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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-06-19 05:58:16 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-06-19 05:58:16 (GMT) |
commit | 0b59aed42d27584ef3493305c565dd47f66d179d (patch) | |
tree | 5714e8f4fcd37e7500e85dfedb902fdf997eedae /src/declarative/fx/qfximage.cpp | |
parent | bbdaf08826a9c93d2c0f56cbe064ee4c47a04f0f (diff) | |
download | Qt-0b59aed42d27584ef3493305c565dd47f66d179d.zip Qt-0b59aed42d27584ef3493305c565dd47f66d179d.tar.gz Qt-0b59aed42d27584ef3493305c565dd47f66d179d.tar.bz2 |
Remove OpenGL support from Fluid UI primitives
Diffstat (limited to 'src/declarative/fx/qfximage.cpp')
-rw-r--r-- | src/declarative/fx/qfximage.cpp | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/src/declarative/fx/qfximage.cpp b/src/declarative/fx/qfximage.cpp index 40389c4..2ac035d 100644 --- a/src/declarative/fx/qfximage.cpp +++ b/src/declarative/fx/qfximage.cpp @@ -42,9 +42,6 @@ #include "qfximage.h" #include "qfximage_p.h" #include <qfxperf.h> -#if defined(QFX_RENDER_OPENGL) -#include <glsave.h> -#endif #include <QNetworkRequest> #include <QNetworkReply> #include <QFile> @@ -131,12 +128,6 @@ QFxImage::~QFxImage() QFxPixmap::cancelGet(d->url, this); if (!d->sciurl.isEmpty()) QFxPixmap::cancelGet(d->sciurl, this); -#if defined(QFX_RENDER_OPENGL) - if (d->tex) { - d->tex->release(); - d->tex = 0; - } -#endif } /*! @@ -164,13 +155,6 @@ void QFxImage::setPixmap(const QPixmap &pix) setImplicitWidth(d->pix.width()); setImplicitHeight(d->pix.height()); -#if defined(QFX_RENDER_OPENGL) - d->texDirty = true; - if (d->tex) { - d->tex->release(); - d->tex = 0; - } -#endif update(); } @@ -329,7 +313,6 @@ void QFxImage::dump(int depth) QFxItem::dump(depth); } -#if defined(QFX_RENDER_QPAINTER) void QFxImage::paintContents(QPainter &p) { Q_D(QFxImage); @@ -431,333 +414,6 @@ void QFxImage::paintContents(QPainter &p) if (d->smooth) p.setRenderHints(oldHints); } -#elif defined(QFX_RENDER_OPENGL) -uint QFxImage::glSimpleItemData(float *vertices, float *texVertices, - GLTexture **texture, uint count) -{ - Q_D(QFxImage); - - if (d->pix.isNull() || (d->scaleGrid && !d->scaleGrid->isNull())) - return 0; - - if (count < 8) - return 8; - - d->checkDirty(); - - float widthV = width(); - float heightV = height(); - - vertices[0] = 0; vertices[1] = heightV; - vertices[2] = widthV; vertices[3] = heightV; - vertices[4] = 0; vertices[5] = 0; - vertices[6] = widthV; vertices[7] = 0; - - *texture = d->tex; - - if (d->tiled) { - float tileWidth = widthV / d->pix.width(); - float tileHeight = heightV / d->pix.height(); - texVertices[0] = 0; texVertices[1] = 0; - texVertices[2] = tileWidth; texVertices[3] = 0; - texVertices[4] = 0; texVertices[5] = tileHeight; - texVertices[6] = tileWidth; texVertices[7] = tileHeight; - } else { - texVertices[0] = 0; texVertices[1] = 0; - texVertices[2] = d->tex->glWidth(); texVertices[3] = 0; - texVertices[4] = 0; texVertices[5] = d->tex->glHeight(); - texVertices[6] = d->tex->glWidth(); texVertices[7] = d->tex->glHeight(); - } - - return 8; -} - -void QFxImagePrivate::checkDirty() -{ - Q_Q(QFxImage); - if (texDirty && !pix.isNull()) - tex = q->cachedTexture(url.toString(), pix); - texDirty = false; -} - -#if defined(QFX_RENDER_OPENGL2) -void QFxImage::paintGLContents(GLPainter &p) -{ - Q_D(QFxImage); - if (d->pix.isNull()) - return; - - QGLShaderProgram *shader = p.useTextureShader(); - - bool restoreBlend = false; - if (p.blendEnabled && isOpaque() && p.activeOpacity == 1) { - glDisable(GL_BLEND); - restoreBlend = true; - } - - d->checkDirty(); - - if (d->tiled || (!d->scaleGrid || d->scaleGrid->isNull())) { - - if (!d->tiled) { - - float widthV = width(); - float heightV = height(); - float glWidth = d->tex->glWidth(); - float glHeight = d->tex->glHeight(); - - float deltaX = 0.5 / qreal(d->tex->glSize().width()); - float deltaY = 0.5 / qreal(d->tex->glSize().height()); - glWidth -= deltaX; - glHeight -= deltaY; - - - float vert[] = { - 0, heightV, - widthV, heightV, - 0, 0, - - widthV, heightV, - 0, 0, - widthV, 0 }; - - float tex[] = { - deltaX, deltaY, - glWidth, deltaY, - deltaX, glHeight, - - glWidth, deltaY, - deltaX, glHeight, - glWidth, glHeight - }; - - shader->setAttributeArray(SingleTextureShader::Vertices, vert, 2); - shader->setAttributeArray(SingleTextureShader::TextureCoords, tex, 2); - glBindTexture(GL_TEXTURE_2D, d->tex->texture()); - glDrawArrays(GL_TRIANGLES, 0, 6); - - } else { - - GLfloat vertices[8]; - GLfloat texVertices[8]; - GLTexture *tex = 0; - - QFxImage::glSimpleItemData(vertices, texVertices, &tex, 8); - - shader->setAttributeArray(SingleTextureShader::Vertices, vertices, 2); - shader->setAttributeArray(SingleTextureShader::TextureCoords, texVertices, 2); - - glBindTexture(GL_TEXTURE_2D, tex->texture()); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } - - } else { - - float imgWidth = d->pix.width(); - float imgHeight = d->pix.height(); - if (!imgWidth || !imgHeight) { - if (restoreBlend) - glEnable(GL_BLEND); - return; - } - - float widthV = width(); - float heightV = height(); - float glWidth = d->tex->glWidth(); - float glHeight = d->tex->glHeight(); - float deltaX = 0.5 / qreal(d->tex->glSize().width()); - float deltaY = 0.5 / qreal(d->tex->glSize().height()); - glHeight -= deltaY; - glWidth -= deltaX; - - float texleft = deltaX; - float texright = glWidth; - float textop = glHeight; - float texbottom = deltaY; - float imgleft = 0; - float imgright = widthV; - float imgtop = 0; - float imgbottom = heightV; - - const int sgl = d->scaleGrid->left(); - const int sgr = d->scaleGrid->right(); - const int sgt = d->scaleGrid->top(); - const int sgb = d->scaleGrid->bottom(); - - if (sgl) { - texleft = deltaX + d->tex->glWidth() * float(sgl) / imgWidth; - imgleft = sgl; - } - if (sgr) { - texright = d->tex->glWidth() - float(sgr) / imgWidth - deltaX; - imgright = widthV - sgr; - } - if (sgt) { - textop = d->tex->glHeight() - float(sgb) / imgHeight - deltaY; - imgtop = sgt; - } - if (sgb) { - texbottom = deltaY + d->tex->glHeight() * float(sgt) / imgHeight; - imgbottom = heightV - sgb; - } - - float vert1[] = { 0, 0, - 0, imgtop, - imgleft, 0, - - 0, imgtop, - imgleft, 0, - imgleft, imgtop, - - imgleft, 0, - imgleft, imgtop, - imgright, 0, - - imgleft, imgtop, - imgright, 0, - imgright, imgtop, - - imgright, 0, - imgright, imgtop, - widthV, 0, - - imgright, imgtop, - widthV, 0, - widthV, imgtop, - - 0, imgtop, - 0, imgbottom, - imgleft, imgtop, - - 0, imgbottom, - imgleft, imgtop, - imgleft, imgbottom, - - imgleft, imgtop, - imgleft, imgbottom, - imgright, imgtop, - - imgleft, imgbottom, - imgright, imgtop, - imgright, imgbottom, - - imgright, imgtop, - imgright, imgbottom, - widthV, imgtop, - - imgright, imgbottom, - widthV, imgtop, - widthV, imgbottom, - - 0, imgbottom, - 0, heightV, - imgleft, imgbottom, - - 0, heightV, - imgleft, imgbottom, - imgleft, heightV, - - imgleft, imgbottom, - imgleft, heightV, - imgright, imgbottom, - - imgleft, heightV, - imgright, imgbottom, - imgright, heightV, - - imgright, imgbottom, - imgright, heightV, - widthV, imgbottom, - - imgright, heightV, - widthV, imgbottom, - widthV, heightV }; - - float tex1[] = { deltaX, glHeight, - deltaX, textop, - texleft, glHeight, - - deltaX, textop, - texleft, glHeight, - texleft, textop, - - texleft, glHeight, - texleft, textop, - texright, glHeight, - - texleft, textop, - texright, glHeight, - texright, textop, - - texright, glHeight, - texright, textop, - glWidth, glHeight, - - texright, textop, - glWidth, glHeight, - glWidth, textop, - - deltaX, textop, - deltaX, texbottom, - texleft, textop, - - deltaX, texbottom, - texleft, textop, - texleft, texbottom, - - texleft, textop, - texleft, texbottom, - texright, textop, - - texleft, texbottom, - texright, textop, - texright, texbottom, - - texright, textop, - texright, texbottom, - glWidth, textop, - - texright, texbottom, - glWidth, textop, - glWidth, texbottom, - - deltaX, texbottom, - deltaX, deltaY, - texleft, texbottom, - - deltaX, deltaY, - texleft, texbottom, - texleft, deltaY, - - texleft, texbottom, - texleft, deltaY, - texright, texbottom, - - texleft, deltaY, - texright, texbottom, - texright, deltaY, - - texright, texbottom, - texright, deltaY, - glWidth, texbottom, - - texright, deltaY, - glWidth, texbottom, - glWidth, deltaY }; - - glBindTexture(GL_TEXTURE_2D, d->tex->texture()); - - shader->setAttributeArray(SingleTextureShader::Vertices, vert1, 2); - shader->setAttributeArray(SingleTextureShader::TextureCoords, tex1, 2); - glDrawArrays(GL_TRIANGLES, 0, 54); - } - - if (restoreBlend) - glEnable(GL_BLEND); -} -#endif - -#endif QString QFxImage::propertyInfo() const { @@ -867,13 +523,6 @@ void QFxImage::setSource(const QUrl &url) d->progress = 1.0; setImplicitWidth(0); setImplicitHeight(0); -#if defined(QFX_RENDER_OPENGL) - d->texDirty = true; - if (d->tex) { - d->tex->release(); - d->tex = 0; - } -#endif emit statusChanged(d->status); emit sourceChanged(d->url); emit progressChanged(1.0); @@ -931,13 +580,6 @@ void QFxImage::requestFinished() if (d->status == Loading) d->status = Idle; d->progress = 1.0; -#if defined(QFX_RENDER_OPENGL) - d->texDirty = true; - if (d->tex) { - d->tex->release(); - d->tex = 0; - } -#endif emit statusChanged(d->status); emit sourceChanged(d->url); emit progressChanged(1.0); |