commit012bf05b8c5e37bb102406d79023cb5d875deaac (patch)
tree344813cafa06bb2bf6293a2fe167d57c5a2503c3 /src/declarative/fx/qfxflipable.cpp
parent3acc614737ab2ac5d15c4d4f38066c417065a843 (diff)
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API improvements for Flipable.
You can now specify an axis and rotation, rather than using transform. The tranform behavior has been preserved, however, to allow for cases where you want a more complex transform when rotating.
Diffstat (limited to 'src/declarative/fx/qfxflipable.cpp')
-rw-r--r--src/declarative/fx/qfxflipable.cpp133
1 files changed, 126 insertions, 7 deletions
diff --git a/src/declarative/fx/qfxflipable.cpp b/src/declarative/fx/qfxflipable.cpp
index 9db0b57..1d15827 100644
--- a/src/declarative/fx/qfxflipable.cpp
+++ b/src/declarative/fx/qfxflipable.cpp
@@ -49,11 +49,17 @@ QML_DEFINE_TYPE(QFxFlipable,Flipable);
class QFxFlipablePrivate : public QFxItemPrivate
{
public:
- QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0) {}
+ QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0), axis(0), rotation(0) {}
+
+ void setBackTransform();
+ void _q_updateAxis();
QFxFlipable::Side current;
QFxItem *front;
QFxItem *back;
+ QFxAxis *axis;
+ QFxRotation axisRotation;
+ qreal rotation;
};
/*!
@@ -65,18 +71,18 @@ public:
\code
<Flipable id="flipable" width="40" height="40">
- <transform>
- <Axis id="axis" xStart="20" xEnd="20" yStart="20" yEnd="0" />
- </transform>
+ <axis>
+ <Axis startX="20" startY="0" endX="20" endY="40" />
+ </axis>
<front>
- <Image file="front.png"/>
+ <Image src="front.png"/>
</front>
<back>
- <Image file="back.png"/>
+ <Image src="back.png"/>
</back>
<states>
<State name="back">
- <SetProperty target="{axis}" property="rotation" value="180" />
+ <SetProperty target="{flipable}" property="rotation" value="180" />
</State>
</states>
<transitions>
@@ -153,6 +159,114 @@ void QFxFlipable::setBack(QFxItem *back)
children()->append(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
+ d->setBackTransform();
+}
+
+/*!
+ \qmlproperty Axis Flipable::axis
+
+ The axis to flip around. See the \l Axis documentation for more
+ information on specifying an axis.
+*/
+
+QFxAxis *QFxFlipable::axis()
+{
+ Q_D(QFxFlipable);
+ return d->axis;
+}
+
+void QFxFlipable::setAxis(QFxAxis *axis)
+{
+ Q_D(QFxFlipable);
+ //### disconnect if we are already connected?
+ if (d->axis)
+ disconnect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
+ d->axis = axis;
+ connect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
+ d->_q_updateAxis();
+}
+
+void QFxFlipablePrivate::_q_updateAxis()
+{
+ axisRotation.axis()->setStartX(axis->startX());
+ axisRotation.axis()->setStartY(axis->startY());
+ axisRotation.axis()->setEndX(axis->endX());
+ axisRotation.axis()->setEndY(axis->endY());
+ axisRotation.axis()->setEndZ(axis->endZ());
+
+ setBackTransform();
+}
+
+void QFxFlipablePrivate::setBackTransform()
+{
+ if (!back)
+ return;
+
+ QPointF p1(0, 0);
+ QPointF p2(1, 0);
+ QPointF p3(1, 1);
+
+ axisRotation.setAngle(180);
+ p1 = axisRotation.transform().map(p1);
+ p2 = axisRotation.transform().map(p2);
+ p3 = axisRotation.transform().map(p3);
+ axisRotation.setAngle(rotation);
+
+ QSimpleCanvas::Matrix mat;
+#ifdef QFX_RENDER_OPENGL
+ mat.translate(back->width()/2,back->height()/2, 0);
+ if (back->width() && p1.x() >= p2.x())
+ mat.rotate(180, 0, 1, 0);
+ if (back->height() && p2.y() >= p3.y())
+ mat.rotate(180, 1, 0, 0);
+ mat.translate(-back->width()/2,-back->height()/2, 0);
+#else
+ mat.translate(back->width()/2,back->height()/2);
+ if (back->width() && p1.x() >= p2.x())
+ mat.rotate(180, Qt::YAxis);
+ if (back->height() && p2.y() >= p3.y())
+ mat.rotate(180, Qt::XAxis);
+ mat.translate(-back->width()/2,-back->height()/2);
+#endif
+ back->setTransform(mat);
+}
+
+/*!
+ \qmlproperty real Flipable::rotation
+ The angle to rotate the flipable. For example, to show the back side of the flipable
+ you can set the rotation to 180.
+*/
+qreal QFxFlipable::rotation() const
+{
+ Q_D(const QFxFlipable);
+ return d->rotation;
+}
+
+void QFxFlipable::setRotation(qreal angle)
+{
+ Q_D(QFxFlipable);
+ d->rotation = angle;
+ d->axisRotation.setAngle(angle);
+ setTransform(d->axisRotation.transform());
+
+
+ int simpleAngle = int(angle) % 360;
+
+ Side newSide;
+ if (simpleAngle < 91 || simpleAngle > 270) {
+ newSide = Front;
+ } else {
+ newSide = Back;
+ }
+
+ if (newSide != d->current) {
+ d->current = newSide;
+ if (d->front)
+ d->front->setOpacity((d->current==Front)?1.:0.);
+ if (d->back)
+ d->back->setOpacity((d->current==Back)?1.:0.);
+ emit sideChanged();
+ }
}
/*!
@@ -167,6 +281,9 @@ QFxFlipable::Side QFxFlipable::side() const
return d->current;
}
+//in some cases the user may want to specify a more complex transformation.
+//in that case, we still allow the generic use of transform.
+//(the logic here should be kept in sync with setBackTransform and setRotation)
void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
{
Q_D(QFxFlipable);
@@ -218,3 +335,5 @@ void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
}
QT_END_NAMESPACE
+
+#include "moc_qfxflipable.cpp"