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authorWarwick Allison <warwick.allison@nokia.com>2010-02-24 02:42:00 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2010-02-24 02:42:00 (GMT)
commit7c76abb0dc4204043bec9b6fa315f9753a7986ae (patch)
treecee303672cfd138790645e731f2d69472564d4b7 /src/declarative/graphicsitems/qdeclarativetextinput.cpp
parent4066e60e859853cfe3240245ba05271e79839506 (diff)
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Change class prefix to from QmlXXX to QDeclarativeXXX, QmlGraphicsXXX to QDeclarativeXXX.
Diffstat (limited to 'src/declarative/graphicsitems/qdeclarativetextinput.cpp')
-rw-r--r--src/declarative/graphicsitems/qdeclarativetextinput.cpp913
1 files changed, 913 insertions, 0 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativetextinput.cpp b/src/declarative/graphicsitems/qdeclarativetextinput.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativetextinput_p.h"
+#include "qdeclarativetextinput_p_p.h"
+
+#include <qdeclarativeinfo.h>
+
+#include <QValidator>
+#include <QApplication>
+#include <QFontMetrics>
+#include <QPainter>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass TextInput QDeclarativeTextInput
+ \since 4.7
+ The TextInput item allows you to add an editable line of text to a scene.
+
+ TextInput can only display a single line of text, and can only display
+ plain text. However it can provide addition input constraints on the text.
+
+ Input constraints include setting a QValidator, an input mask, or a
+ maximum input length.
+*/
+QDeclarativeTextInput::QDeclarativeTextInput(QDeclarativeItem* parent)
+ : QDeclarativePaintedItem(*(new QDeclarativeTextInputPrivate), parent)
+{
+ Q_D(QDeclarativeTextInput);
+ d->init();
+}
+
+QDeclarativeTextInput::~QDeclarativeTextInput()
+{
+}
+
+/*!
+ \qmlproperty string TextInput::text
+
+ The text in the TextInput.
+*/
+
+QString QDeclarativeTextInput::text() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->text();
+}
+
+void QDeclarativeTextInput::setText(const QString &s)
+{
+ Q_D(QDeclarativeTextInput);
+ if(s == text())
+ return;
+ d->control->setText(s);
+ //emit textChanged();
+}
+
+/*!
+ \qmlproperty string TextInput::font.family
+ \qmlproperty bool TextInput::font.bold
+ \qmlproperty bool TextInput::font.italic
+ \qmlproperty bool TextInput::font.underline
+ \qmlproperty real TextInput::font.pointSize
+ \qmlproperty int TextInput::font.pixelSize
+
+ Set the TextInput's font attributes.
+*/
+QFont QDeclarativeTextInput::font() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->font;
+}
+
+void QDeclarativeTextInput::setFont(const QFont &font)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->font == font)
+ return;
+
+ d->font = font;
+
+ d->control->setFont(d->font);
+ if(d->cursorItem){
+ d->cursorItem->setHeight(QFontMetrics(d->font).height());
+ moveCursor();
+ }
+ updateSize();
+ emit fontChanged(d->font);
+}
+
+/*!
+ \qmlproperty color TextInput::color
+
+ The text color.
+*/
+QColor QDeclarativeTextInput::color() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->color;
+}
+
+void QDeclarativeTextInput::setColor(const QColor &c)
+{
+ Q_D(QDeclarativeTextInput);
+ d->color = c;
+}
+
+
+/*!
+ \qmlproperty color TextInput::selectionColor
+
+ The text highlight color, used behind selections.
+*/
+QColor QDeclarativeTextInput::selectionColor() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->selectionColor;
+}
+
+void QDeclarativeTextInput::setSelectionColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->selectionColor == color)
+ return;
+
+ d->selectionColor = color;
+ QPalette p = d->control->palette();
+ p.setColor(QPalette::Highlight, d->selectionColor);
+ d->control->setPalette(p);
+ emit selectionColorChanged(color);
+}
+
+/*!
+ \qmlproperty color TextInput::selectedTextColor
+
+ The highlighted text color, used in selections.
+*/
+QColor QDeclarativeTextInput::selectedTextColor() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->selectedTextColor;
+}
+
+void QDeclarativeTextInput::setSelectedTextColor(const QColor &color)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->selectedTextColor == color)
+ return;
+
+ d->selectedTextColor = color;
+ QPalette p = d->control->palette();
+ p.setColor(QPalette::HighlightedText, d->selectedTextColor);
+ d->control->setPalette(p);
+ emit selectedTextColorChanged(color);
+}
+
+/*!
+ \qmlproperty enumeration TextInput::horizontalAlignment
+
+ Sets the horizontal alignment of the text within the TextInput item's
+ width and height. By default, the text is left aligned.
+
+ TextInput does not have vertical alignment, as the natural height is
+ exactly the height of the single line of text. If you set the height
+ manually to something larger, TextInput will always be top aligned
+ vertically. You can use anchors to align it however you want within
+ another item.
+
+ The valid values for \c horizontalAlignment are \c AlignLeft, \c AlignRight and
+ \c AlignHCenter.
+*/
+QDeclarativeTextInput::HAlignment QDeclarativeTextInput::hAlign() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->hAlign;
+}
+
+void QDeclarativeTextInput::setHAlign(HAlignment align)
+{
+ Q_D(QDeclarativeTextInput);
+ if(align == d->hAlign)
+ return;
+ d->hAlign = align;
+ emit horizontalAlignmentChanged(d->hAlign);
+}
+
+bool QDeclarativeTextInput::isReadOnly() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->isReadOnly();
+}
+
+void QDeclarativeTextInput::setReadOnly(bool ro)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->isReadOnly() == ro)
+ return;
+
+ d->control->setReadOnly(ro);
+
+ emit readOnlyChanged(ro);
+}
+
+int QDeclarativeTextInput::maxLength() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->maxLength();
+}
+
+void QDeclarativeTextInput::setMaxLength(int ml)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->maxLength() == ml)
+ return;
+
+ d->control->setMaxLength(ml);
+
+ emit maximumLengthChanged(ml);
+}
+
+/*!
+ \qmlproperty bool TextInput::cursorVisible
+ Set to true when the TextInput shows a cursor.
+
+ This property is set and unset when the TextInput gets focus, so that other
+ properties can be bound to whether the cursor is currently showing. As it
+ gets set and unset automatically, when you set the value yourself you must
+ keep in mind that your value may be overwritten.
+
+ It can be set directly in script, for example if a KeyProxy might
+ forward keys to it and you desire it to look active when this happens
+ (but without actually giving it the focus).
+
+ It should not be set directly on the element, like in the below QML,
+ as the specified value will be overridden an lost on focus changes.
+
+ \code
+ TextInput {
+ text: "Text"
+ cursorVisible: false
+ }
+ \endcode
+
+ In the above snippet the cursor will still become visible when the
+ TextInput gains focus.
+*/
+bool QDeclarativeTextInput::isCursorVisible() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->cursorVisible;
+}
+
+void QDeclarativeTextInput::setCursorVisible(bool on)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->cursorVisible == on)
+ return;
+ d->cursorVisible = on;
+ d->control->setCursorBlinkPeriod(on?QApplication::cursorFlashTime():0);
+ //d->control should emit the cursor update regions
+ emit cursorVisibleChanged(d->cursorVisible);
+}
+
+/*!
+ \qmlproperty int TextInput::cursorPosition
+ The position of the cursor in the TextInput.
+*/
+int QDeclarativeTextInput::cursorPosition() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->cursor();
+}
+void QDeclarativeTextInput::setCursorPosition(int cp)
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->moveCursor(cp);
+}
+
+/*!
+ \internal
+
+ Returns a Rect which encompasses the cursor, but which may be larger than is
+ required. Ignores custom cursor delegates.
+*/
+QRect QDeclarativeTextInput::cursorRect() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->cursorRect();
+}
+
+/*!
+ \qmlproperty int TextInput::selectionStart
+
+ The cursor position before the first character in the current selection.
+ Setting this and selectionEnd allows you to specify a selection in the
+ text edit.
+
+ Note that if selectionStart == selectionEnd then there is no current
+ selection. If you attempt to set selectionStart to a value outside of
+ the current text, selectionStart will not be changed.
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
+int QDeclarativeTextInput::selectionStart() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->lastSelectionStart;
+}
+
+void QDeclarativeTextInput::setSelectionStart(int s)
+{
+ Q_D(QDeclarativeTextInput);
+ if(d->lastSelectionStart == s || s < 0 || s > text().length())
+ return;
+ d->lastSelectionStart = s;
+ d->control->setSelection(s, d->lastSelectionEnd - s);
+}
+
+/*!
+ \qmlproperty int TextInput::selectionEnd
+
+ The cursor position after the last character in the current selection.
+ Setting this and selectionStart allows you to specify a selection in the
+ text edit.
+
+ Note that if selectionStart == selectionEnd then there is no current
+ selection. If you attempt to set selectionEnd to a value outside of
+ the current text, selectionEnd will not be changed.
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
+int QDeclarativeTextInput::selectionEnd() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->lastSelectionEnd;
+}
+
+void QDeclarativeTextInput::setSelectionEnd(int s)
+{
+ Q_D(QDeclarativeTextInput);
+ if(d->lastSelectionEnd == s || s < 0 || s > text().length())
+ return;
+ d->lastSelectionEnd = s;
+ d->control->setSelection(d->lastSelectionStart, s - d->lastSelectionStart);
+}
+
+/*!
+ \qmlproperty string TextInput::selectedText
+
+ This read-only property provides the text currently selected in the
+ text input.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+
+ \qml
+ myTextInput.text.toString().substring(myTextInput.selectionStart,
+ myTextInput.selectionEnd);
+ \endqml
+*/
+QString QDeclarativeTextInput::selectedText() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->selectedText();
+}
+
+/*!
+ \qmlproperty bool TextInput::focusOnPress
+
+ Whether the TextInput should gain focus on a mouse press. By default this is
+ set to true.
+*/
+bool QDeclarativeTextInput::focusOnPress() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->focusOnPress;
+}
+
+void QDeclarativeTextInput::setFocusOnPress(bool b)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->focusOnPress == b)
+ return;
+
+ d->focusOnPress = b;
+
+ emit focusOnPressChanged(d->focusOnPress);
+}
+
+/*!
+ \qmlproperty QValidator* TextInput::validator
+
+ Allows you to set a QValidator on the TextInput. When a validator is set
+ the TextInput will only accept input which leaves the text property in
+ an acceptable or intermediate state. The accepted signal will only be sent
+ if the text is in an acceptable state when enter is pressed.
+
+ Currently supported validators are QIntValidator, QDoubleValidator and
+ QRegExpValidator. For details, refer to their C++ documentation and remember
+ that all Q_PROPERTIES are accessible from Qml. A brief usage guide follows:
+
+ QIntValidator and QDoubleValidator both are controllable through two properties,
+ top and bottom. The difference is that for QIntValidator the top and bottom properties
+ should be integers, and for QDoubleValidator they should be doubles. QRegExpValidator
+ has a single string property, regExp, which should be set to the regular expression to
+ be used for validation. An example of using validators is shown below, which allows
+ input of integers between 11 and 31 into the text input:
+
+ \code
+ import Qt 4.6
+ TextInput{
+ validator: QIntValidator{bottom: 11; top: 31;}
+ focus: true
+ }
+ \endcode
+
+ \sa acceptableInput, inputMask
+*/
+QValidator* QDeclarativeTextInput::validator() const
+{
+ Q_D(const QDeclarativeTextInput);
+ //###const cast isn't good, but needed for property system?
+ return const_cast<QValidator*>(d->control->validator());
+}
+
+void QDeclarativeTextInput::setValidator(QValidator* v)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->validator() == v)
+ return;
+
+ d->control->setValidator(v);
+ if(!d->control->hasAcceptableInput()){
+ d->oldValidity = false;
+ emit acceptableInputChanged();
+ }
+
+ emit validatorChanged();
+}
+
+/*!
+ \qmlproperty string TextInput::inputMask
+
+ Allows you to set an input mask on the TextInput, restricting the allowable
+ text inputs. See QLineEdit::inputMask for further details, as the exact
+ same mask strings are used by TextInput.
+
+ \sa acceptableInput, validator
+*/
+QString QDeclarativeTextInput::inputMask() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->inputMask();
+}
+
+void QDeclarativeTextInput::setInputMask(const QString &im)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->control->inputMask() == im)
+ return;
+
+ d->control->setInputMask(im);
+ emit inputMaskChanged(d->control->inputMask());
+}
+
+/*!
+ \qmlproperty bool TextInput::acceptableInput
+
+ This property is always true unless a validator or input mask has been set.
+ If a validator or input mask has been set, this property will only be true
+ if the current text is acceptable to the validator or input mask as a final
+ string (not as an intermediate string).
+*/
+bool QDeclarativeTextInput::hasAcceptableInput() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->hasAcceptableInput();
+}
+
+/*!
+ \qmlproperty TextInput.EchoMode TextInput::echoMode
+
+ Specifies how the text should be displayed in the TextInput.
+ The default is Normal, which displays the text as it is. Other values
+ are Password, which displays asterixes instead of characters, NoEcho,
+ which displays nothing, and PasswordEchoOnEdit, which displays all but the
+ current character as asterixes.
+
+*/
+QDeclarativeTextInput::EchoMode QDeclarativeTextInput::echoMode() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return (QDeclarativeTextInput::EchoMode)d->control->echoMode();
+}
+
+void QDeclarativeTextInput::setEchoMode(QDeclarativeTextInput::EchoMode echo)
+{
+ Q_D(QDeclarativeTextInput);
+ if (echoMode() == echo)
+ return;
+
+ d->control->setEchoMode((uint)echo);
+ emit echoModeChanged(echoMode());
+}
+
+/*!
+ \qmlproperty Component TextInput::cursorDelegate
+ The delegate for the cursor in the TextInput.
+
+ If you set a cursorDelegate for a TextInput, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the TextInput when a cursor is
+ needed, and the x property of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
+QDeclarativeComponent* QDeclarativeTextInput::cursorDelegate() const
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->cursorComponent;
+}
+
+void QDeclarativeTextInput::setCursorDelegate(QDeclarativeComponent* c)
+{
+ Q_D(QDeclarativeTextInput);
+ if (d->cursorComponent == c)
+ return;
+
+ d->cursorComponent = c;
+ if(!c){
+ //note that the components are owned by something else
+ disconnect(d->control, SIGNAL(cursorPositionChanged(int, int)),
+ this, SLOT(moveCursor()));
+ delete d->cursorItem;
+ }else{
+ d->startCreatingCursor();
+ }
+
+ emit cursorDelegateChanged();
+}
+
+void QDeclarativeTextInputPrivate::startCreatingCursor()
+{
+ Q_Q(QDeclarativeTextInput);
+ q->connect(control, SIGNAL(cursorPositionChanged(int, int)),
+ q, SLOT(moveCursor()));
+ if(cursorComponent->isReady()){
+ q->createCursor();
+ }else if(cursorComponent->isLoading()){
+ q->connect(cursorComponent, SIGNAL(statusChanged(int)),
+ q, SLOT(createCursor()));
+ }else{//isError
+ qmlInfo(q) << QDeclarativeTextInput::tr("Could not load cursor delegate");
+ qWarning() << cursorComponent->errors();
+ }
+}
+
+void QDeclarativeTextInput::createCursor()
+{
+ Q_D(QDeclarativeTextInput);
+ if(d->cursorComponent->isError()){
+ qmlInfo(this) << tr("Could not load cursor delegate");
+ qWarning() << d->cursorComponent->errors();
+ return;
+ }
+
+ if(!d->cursorComponent->isReady())
+ return;
+
+ if(d->cursorItem)
+ delete d->cursorItem;
+ d->cursorItem = qobject_cast<QDeclarativeItem*>(d->cursorComponent->create());
+ if(!d->cursorItem){
+ qmlInfo(this) << tr("Could not instantiate cursor delegate");
+ //The failed instantiation should print its own error messages
+ return;
+ }
+
+ d->cursorItem->setParentItem(this);
+ d->cursorItem->setX(d->control->cursorToX());
+ d->cursorItem->setHeight(d->control->height());
+}
+
+void QDeclarativeTextInput::moveCursor()
+{
+ Q_D(QDeclarativeTextInput);
+ if(!d->cursorItem)
+ return;
+ d->cursorItem->setX(d->control->cursorToX() - d->hscroll);
+}
+
+int QDeclarativeTextInput::xToPos(int x)
+{
+ Q_D(const QDeclarativeTextInput);
+ return d->control->xToPos(x - d->hscroll);
+}
+
+void QDeclarativeTextInput::focusChanged(bool hasFocus)
+{
+ Q_D(QDeclarativeTextInput);
+ d->focused = hasFocus;
+ setCursorVisible(hasFocus);
+ QDeclarativeItem::focusChanged(hasFocus);
+}
+
+void QDeclarativeTextInput::keyPressEvent(QKeyEvent* ev)
+{
+ Q_D(QDeclarativeTextInput);
+ if(((d->control->cursor() == 0 && ev->key() == Qt::Key_Left)
+ || (d->control->cursor() == d->control->text().length()
+ && ev->key() == Qt::Key_Right))
+ && (d->lastSelectionStart == d->lastSelectionEnd)){
+ //ignore when moving off the end
+ //unless there is a selection, because then moving will do something (deselect)
+ ev->ignore();
+ }else{
+ d->control->processKeyEvent(ev);
+ }
+ if (!ev->isAccepted())
+ QDeclarativePaintedItem::keyPressEvent(ev);
+}
+
+void QDeclarativeTextInput::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ if(d->focusOnPress){
+ QGraphicsItem *p = parentItem();//###Is there a better way to find my focus scope?
+ while(p) {
+ if(p->flags() & QGraphicsItem::ItemIsFocusScope){
+ p->setFocus();
+ break;
+ }
+ p = p->parentItem();
+ }
+ setFocus(true);
+ }
+ d->control->processEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarativeTextInput::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarativeTextInput);
+ QWidget *widget = event->widget();
+ if (widget && !d->control->isReadOnly() && boundingRect().contains(event->pos()))
+ qt_widget_private(widget)->handleSoftwareInputPanel(event->button(), d->focusOnPress);
+ d->control->processEvent(event);
+}
+
+bool QDeclarativeTextInput::event(QEvent* ev)
+{
+ Q_D(QDeclarativeTextInput);
+ //Anything we don't deal with ourselves, pass to the control
+ bool handled = false;
+ switch(ev->type()){
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease://###Should the control be doing anything with release?
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseRelease:
+ break;
+ default:
+ handled = d->control->processEvent(ev);
+ }
+ if(!handled)
+ return QDeclarativePaintedItem::event(ev);
+ return true;
+}
+
+void QDeclarativeTextInput::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ if (newGeometry.width() != oldGeometry.width())
+ updateSize();
+ QDeclarativePaintedItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+void QDeclarativeTextInput::drawContents(QPainter *p, const QRect &r)
+{
+ Q_D(QDeclarativeTextInput);
+ p->setRenderHint(QPainter::TextAntialiasing, true);
+ p->save();
+ p->setPen(QPen(d->color));
+ int flags = QLineControl::DrawText;
+ if(!isReadOnly() && d->cursorVisible && !d->cursorItem)
+ flags |= QLineControl::DrawCursor;
+ if (d->control->hasSelectedText()){
+ flags |= QLineControl::DrawSelections;
+ }
+
+ QPoint offset = QPoint(0,0);
+ if(d->hAlign != AlignLeft){
+ QFontMetrics fm = QFontMetrics(d->font);
+ //###Is this using bearing appropriately?
+ int minLB = qMax(0, -fm.minLeftBearing());
+ int minRB = qMax(0, -fm.minRightBearing());
+ int widthUsed = qRound(d->control->naturalTextWidth()) + 1 + minRB;
+ int hOffset = 0;
+ if(d->hAlign == AlignRight){
+ hOffset = width() - widthUsed;
+ }else if(d->hAlign == AlignHCenter){
+ hOffset = (width() - widthUsed) / 2;
+ }
+ hOffset -= minLB;
+ offset = QPoint(hOffset, 0);
+ }
+ QRect clipRect = r;
+ d->control->draw(p, offset, clipRect, flags);
+
+ p->restore();
+}
+
+/*!
+\overload
+Returns the value of the given \a property.
+*/
+QVariant QDeclarativeTextInput::inputMethodQuery(Qt::InputMethodQuery property) const
+{
+ Q_D(const QDeclarativeTextInput);
+ switch(property) {
+ case Qt::ImFont:
+ return font();
+ case Qt::ImCursorPosition:
+ return QVariant(d->control->cursor());
+ case Qt::ImSurroundingText:
+ return QVariant(text());
+ case Qt::ImCurrentSelection:
+ return QVariant(selectedText());
+ case Qt::ImMaximumTextLength:
+ return QVariant(maxLength());
+ case Qt::ImAnchorPosition:
+ if (d->control->selectionStart() == d->control->selectionEnd())
+ return QVariant(d->control->cursor());
+ else if (d->control->selectionStart() == d->control->cursor())
+ return QVariant(d->control->selectionEnd());
+ else
+ return QVariant(d->control->selectionStart());
+ default:
+ return QVariant();
+ }
+}
+
+void QDeclarativeTextInput::selectAll()
+{
+ Q_D(QDeclarativeTextInput);
+ d->control->setSelection(0, d->control->text().length());
+}
+
+
+/*!
+ \qmlproperty bool TextInput::smooth
+
+ Set this property if you want the text to be smoothly scaled or
+ transformed. Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+void QDeclarativeTextInputPrivate::init()
+{
+ Q_Q(QDeclarativeTextInput);
+ control->setCursorWidth(1);
+ control->setPasswordCharacter(QLatin1Char('*'));
+ control->setLayoutDirection(Qt::LeftToRight);
+ q->setSmooth(smooth);
+ q->setAcceptedMouseButtons(Qt::LeftButton);
+ q->setFlag(QGraphicsItem::ItemHasNoContents, false);
+ q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+ q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
+ q, SLOT(cursorPosChanged()));
+ q->connect(control, SIGNAL(selectionChanged()),
+ q, SLOT(selectionChanged()));
+ q->connect(control, SIGNAL(textChanged(const QString &)),
+ q, SLOT(q_textChanged()));
+ q->connect(control, SIGNAL(accepted()),
+ q, SIGNAL(accepted()));
+ q->connect(control, SIGNAL(updateNeeded(QRect)),
+ q, SLOT(updateRect(QRect)));
+ q->connect(control, SIGNAL(cursorPositionChanged(int,int)),
+ q, SLOT(updateRect()));//TODO: Only update rect between pos's
+ q->connect(control, SIGNAL(selectionChanged()),
+ q, SLOT(updateRect()));//TODO: Only update rect in selection
+ //Note that above TODOs probably aren't that big a savings
+ q->updateSize();
+ oldValidity = control->hasAcceptableInput();
+ lastSelectionStart = 0;
+ lastSelectionEnd = 0;
+}
+
+void QDeclarativeTextInput::cursorPosChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ emit cursorPositionChanged();
+
+ if(!d->control->hasSelectedText()){
+ if(d->lastSelectionStart != d->control->cursor()){
+ d->lastSelectionStart = d->control->cursor();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->cursor()){
+ d->lastSelectionEnd = d->control->cursor();
+ emit selectionEndChanged();
+ }
+ }
+}
+
+void QDeclarativeTextInput::selectionChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ emit selectedTextChanged();
+
+ if(d->lastSelectionStart != d->control->selectionStart()){
+ d->lastSelectionStart = d->control->selectionStart();
+ if(d->lastSelectionStart == -1)
+ d->lastSelectionStart = d->control->cursor();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->selectionEnd()){
+ d->lastSelectionEnd = d->control->selectionEnd();
+ if(d->lastSelectionEnd == -1)
+ d->lastSelectionEnd = d->control->cursor();
+ emit selectionEndChanged();
+ }
+}
+
+void QDeclarativeTextInput::q_textChanged()
+{
+ Q_D(QDeclarativeTextInput);
+ updateSize();
+ emit textChanged();
+ if(hasAcceptableInput() != d->oldValidity){
+ d->oldValidity = hasAcceptableInput();
+ emit acceptableInputChanged();
+ }
+}
+
+void QDeclarativeTextInput::updateRect(const QRect &r)
+{
+ if(r == QRect())
+ clearCache();
+ else
+ dirtyCache(r);
+ update();
+}
+
+void QDeclarativeTextInput::updateSize(bool needsRedraw)
+{
+ Q_D(QDeclarativeTextInput);
+ int w = width();
+ int h = height();
+ setImplicitHeight(d->control->height());
+ int cursorWidth = d->control->cursorWidth();
+ if(d->cursorItem)
+ cursorWidth = d->cursorItem->width();
+ //### Is QFontMetrics too slow?
+ QFontMetricsF fm(d->font);
+ setImplicitWidth(fm.width(d->control->displayText())+cursorWidth);
+ setContentsSize(QSize(width(), height()));//Repaints if changed
+ if(w==width() && h==height() && needsRedraw){
+ clearCache();
+ update();
+ }
+}
+
+QT_END_NAMESPACE
+