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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-06-09 05:17:40 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-06-09 05:17:40 (GMT)
commitfd346fc1f24ca39385a9e0b4cb188f157eea2b55 (patch)
treedb31a1e15a15ccd92c2bf7fbb231b094b28d4da0 /src/declarative/opengl
parentedd535defde42cf4b57c6144b6ba8a0607363d5e (diff)
parentdb4addcf3408140bb34fa8884c7192c1d9667be8 (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/declarative/opengl')
-rw-r--r--src/declarative/opengl/glbasicshaders.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/declarative/opengl/glbasicshaders.cpp b/src/declarative/opengl/glbasicshaders.cpp
index f546c0b..7c1d730 100644
--- a/src/declarative/opengl/glbasicshaders.cpp
+++ b/src/declarative/opengl/glbasicshaders.cpp
@@ -50,7 +50,7 @@ SingleTextureVertexOpacityShader::SingleTextureVertexOpacityShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute lowp float myOpacity;\
attribute mediump vec4 myUV;\
@@ -65,7 +65,7 @@ SingleTextureVertexOpacityShader::SingleTextureVertexOpacityShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
varying mediump vec2 myTexCoord;\
varying lowp float myFragOpacity;\
@@ -105,7 +105,7 @@ BlurTextureShader::BlurTextureShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
uniform mediump mat4 myPMVMatrix;\
@@ -118,7 +118,7 @@ BlurTextureShader::BlurTextureShader()
);
#if 0
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform bool horizontal; \
uniform mediump float blurStep; \
@@ -140,7 +140,7 @@ BlurTextureShader::BlurTextureShader()
}"
);
#else
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform bool horizontal; \
uniform mediump float blurStep; \
@@ -223,7 +223,7 @@ DualTextureBlendShader::DualTextureBlendShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
attribute mediump vec4 myBlendUV;\
@@ -238,7 +238,7 @@ DualTextureBlendShader::DualTextureBlendShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform sampler2D sampler2dBlend;\
uniform lowp float myOpacity;\
@@ -295,7 +295,7 @@ DualTextureAddShader::DualTextureAddShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
attribute mediump vec4 myAddUV;\
@@ -310,7 +310,7 @@ DualTextureAddShader::DualTextureAddShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform sampler2D sampler2dAdd;\
uniform lowp float myOpacity;\
@@ -362,7 +362,7 @@ SingleTextureShader::SingleTextureShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
uniform mediump mat4 myPMVMatrix;\
@@ -374,7 +374,7 @@ SingleTextureShader::SingleTextureShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
varying mediump vec2 myTexCoord;\
void main(void)\
@@ -411,7 +411,7 @@ ConstantColorShader::ConstantColorShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
uniform mediump mat4 myPMVMatrix;\
attribute highp vec4 myVertex;\
void main(void)\
@@ -420,7 +420,7 @@ ConstantColorShader::ConstantColorShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform lowp vec4 myColor;\
void main(void)\
{\
@@ -458,7 +458,7 @@ ColorShader::ColorShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
uniform mediump mat4 myPMVMatrix;\
attribute highp vec4 myVertex;\
attribute lowp vec4 myColors;\
@@ -470,7 +470,7 @@ ColorShader::ColorShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
varying lowp vec4 myColor;\
void main(void)\
{\
@@ -596,7 +596,7 @@ SingleTextureOpacityShader::SingleTextureOpacityShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
uniform mediump mat4 myPMVMatrix;\
@@ -608,7 +608,7 @@ SingleTextureOpacityShader::SingleTextureOpacityShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform lowp float myOpacity;\
varying mediump vec2 myTexCoord;\
@@ -653,7 +653,7 @@ SingleTextureShadowShader::SingleTextureShadowShader()
QGLShader vert(QGLShader::VertexShader);
QGLShader frag(QGLShader::FragmentShader);
- vert.setSourceCode("\
+ vert.compile("\
attribute highp vec4 myVertex;\
attribute mediump vec4 myUV;\
uniform mediump mat4 myPMVMatrix;\
@@ -665,7 +665,7 @@ SingleTextureShadowShader::SingleTextureShadowShader()
}"
);
- frag.setSourceCode("\
+ frag.compile("\
uniform sampler2D sampler2d;\
uniform lowp float myOpacity;\
varying mediump vec2 myTexCoord;\