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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-06-09 05:17:40 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-06-09 05:17:40 (GMT) |
commit | fd346fc1f24ca39385a9e0b4cb188f157eea2b55 (patch) | |
tree | db31a1e15a15ccd92c2bf7fbb231b094b28d4da0 /src/declarative/opengl | |
parent | edd535defde42cf4b57c6144b6ba8a0607363d5e (diff) | |
parent | db4addcf3408140bb34fa8884c7192c1d9667be8 (diff) | |
download | Qt-fd346fc1f24ca39385a9e0b4cb188f157eea2b55.zip Qt-fd346fc1f24ca39385a9e0b4cb188f157eea2b55.tar.gz Qt-fd346fc1f24ca39385a9e0b4cb188f157eea2b55.tar.bz2 |
Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/declarative/opengl')
-rw-r--r-- | src/declarative/opengl/glbasicshaders.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/declarative/opengl/glbasicshaders.cpp b/src/declarative/opengl/glbasicshaders.cpp index f546c0b..7c1d730 100644 --- a/src/declarative/opengl/glbasicshaders.cpp +++ b/src/declarative/opengl/glbasicshaders.cpp @@ -50,7 +50,7 @@ SingleTextureVertexOpacityShader::SingleTextureVertexOpacityShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute lowp float myOpacity;\ attribute mediump vec4 myUV;\ @@ -65,7 +65,7 @@ SingleTextureVertexOpacityShader::SingleTextureVertexOpacityShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ varying mediump vec2 myTexCoord;\ varying lowp float myFragOpacity;\ @@ -105,7 +105,7 @@ BlurTextureShader::BlurTextureShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ uniform mediump mat4 myPMVMatrix;\ @@ -118,7 +118,7 @@ BlurTextureShader::BlurTextureShader() ); #if 0 - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform bool horizontal; \ uniform mediump float blurStep; \ @@ -140,7 +140,7 @@ BlurTextureShader::BlurTextureShader() }" ); #else - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform bool horizontal; \ uniform mediump float blurStep; \ @@ -223,7 +223,7 @@ DualTextureBlendShader::DualTextureBlendShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ attribute mediump vec4 myBlendUV;\ @@ -238,7 +238,7 @@ DualTextureBlendShader::DualTextureBlendShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform sampler2D sampler2dBlend;\ uniform lowp float myOpacity;\ @@ -295,7 +295,7 @@ DualTextureAddShader::DualTextureAddShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ attribute mediump vec4 myAddUV;\ @@ -310,7 +310,7 @@ DualTextureAddShader::DualTextureAddShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform sampler2D sampler2dAdd;\ uniform lowp float myOpacity;\ @@ -362,7 +362,7 @@ SingleTextureShader::SingleTextureShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ uniform mediump mat4 myPMVMatrix;\ @@ -374,7 +374,7 @@ SingleTextureShader::SingleTextureShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ varying mediump vec2 myTexCoord;\ void main(void)\ @@ -411,7 +411,7 @@ ConstantColorShader::ConstantColorShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ uniform mediump mat4 myPMVMatrix;\ attribute highp vec4 myVertex;\ void main(void)\ @@ -420,7 +420,7 @@ ConstantColorShader::ConstantColorShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform lowp vec4 myColor;\ void main(void)\ {\ @@ -458,7 +458,7 @@ ColorShader::ColorShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ uniform mediump mat4 myPMVMatrix;\ attribute highp vec4 myVertex;\ attribute lowp vec4 myColors;\ @@ -470,7 +470,7 @@ ColorShader::ColorShader() }" ); - frag.setSourceCode("\ + frag.compile("\ varying lowp vec4 myColor;\ void main(void)\ {\ @@ -596,7 +596,7 @@ SingleTextureOpacityShader::SingleTextureOpacityShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ uniform mediump mat4 myPMVMatrix;\ @@ -608,7 +608,7 @@ SingleTextureOpacityShader::SingleTextureOpacityShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform lowp float myOpacity;\ varying mediump vec2 myTexCoord;\ @@ -653,7 +653,7 @@ SingleTextureShadowShader::SingleTextureShadowShader() QGLShader vert(QGLShader::VertexShader); QGLShader frag(QGLShader::FragmentShader); - vert.setSourceCode("\ + vert.compile("\ attribute highp vec4 myVertex;\ attribute mediump vec4 myUV;\ uniform mediump mat4 myPMVMatrix;\ @@ -665,7 +665,7 @@ SingleTextureShadowShader::SingleTextureShadowShader() }" ); - frag.setSourceCode("\ + frag.compile("\ uniform sampler2D sampler2d;\ uniform lowp float myOpacity;\ varying mediump vec2 myTexCoord;\ |