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authorMartin Jones <martin.jones@nokia.com>2011-02-21 04:57:08 (GMT)
committerMartin Jones <martin.jones@nokia.com>2011-02-21 06:08:41 (GMT)
commit1bcddaaf318fc37c71c5191913f3487c49444ec6 (patch)
tree82984444b9874bdaf21c1b5f7a62dc593a98ebef /src/declarative/graphicsitems/qdeclarativeflickable_p_p.h
parent8e9c28eaa4d7a3372b9a9a21a984701b62f96456 (diff)
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Prevent recursion due to nested Flickables with pressDelay
The outermost Flickable handles pressDelay for all descendents, rather than having it cascade up and replayed multiple times. Change-Id: Id294862469f3ce56b0940fbbb0e041d4c9f64f28 Task-number: QTBUG-17361 Reviewed-by: Michael Brasser
Diffstat (limited to 'src/declarative/graphicsitems/qdeclarativeflickable_p_p.h')
-rw-r--r--src/declarative/graphicsitems/qdeclarativeflickable_p_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h b/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h
index 5ad6ff6..1b6081c 100644
--- a/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h
+++ b/src/declarative/graphicsitems/qdeclarativeflickable_p_p.h
@@ -118,6 +118,7 @@ public:
void updateBeginningEnd();
+ bool isOutermostPressDelay() const;
void captureDelayedPress(QGraphicsSceneMouseEvent *event);
void clearDelayedPress();