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authorWarwick Allison <warwick.allison@nokia.com>2010-02-24 02:42:00 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2010-02-24 02:42:00 (GMT)
commit7c76abb0dc4204043bec9b6fa315f9753a7986ae (patch)
treecee303672cfd138790645e731f2d69472564d4b7 /src/declarative/util/qdeclarativeanimation.cpp
parent4066e60e859853cfe3240245ba05271e79839506 (diff)
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Change class prefix to from QmlXXX to QDeclarativeXXX, QmlGraphicsXXX to QDeclarativeXXX.
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diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativeanimation_p.h"
+#include "qdeclarativeanimation_p_p.h"
+
+#include "qdeclarativebehavior_p.h"
+#include "qdeclarativestateoperations_p.h"
+
+#include <qdeclarativepropertyvaluesource.h>
+#include <qdeclarative.h>
+#include <qdeclarativeinfo.h>
+#include <qdeclarativeexpression.h>
+#include <qdeclarativestringconverters_p.h>
+#include <qdeclarativeglobal_p.h>
+
+#include <qvariant.h>
+#include <qcolor.h>
+#include <qfile.h>
+#include <QParallelAnimationGroup>
+#include <QSequentialAnimationGroup>
+#include <QtCore/qset.h>
+#include <QtCore/qrect.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qsize.h>
+
+#include <private/qvariantanimation_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Animation QDeclarativeAbstractAnimation
+ \since 4.7
+ \brief The Animation element is the base of all QML animations.
+
+ The Animation element cannot be used directly in a QML file. It exists
+ to provide a set of common properties and methods, available across all the
+ other animation types that inherit from it. Attempting to use the Animation
+ element directly will result in an error.
+*/
+
+/*!
+ \class QDeclarativeAbstractAnimation
+ \internal
+*/
+
+QDeclarativeAbstractAnimation::QDeclarativeAbstractAnimation(QObject *parent)
+: QObject(*(new QDeclarativeAbstractAnimationPrivate), parent)
+{
+}
+
+QDeclarativeAbstractAnimation::~QDeclarativeAbstractAnimation()
+{
+}
+
+QDeclarativeAbstractAnimation::QDeclarativeAbstractAnimation(QDeclarativeAbstractAnimationPrivate &dd, QObject *parent)
+: QObject(dd, parent)
+{
+}
+
+/*!
+ \qmlproperty bool Animation::running
+ This property holds whether the animation is currently running.
+
+ The \c running property can be set to declaratively control whether or not
+ an animation is running. The following example will animate a rectangle
+ whenever the \l MouseArea is pressed.
+
+ \code
+ Rectangle {
+ width: 100; height: 100
+ x: NumberAnimation {
+ running: myMouse.pressed
+ from: 0; to: 100
+ }
+ MouseArea { id: myMouse }
+ }
+ \endcode
+
+ Likewise, the \c running property can be read to determine if the animation
+ is running. In the following example the text element will indicate whether
+ or not the animation is running.
+
+ \code
+ NumberAnimation { id: myAnimation }
+ Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" }
+ \endcode
+
+ Animations can also be started and stopped imperatively from JavaScript
+ using the \c start() and \c stop() methods.
+
+ By default, animations are not running. Though, when the animations are assigned to properties,
+ as property value sources, they are set to running by default.
+*/
+bool QDeclarativeAbstractAnimation::isRunning() const
+{
+ Q_D(const QDeclarativeAbstractAnimation);
+ return d->running;
+}
+
+//commence is called to start an animation when it is used as a
+//simple animation, and not as part of a transition
+void QDeclarativeAbstractAnimationPrivate::commence()
+{
+ Q_Q(QDeclarativeAbstractAnimation);
+
+ QDeclarativeStateActions actions;
+ QDeclarativeMetaProperties properties;
+ q->transition(actions, properties, QDeclarativeAbstractAnimation::Forward);
+
+ q->qtAnimation()->start();
+ if (q->qtAnimation()->state() != QAbstractAnimation::Running) {
+ running = false;
+ emit q->completed();
+ }
+}
+
+QDeclarativeMetaProperty QDeclarativeAbstractAnimationPrivate::createProperty(QObject *obj, const QString &str, QObject *infoObj)
+{
+ QDeclarativeMetaProperty prop = QDeclarativeMetaProperty::createProperty(obj, str, qmlContext(infoObj));
+ if (!prop.isValid()) {
+ qmlInfo(infoObj) << QDeclarativeAbstractAnimation::tr("Cannot animate non-existent property \"%1\"").arg(str);
+ return QDeclarativeMetaProperty();
+ } else if (!prop.isWritable()) {
+ qmlInfo(infoObj) << QDeclarativeAbstractAnimation::tr("Cannot animate read-only property \"%1\"").arg(str);
+ return QDeclarativeMetaProperty();
+ }
+ return prop;
+}
+
+void QDeclarativeAbstractAnimation::setRunning(bool r)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ if (!d->componentComplete) {
+ d->running = r;
+ if (r == false)
+ d->avoidPropertyValueSourceStart = true;
+ return;
+ }
+
+ if (d->running == r)
+ return;
+
+ if (d->group || d->disableUserControl) {
+ qWarning("QDeclarativeAbstractAnimation: setRunning() cannot be used on non-root animation nodes");
+ return;
+ }
+
+ d->running = r;
+ if (d->running) {
+ if (d->alwaysRunToEnd && d->repeat
+ && qtAnimation()->state() == QAbstractAnimation::Running) {
+ qtAnimation()->setLoopCount(-1);
+ }
+
+ if (!d->connectedTimeLine) {
+ QObject::connect(qtAnimation(), SIGNAL(finished()),
+ this, SLOT(timelineComplete()));
+ d->connectedTimeLine = true;
+ }
+ d->commence();
+ emit started();
+ } else {
+ if (d->alwaysRunToEnd) {
+ if (d->repeat)
+ qtAnimation()->setLoopCount(qtAnimation()->currentLoop()+1);
+ } else
+ qtAnimation()->stop();
+
+ emit completed();
+ }
+
+ emit runningChanged(d->running);
+}
+
+/*!
+ \qmlproperty bool Animation::paused
+ This property holds whether the animation is currently paused.
+
+ The \c paused property can be set to declaratively control whether or not
+ an animation is paused.
+
+ Animations can also be paused and resumed imperatively from JavaScript
+ using the \c pause() and \c resume() methods.
+
+ By default, animations are not paused.
+*/
+bool QDeclarativeAbstractAnimation::isPaused() const
+{
+ Q_D(const QDeclarativeAbstractAnimation);
+ return d->paused;
+}
+
+void QDeclarativeAbstractAnimation::setPaused(bool p)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ if (d->paused == p)
+ return;
+
+ if (d->group || d->disableUserControl) {
+ qWarning("QDeclarativeAbstractAnimation: setPaused() cannot be used on non-root animation nodes");
+ return;
+ }
+
+ d->paused = p;
+ if (d->paused)
+ qtAnimation()->pause();
+ else
+ qtAnimation()->resume();
+
+ emit pausedChanged(d->paused);
+}
+
+void QDeclarativeAbstractAnimation::classBegin()
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ d->componentComplete = false;
+}
+
+void QDeclarativeAbstractAnimation::componentComplete()
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ d->componentComplete = true;
+ if (d->running) {
+ d->running = false;
+ setRunning(true);
+ }
+}
+
+/*!
+ \qmlproperty bool Animation::alwaysRunToEnd
+ This property holds whether the animation should run to completion when it is stopped.
+
+ If this true the animation will complete its current iteration when it
+ is stopped - either by setting the \c running property to false, or by
+ calling the \c stop() method. The \c complete() method is not effected
+ by this value.
+
+ This behavior is most useful when the \c repeat property is set, as the
+ animation will finish playing normally but not restart.
+
+ By default, the alwaysRunToEnd property is not set.
+*/
+bool QDeclarativeAbstractAnimation::alwaysRunToEnd() const
+{
+ Q_D(const QDeclarativeAbstractAnimation);
+ return d->alwaysRunToEnd;
+}
+
+void QDeclarativeAbstractAnimation::setAlwaysRunToEnd(bool f)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ if (d->alwaysRunToEnd == f)
+ return;
+
+ d->alwaysRunToEnd = f;
+ emit alwaysRunToEndChanged(f);
+}
+
+/*!
+ \qmlproperty bool Animation::repeat
+ This property holds whether the animation should repeat.
+
+ If set, the animation will continuously repeat until it is explicitly
+ stopped - either by setting the \c running property to false, or by calling
+ the \c stop() method.
+
+ In the following example, the rectangle will spin indefinately.
+
+ \code
+ Rectangle {
+ rotation: NumberAnimation { running: true; repeat: true; from: 0 to: 360 }
+ }
+ \endcode
+*/
+bool QDeclarativeAbstractAnimation::repeat() const
+{
+ Q_D(const QDeclarativeAbstractAnimation);
+ return d->repeat;
+}
+
+void QDeclarativeAbstractAnimation::setRepeat(bool r)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ if (r == d->repeat)
+ return;
+
+ d->repeat = r;
+ int lc = r ? -1 : 1;
+ qtAnimation()->setLoopCount(lc);
+ emit repeatChanged(r);
+}
+
+int QDeclarativeAbstractAnimation::currentTime()
+{
+ return qtAnimation()->currentLoopTime();
+}
+
+void QDeclarativeAbstractAnimation::setCurrentTime(int time)
+{
+ qtAnimation()->setCurrentTime(time);
+}
+
+QDeclarativeAnimationGroup *QDeclarativeAbstractAnimation::group() const
+{
+ Q_D(const QDeclarativeAbstractAnimation);
+ return d->group;
+}
+
+void QDeclarativeAbstractAnimation::setGroup(QDeclarativeAnimationGroup *g)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ if (d->group == g)
+ return;
+ if (d->group)
+ static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.removeAll(this);
+
+ d->group = g;
+
+ if (d->group && !static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.contains(this))
+ static_cast<QDeclarativeAnimationGroupPrivate *>(d->group->d_func())->animations.append(this);
+
+ if (d->group)
+ ((QAnimationGroup*)d->group->qtAnimation())->addAnimation(qtAnimation());
+
+ //if (g) //if removed from a group, then the group should no longer be the parent
+ setParent(g);
+}
+
+/*!
+ \qmlmethod Animation::start()
+ \brief Starts the animation.
+
+ If the animation is already running, calling this method has no effect. The
+ \c running property will be true following a call to \c start().
+*/
+void QDeclarativeAbstractAnimation::start()
+{
+ setRunning(true);
+}
+
+/*!
+ \qmlmethod Animation::pause()
+ \brief Pauses the animation.
+
+ If the animation is already paused, calling this method has no effect. The
+ \c paused property will be true following a call to \c pause().
+*/
+void QDeclarativeAbstractAnimation::pause()
+{
+ setPaused(true);
+}
+
+/*!
+ \qmlmethod Animation::resume()
+ \brief Resumes a paused animation.
+
+ If the animation is not paused, calling this method has no effect. The
+ \c paused property will be false following a call to \c resume().
+*/
+void QDeclarativeAbstractAnimation::resume()
+{
+ setPaused(false);
+}
+
+/*!
+ \qmlmethod Animation::stop()
+ \brief Stops the animation.
+
+ If the animation is not running, calling this method has no effect. The
+ \c running property will be false following a call to \c stop().
+
+ Normally \c stop() stops the animation immediately, and the animation has
+ no further influence on property values. In this example animation
+ \code
+ Rectangle {
+ x: NumberAnimation { from: 0; to: 100; duration: 500 }
+ }
+ \endcode
+ was stopped at time 250ms, the \c x property will have a value of 50.
+
+ However, if the \c alwaysRunToEnd property is set, the animation will
+ continue running until it completes and then stop. The \c running property
+ will still become false immediately.
+*/
+void QDeclarativeAbstractAnimation::stop()
+{
+ setRunning(false);
+}
+
+/*!
+ \qmlmethod Animation::restart()
+ \brief Restarts the animation.
+
+ This is a convenience method, and is equivalent to calling \c stop() and
+ then \c start().
+*/
+void QDeclarativeAbstractAnimation::restart()
+{
+ stop();
+ start();
+}
+
+/*!
+ \qmlmethod Animation::complete()
+ \brief Stops the animation, jumping to the final property values.
+
+ If the animation is not running, calling this method has no effect. The
+ \c running property will be false following a call to \c complete().
+
+ Unlike \c stop(), \c complete() immediately fast-forwards the animation to
+ its end. In the following example,
+ \code
+ Rectangle {
+ x: NumberAnimation { from: 0; to: 100; duration: 500 }
+ }
+ \endcode
+ calling \c stop() at time 250ms will result in the \c x property having
+ a value of 50, while calling \c complete() will set the \c x property to
+ 100, exactly as though the animation had played the whole way through.
+*/
+void QDeclarativeAbstractAnimation::complete()
+{
+ if (isRunning()) {
+ qtAnimation()->setCurrentTime(qtAnimation()->duration());
+ }
+}
+
+void QDeclarativeAbstractAnimation::setTarget(const QDeclarativeMetaProperty &p)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ d->defaultProperty = p;
+
+ if (!d->avoidPropertyValueSourceStart)
+ setRunning(true);
+}
+
+/*
+ we rely on setTarget only being called when used as a value source
+ so this function allows us to do the same thing as setTarget without
+ that assumption
+*/
+void QDeclarativeAbstractAnimation::setDefaultTarget(const QDeclarativeMetaProperty &p)
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ d->defaultProperty = p;
+}
+
+/*
+ don't allow start/stop/pause/resume to be manually invoked,
+ because something else (like a Behavior) already has control
+ over the animation.
+*/
+void QDeclarativeAbstractAnimation::setDisableUserControl()
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ d->disableUserControl = true;
+}
+
+void QDeclarativeAbstractAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_UNUSED(actions);
+ Q_UNUSED(modified);
+ Q_UNUSED(direction);
+}
+
+void QDeclarativeAbstractAnimation::timelineComplete()
+{
+ Q_D(QDeclarativeAbstractAnimation);
+ setRunning(false);
+ if (d->alwaysRunToEnd && d->repeat) {
+ qtAnimation()->setLoopCount(-1);
+ }
+}
+
+/*!
+ \qmlclass PauseAnimation QDeclarativePauseAnimation
+ \since 4.7
+ \inherits Animation
+ \brief The PauseAnimation element provides a pause for an animation.
+
+ When used in a SequentialAnimation, PauseAnimation is a step when
+ nothing happens, for a specified duration.
+
+ A 500ms animation sequence, with a 100ms pause between two animations:
+ \code
+ SequentialAnimation {
+ NumberAnimation { ... duration: 200 }
+ PauseAnimation { duration: 100 }
+ NumberAnimation { ... duration: 200 }
+ }
+ \endcode
+*/
+/*!
+ \internal
+ \class QDeclarativePauseAnimation
+*/
+
+
+QDeclarativePauseAnimation::QDeclarativePauseAnimation(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativePauseAnimationPrivate), parent)
+{
+ Q_D(QDeclarativePauseAnimation);
+ d->init();
+}
+
+QDeclarativePauseAnimation::~QDeclarativePauseAnimation()
+{
+}
+
+void QDeclarativePauseAnimationPrivate::init()
+{
+ Q_Q(QDeclarativePauseAnimation);
+ pa = new QPauseAnimation;
+ QDeclarativeGraphics_setParent_noEvent(pa, q);
+}
+
+/*!
+ \qmlproperty int PauseAnimation::duration
+ This property holds the duration of the pause in milliseconds
+
+ The default value is 250.
+*/
+int QDeclarativePauseAnimation::duration() const
+{
+ Q_D(const QDeclarativePauseAnimation);
+ return d->pa->duration();
+}
+
+void QDeclarativePauseAnimation::setDuration(int duration)
+{
+ if (duration < 0) {
+ qmlInfo(this) << tr("Cannot set a duration of < 0");
+ return;
+ }
+
+ Q_D(QDeclarativePauseAnimation);
+ if (d->pa->duration() == duration)
+ return;
+ d->pa->setDuration(duration);
+ emit durationChanged(duration);
+}
+
+QAbstractAnimation *QDeclarativePauseAnimation::qtAnimation()
+{
+ Q_D(QDeclarativePauseAnimation);
+ return d->pa;
+}
+
+/*!
+ \qmlclass ColorAnimation QDeclarativeColorAnimation
+ \since 4.7
+ \inherits PropertyAnimation
+ \brief The ColorAnimation element allows you to animate color changes.
+
+ \code
+ ColorAnimation { from: "white"; to: "#c0c0c0"; duration: 100 }
+ \endcode
+
+ When used in a transition, ColorAnimation will by default animate
+ all properties of type color that are changing. If a property or properties
+ are explicitly set for the animation, then those will be used instead.
+*/
+/*!
+ \internal
+ \class QDeclarativeColorAnimation
+*/
+
+QDeclarativeColorAnimation::QDeclarativeColorAnimation(QObject *parent)
+: QDeclarativePropertyAnimation(parent)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ d->interpolatorType = QMetaType::QColor;
+ d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
+ d->defaultToInterpolatorType = true;
+}
+
+QDeclarativeColorAnimation::~QDeclarativeColorAnimation()
+{
+}
+
+/*!
+ \qmlproperty color ColorAnimation::from
+ This property holds the starting color.
+*/
+QColor QDeclarativeColorAnimation::from() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->from.value<QColor>();
+}
+
+void QDeclarativeColorAnimation::setFrom(const QColor &f)
+{
+ QDeclarativePropertyAnimation::setFrom(f);
+}
+
+/*!
+ \qmlproperty color ColorAnimation::to
+ This property holds the ending color.
+*/
+QColor QDeclarativeColorAnimation::to() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->to.value<QColor>();
+}
+
+void QDeclarativeColorAnimation::setTo(const QColor &t)
+{
+ QDeclarativePropertyAnimation::setTo(t);
+}
+
+
+
+/*!
+ \qmlclass ScriptAction QDeclarativeScriptAction
+ \since 4.7
+ \inherits Animation
+ \brief The ScriptAction element allows scripts to be run during an animation.
+
+*/
+/*!
+ \internal
+ \class QDeclarativeScriptAction
+*/
+QDeclarativeScriptAction::QDeclarativeScriptAction(QObject *parent)
+ :QDeclarativeAbstractAnimation(*(new QDeclarativeScriptActionPrivate), parent)
+{
+ Q_D(QDeclarativeScriptAction);
+ d->init();
+}
+
+QDeclarativeScriptAction::~QDeclarativeScriptAction()
+{
+}
+
+void QDeclarativeScriptActionPrivate::init()
+{
+ Q_Q(QDeclarativeScriptAction);
+ rsa = new QActionAnimation(&proxy);
+ QDeclarativeGraphics_setParent_noEvent(rsa, q);
+}
+
+/*!
+ \qmlproperty script ScriptAction::script
+ This property holds the script to run.
+*/
+QDeclarativeScriptString QDeclarativeScriptAction::script() const
+{
+ Q_D(const QDeclarativeScriptAction);
+ return d->script;
+}
+
+void QDeclarativeScriptAction::setScript(const QDeclarativeScriptString &script)
+{
+ Q_D(QDeclarativeScriptAction);
+ d->script = script;
+}
+
+/*!
+ \qmlproperty QString ScriptAction::stateChangeScriptName
+ This property holds the the name of the StateChangeScript to run.
+
+ This property is only valid when ScriptAction is used as part of a transition.
+ If both script and stateChangeScriptName are set, stateChangeScriptName will be used.
+*/
+QString QDeclarativeScriptAction::stateChangeScriptName() const
+{
+ Q_D(const QDeclarativeScriptAction);
+ return d->name;
+}
+
+void QDeclarativeScriptAction::setStateChangeScriptName(const QString &name)
+{
+ Q_D(QDeclarativeScriptAction);
+ d->name = name;
+}
+
+void QDeclarativeScriptActionPrivate::execute()
+{
+ QDeclarativeScriptString scriptStr = hasRunScriptScript ? runScriptScript : script;
+
+ const QString &str = scriptStr.script();
+ if (!str.isEmpty()) {
+ QDeclarativeExpression expr(scriptStr.context(), str, scriptStr.scopeObject());
+ expr.value();
+ }
+}
+
+void QDeclarativeScriptAction::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativeScriptAction);
+ Q_UNUSED(modified);
+ Q_UNUSED(direction);
+
+ d->hasRunScriptScript = false;
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+
+ if (action.event && action.event->typeName() == QLatin1String("StateChangeScript")
+ && static_cast<QDeclarativeStateChangeScript*>(action.event)->name() == d->name) {
+ //### how should we handle reverse direction?
+ d->runScriptScript = static_cast<QDeclarativeStateChangeScript*>(action.event)->script();
+ d->hasRunScriptScript = true;
+ action.actionDone = true;
+ break; //assumes names are unique
+ }
+ }
+}
+
+QAbstractAnimation *QDeclarativeScriptAction::qtAnimation()
+{
+ Q_D(QDeclarativeScriptAction);
+ return d->rsa;
+}
+
+
+
+/*!
+ \qmlclass PropertyAction QDeclarativePropertyAction
+ \since 4.7
+ \inherits Animation
+ \brief The PropertyAction element allows immediate property changes during animation.
+
+ Explicitly set \c theimage.smooth=true during a transition:
+ \code
+ PropertyAction { target: theimage; property: "smooth"; value: true }
+ \endcode
+
+ Set \c thewebview.url to the value set for the destination state:
+ \code
+ PropertyAction { target: thewebview; property: "url" }
+ \endcode
+
+ The PropertyAction is immediate -
+ the target property is not animated to the selected value in any way.
+*/
+/*!
+ \internal
+ \class QDeclarativePropertyAction
+*/
+QDeclarativePropertyAction::QDeclarativePropertyAction(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativePropertyActionPrivate), parent)
+{
+ Q_D(QDeclarativePropertyAction);
+ d->init();
+}
+
+QDeclarativePropertyAction::~QDeclarativePropertyAction()
+{
+}
+
+void QDeclarativePropertyActionPrivate::init()
+{
+ Q_Q(QDeclarativePropertyAction);
+ spa = new QActionAnimation;
+ QDeclarativeGraphics_setParent_noEvent(spa, q);
+}
+
+/*!
+ \qmlproperty Object PropertyAction::target
+ This property holds an explicit target object to animate.
+
+ The exact effect of the \c target property depends on how the animation
+ is being used. Refer to the \l animation documentation for details.
+*/
+
+QObject *QDeclarativePropertyAction::target() const
+{
+ Q_D(const QDeclarativePropertyAction);
+ return d->target;
+}
+
+void QDeclarativePropertyAction::setTarget(QObject *o)
+{
+ Q_D(QDeclarativePropertyAction);
+ if (d->target == o)
+ return;
+ d->target = o;
+ emit targetChanged(d->target, d->propertyName);
+}
+
+QString QDeclarativePropertyAction::property() const
+{
+ Q_D(const QDeclarativePropertyAction);
+ return d->propertyName;
+}
+
+void QDeclarativePropertyAction::setProperty(const QString &n)
+{
+ Q_D(QDeclarativePropertyAction);
+ if (d->propertyName == n)
+ return;
+ d->propertyName = n;
+ emit targetChanged(d->target, d->propertyName);
+}
+
+/*!
+ \qmlproperty string PropertyAction::property
+ \qmlproperty string PropertyAction::properties
+ \qmlproperty Object PropertyAction::target
+ \qmlproperty list<Object> PropertyAction::targets
+
+ These properties are used as a set to determine which properties should be
+ affected by this action.
+
+ The details of how these properties are interpreted in different situations
+ is covered in the \l{PropertyAnimation::properties}{corresponding} PropertyAnimation
+ documentation.
+
+ \sa exclude
+*/
+QString QDeclarativePropertyAction::properties() const
+{
+ Q_D(const QDeclarativePropertyAction);
+ return d->properties;
+}
+
+void QDeclarativePropertyAction::setProperties(const QString &p)
+{
+ Q_D(QDeclarativePropertyAction);
+ if (d->properties == p)
+ return;
+ d->properties = p;
+ emit propertiesChanged(p);
+}
+
+QDeclarativeListProperty<QObject> QDeclarativePropertyAction::targets()
+{
+ Q_D(QDeclarativePropertyAction);
+ return QDeclarativeListProperty<QObject>(this, d->targets);
+}
+
+/*!
+ \qmlproperty list<Object> PropertyAction::exclude
+ This property holds the objects not to be affected by this animation.
+ \sa targets
+*/
+QDeclarativeListProperty<QObject> QDeclarativePropertyAction::exclude()
+{
+ Q_D(QDeclarativePropertyAction);
+ return QDeclarativeListProperty<QObject>(this, d->exclude);
+}
+
+/*!
+ \qmlproperty any PropertyAction::value
+ This property holds the value to be set on the property.
+ If not set, then the value defined for the end state of the transition.
+*/
+QVariant QDeclarativePropertyAction::value() const
+{
+ Q_D(const QDeclarativePropertyAction);
+ return d->value;
+}
+
+void QDeclarativePropertyAction::setValue(const QVariant &v)
+{
+ Q_D(QDeclarativePropertyAction);
+ if (d->value.isNull || d->value != v) {
+ d->value = v;
+ emit valueChanged(v);
+ }
+}
+
+QAbstractAnimation *QDeclarativePropertyAction::qtAnimation()
+{
+ Q_D(QDeclarativePropertyAction);
+ return d->spa;
+}
+
+void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativePropertyAction);
+ Q_UNUSED(direction);
+
+ struct QDeclarativeSetPropertyAnimationAction : public QAbstractAnimationAction
+ {
+ QDeclarativeStateActions actions;
+ virtual void doAction()
+ {
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ const QDeclarativeAction &action = actions.at(ii);
+ action.property.write(action.toValue, QDeclarativeMetaProperty::BypassInterceptor | QDeclarativeMetaProperty::DontRemoveBinding);
+ }
+ }
+ };
+
+ QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
+ for (int ii = 0; ii < props.count(); ++ii)
+ props[ii] = props.at(ii).trimmed();
+ if (!d->propertyName.isEmpty())
+ props << d->propertyName;
+
+ QList<QObject*> targets = d->targets;
+ if (d->target)
+ targets.append(d->target);
+
+ bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
+
+ if (d->defaultProperty.isValid() && !hasSelectors) {
+ props << d->defaultProperty.name();
+ targets << d->defaultProperty.object();
+ }
+
+ QDeclarativeSetPropertyAnimationAction *data = new QDeclarativeSetPropertyAnimationAction;
+
+ bool hasExplicit = false;
+ //an explicit animation has been specified
+ if (d->value.isValid()) {
+ for (int i = 0; i < props.count(); ++i) {
+ for (int j = 0; j < targets.count(); ++j) {
+ QDeclarativeAction myAction;
+ myAction.property = d->createProperty(targets.at(j), props.at(i), this);
+ if (myAction.property.isValid()) {
+ myAction.toValue = d->value;
+ QDeclarativePropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
+ data->actions << myAction;
+ hasExplicit = true;
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+ if (action.property.object() == myAction.property.object() &&
+ myAction.property.name() == action.property.name()) {
+ modified << action.property;
+ break; //### any chance there could be multiples?
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!hasExplicit)
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+
+ QObject *obj = action.property.object();
+ QString propertyName = action.property.name();
+ QObject *sObj = action.specifiedObject;
+ QString sPropertyName = action.specifiedProperty;
+ bool same = (obj == sObj);
+
+ if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
+ (!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
+ (props.contains(propertyName) || (!same && props.contains(sPropertyName)))) {
+ QDeclarativeAction myAction = action;
+
+ if (d->value.isValid())
+ myAction.toValue = d->value;
+ QDeclarativePropertyAnimationPrivate::convertVariant(myAction.toValue, myAction.property.propertyType());
+
+ modified << action.property;
+ data->actions << myAction;
+ action.fromValue = myAction.toValue;
+ }
+ }
+
+ if (data->actions.count()) {
+ d->spa->setAnimAction(data, QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ delete data;
+ }
+}
+
+
+
+/*!
+ \qmlclass ParentAction QDeclarativeParentAction
+ \since 4.7
+ \inherits Animation
+ \brief The ParentAction element allows parent changes during animation.
+
+ ParentAction provides a way to specify at what point in a Transition a ParentChange should
+ occur.
+ \qml
+ State {
+ ParentChange {
+ target: myItem
+ parent: newParent
+ }
+ }
+ Transition {
+ SequentialAnimation {
+ PropertyAnimation { ... }
+ ParentAction {} //reparent myItem now
+ PropertyAnimation { ... }
+ }
+ }
+ \endqml
+
+ It also provides a way to explicitly reparent an item during an animation.
+ \qml
+ SequentialAnimation {
+ ParentAction { target: myItem; parent: newParent }
+ PropertyAnimation {}
+ }
+ \endqml
+
+ The ParentAction is immediate - it is not animated in any way.
+*/
+
+QDeclarativeParentAction::QDeclarativeParentAction(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativeParentActionPrivate), parent)
+{
+ Q_D(QDeclarativeParentAction);
+ d->init();
+}
+
+QDeclarativeParentAction::~QDeclarativeParentAction()
+{
+}
+
+void QDeclarativeParentActionPrivate::init()
+{
+ Q_Q(QDeclarativeParentAction);
+ cpa = new QActionAnimation;
+ QDeclarativeGraphics_setParent_noEvent(cpa, q);
+}
+
+/*!
+ \qmlproperty Item ParentAction::target
+
+ This property holds a target item to reparent.
+
+ In the following example, \c myItem will be reparented by the ParentAction, while
+ \c myOtherItem will not.
+ \qml
+ State {
+ ParentChange {
+ target: myItem
+ parent: newParent
+ }
+ ParentChange {
+ target: myOtherItem
+ parent: otherNewParent
+ }
+ }
+ Transition {
+ SequentialAnimation {
+ PropertyAnimation { ... }
+ ParentAction { target: myItem }
+ PropertyAnimation { ... }
+ }
+ }
+ \endqml
+
+ */
+QDeclarativeItem *QDeclarativeParentAction::object() const
+{
+ Q_D(const QDeclarativeParentAction);
+ return d->pcTarget;
+}
+
+void QDeclarativeParentAction::setObject(QDeclarativeItem *target)
+{
+ Q_D(QDeclarativeParentAction);
+ d->pcTarget = target;
+}
+
+/*!
+ \qmlproperty Item ParentAction::parent
+
+ The item to reparent to (i.e. the new parent).
+ */
+QDeclarativeItem *QDeclarativeParentAction::parent() const
+{
+ Q_D(const QDeclarativeParentAction);
+ return d->pcParent;
+}
+
+void QDeclarativeParentAction::setParent(QDeclarativeItem *parent)
+{
+ Q_D(QDeclarativeParentAction);
+ d->pcParent = parent;
+}
+
+void QDeclarativeParentActionPrivate::doAction()
+{
+ QDeclarativeParentChange pc;
+ pc.setObject(pcTarget);
+ pc.setParent(pcParent);
+ pc.execute();
+}
+
+QAbstractAnimation *QDeclarativeParentAction::qtAnimation()
+{
+ Q_D(QDeclarativeParentAction);
+ return d->cpa;
+}
+
+void QDeclarativeParentAction::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativeParentAction);
+ Q_UNUSED(modified);
+ Q_UNUSED(direction);
+
+ struct QDeclarativeParentActionData : public QAbstractAnimationAction
+ {
+ QDeclarativeParentActionData(): pc(0) {}
+ ~QDeclarativeParentActionData() { delete pc; }
+
+ QDeclarativeStateActions actions;
+ bool reverse;
+ QDeclarativeParentChange *pc;
+ virtual void doAction()
+ {
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ const QDeclarativeAction &action = actions.at(ii);
+ if (reverse)
+ action.event->reverse();
+ else
+ action.event->execute();
+ }
+ }
+ };
+
+ QDeclarativeParentActionData *data = new QDeclarativeParentActionData;
+
+ //### need to correctly handle modified/done
+
+ bool hasExplicit = false;
+ if (d->pcTarget && d->pcParent) {
+ data->reverse = false;
+ QDeclarativeAction myAction;
+ QDeclarativeParentChange *pc = new QDeclarativeParentChange;
+ pc->setObject(d->pcTarget);
+ pc->setParent(d->pcParent);
+ myAction.event = pc;
+ data->pc = pc;
+ data->actions << myAction;
+ hasExplicit = true;
+ }
+
+ if (!hasExplicit)
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+
+ if (action.event && action.event->typeName() == QLatin1String("ParentChange")
+ && (!d->pcTarget || static_cast<QDeclarativeParentChange*>(action.event)->object() == d->pcTarget)) {
+ QDeclarativeAction myAction = action;
+ data->reverse = action.reverseEvent;
+ //### this logic differs from PropertyAnimation
+ // (probably a result of modified vs. done)
+ if (d->pcParent) {
+ //### should we disallow this case?
+ QDeclarativeParentChange *pc = new QDeclarativeParentChange;
+ pc->setObject(d->pcTarget);
+ pc->setParent(static_cast<QDeclarativeParentChange*>(action.event)->parent());
+ myAction.event = pc;
+ data->pc = pc;
+ data->actions << myAction;
+ break; //only match one
+ } else {
+ action.actionDone = true;
+ data->actions << myAction;
+ }
+ }
+ }
+
+ if (data->actions.count()) {
+ d->cpa->setAnimAction(data, QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ delete data;
+ }
+}
+
+
+
+/*!
+ \qmlclass NumberAnimation QDeclarativeNumberAnimation
+ \since 4.7
+ \inherits PropertyAnimation
+ \brief The NumberAnimation element allows you to animate changes in properties of type qreal.
+
+ Animate a set of properties over 200ms, from their values in the start state to
+ their values in the end state of the transition:
+ \code
+ NumberAnimation { properties: "x,y,scale"; duration: 200 }
+ \endcode
+*/
+
+/*!
+ \internal
+ \class QDeclarativeNumberAnimation
+*/
+
+QDeclarativeNumberAnimation::QDeclarativeNumberAnimation(QObject *parent)
+: QDeclarativePropertyAnimation(parent)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ d->interpolatorType = QMetaType::QReal;
+ d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
+}
+
+QDeclarativeNumberAnimation::~QDeclarativeNumberAnimation()
+{
+}
+
+/*!
+ \qmlproperty real NumberAnimation::from
+ This property holds the starting value.
+ If not set, then the value defined in the start state of the transition.
+*/
+qreal QDeclarativeNumberAnimation::from() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->from.toReal();
+}
+
+void QDeclarativeNumberAnimation::setFrom(qreal f)
+{
+ QDeclarativePropertyAnimation::setFrom(f);
+}
+
+/*!
+ \qmlproperty real NumberAnimation::to
+ This property holds the ending value.
+ If not set, then the value defined in the end state of the transition or Behavior.
+*/
+qreal QDeclarativeNumberAnimation::to() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->to.toReal();
+}
+
+void QDeclarativeNumberAnimation::setTo(qreal t)
+{
+ QDeclarativePropertyAnimation::setTo(t);
+}
+
+
+
+/*!
+ \qmlclass Vector3dAnimation QDeclarativeVector3dAnimation
+ \since 4.7
+ \inherits PropertyAnimation
+ \brief The Vector3dAnimation element allows you to animate changes in properties of type QVector3d.
+*/
+
+/*!
+ \internal
+ \class QDeclarativeVector3dAnimation
+*/
+
+QDeclarativeVector3dAnimation::QDeclarativeVector3dAnimation(QObject *parent)
+: QDeclarativePropertyAnimation(parent)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ d->interpolatorType = QMetaType::QVector3D;
+ d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
+ d->defaultToInterpolatorType = true;
+}
+
+QDeclarativeVector3dAnimation::~QDeclarativeVector3dAnimation()
+{
+}
+
+/*!
+ \qmlproperty real Vector3dAnimation::from
+ This property holds the starting value.
+ If not set, then the value defined in the start state of the transition.
+*/
+QVector3D QDeclarativeVector3dAnimation::from() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->from.value<QVector3D>();
+}
+
+void QDeclarativeVector3dAnimation::setFrom(QVector3D f)
+{
+ QDeclarativePropertyAnimation::setFrom(f);
+}
+
+/*!
+ \qmlproperty real Vector3dAnimation::to
+ This property holds the ending value.
+ If not set, then the value defined in the end state of the transition or Behavior.
+*/
+QVector3D QDeclarativeVector3dAnimation::to() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->to.value<QVector3D>();
+}
+
+void QDeclarativeVector3dAnimation::setTo(QVector3D t)
+{
+ QDeclarativePropertyAnimation::setTo(t);
+}
+
+
+
+/*!
+ \qmlclass RotationAnimation QDeclarativeRotationAnimation
+ \inherits PropertyAnimation
+ \brief The RotationAnimation element allows you to animate rotations.
+
+ RotationAnimation is a specialized PropertyAnimation that gives control
+ over the direction of rotation.
+
+ The RotationAnimation in the following example ensures that we always take
+ the shortest rotation path when switching between our states.
+ \qml
+ states: {
+ State { name: "180"; PropertyChanges { target: myItem; rotation: 180 } }
+ State { name: "-180"; PropertyChanges { target: myItem; rotation: -180 } }
+ State { name: "180"; PropertyChanges { target: myItem; rotation: 270 } }
+ }
+ transition: Transition {
+ RotationAnimation { direction: RotationAnimation.Shortest }
+ }
+ \endqml
+
+ By default, when used in a transition RotationAnimation will rotate all
+ properties named "rotation" or "angle". You can override this by providing
+ your own properties via \c properties or \c property.
+*/
+
+/*!
+ \internal
+ \class QDeclarativeRotationAnimation
+*/
+
+QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress)
+{
+ qreal newt = t;
+ qreal diff = t-f;
+ while(diff > 180.0){
+ newt -= 360.0;
+ diff -= 360.0;
+ }
+ while(diff < -180.0){
+ newt += 360.0;
+ diff += 360.0;
+ }
+ return QVariant(f + (newt - f) * progress);
+}
+
+QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress)
+{
+ qreal newt = t;
+ qreal diff = t-f;
+ while(diff < 0.0){
+ newt += 360.0;
+ diff += 360.0;
+ }
+ return QVariant(f + (newt - f) * progress);
+}
+
+QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress)
+{
+ qreal newt = t;
+ qreal diff = t-f;
+ while(diff > 0.0){
+ newt -= 360.0;
+ diff -= 360.0;
+ }
+ return QVariant(f + (newt - f) * progress);
+}
+
+QDeclarativeRotationAnimation::QDeclarativeRotationAnimation(QObject *parent)
+: QDeclarativePropertyAnimation(*(new QDeclarativeRotationAnimationPrivate), parent)
+{
+ Q_D(QDeclarativeRotationAnimation);
+ d->interpolatorType = QMetaType::QReal;
+ d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
+ d->defaultProperties = QLatin1String("rotation,angle");
+}
+
+QDeclarativeRotationAnimation::~QDeclarativeRotationAnimation()
+{
+}
+
+/*!
+ \qmlproperty real RotationAnimation::from
+ This property holds the starting value.
+ If not set, then the value defined in the start state of the transition.
+*/
+qreal QDeclarativeRotationAnimation::from() const
+{
+ Q_D(const QDeclarativeRotationAnimation);
+ return d->from.toReal();
+}
+
+void QDeclarativeRotationAnimation::setFrom(qreal f)
+{
+ QDeclarativePropertyAnimation::setFrom(f);
+}
+
+/*!
+ \qmlproperty real RotationAnimation::to
+ This property holds the ending value.
+ If not set, then the value defined in the end state of the transition or Behavior.
+*/
+qreal QDeclarativeRotationAnimation::to() const
+{
+ Q_D(const QDeclarativeRotationAnimation);
+ return d->to.toReal();
+}
+
+void QDeclarativeRotationAnimation::setTo(qreal t)
+{
+ QDeclarativePropertyAnimation::setTo(t);
+}
+
+/*!
+ \qmlproperty enum RotationAnimation::direction
+ The direction in which to rotate.
+ Possible values are Numerical, Clockwise, Counterclockwise,
+ or Shortest.
+
+ \table
+ \row
+ \o Numerical
+ \o Rotate by linearly interpolating between the two numbers.
+ A rotation from 10 to 350 will rotate 340 degrees clockwise.
+ \row
+ \o Clockwise
+ \o Rotate clockwise between the two values
+ \row
+ \o Counterclockwise
+ \o Rotate counterclockwise between the two values
+ \row
+ \o Shortest
+ \o Rotate in the direction that produces the shortest animation path.
+ A rotation from 10 to 350 will rotate 20 degrees counterclockwise.
+ \endtable
+
+ The default direction is Shortest.
+*/
+QDeclarativeRotationAnimation::RotationDirection QDeclarativeRotationAnimation::direction() const
+{
+ Q_D(const QDeclarativeRotationAnimation);
+ return d->direction;
+}
+
+void QDeclarativeRotationAnimation::setDirection(QDeclarativeRotationAnimation::RotationDirection direction)
+{
+ Q_D(QDeclarativeRotationAnimation);
+ if (d->direction == direction)
+ return;
+
+ d->direction = direction;
+ switch(d->direction) {
+ case Clockwise:
+ d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateClockwiseRotation);
+ break;
+ case Counterclockwise:
+ d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateCounterclockwiseRotation);
+ break;
+ case Shortest:
+ d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(&_q_interpolateShortestRotation);
+ break;
+ default:
+ d->interpolator = QVariantAnimationPrivate::getInterpolator(d->interpolatorType);
+ break;
+ }
+
+ emit directionChanged();
+}
+
+
+
+QDeclarativeAnimationGroup::QDeclarativeAnimationGroup(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativeAnimationGroupPrivate), parent)
+{
+}
+
+void QDeclarativeAnimationGroupPrivate::append_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list, QDeclarativeAbstractAnimation *a)
+{
+ QDeclarativeAnimationGroup *q = qobject_cast<QDeclarativeAnimationGroup *>(list->object);
+ if (q) {
+ q->d_func()->animations.append(a);
+ a->setGroup(q);
+ }
+}
+
+void QDeclarativeAnimationGroupPrivate::clear_animation(QDeclarativeListProperty<QDeclarativeAbstractAnimation> *list)
+{
+ QDeclarativeAnimationGroup *q = qobject_cast<QDeclarativeAnimationGroup *>(list->object);
+ if (q) {
+ for (int i = 0; i < q->d_func()->animations.count(); ++i)
+ q->d_func()->animations.at(i)->setGroup(0);
+ q->d_func()->animations.clear();
+ }
+}
+
+QDeclarativeAnimationGroup::~QDeclarativeAnimationGroup()
+{
+}
+
+QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGroup::animations()
+{
+ Q_D(QDeclarativeAnimationGroup);
+ QDeclarativeListProperty<QDeclarativeAbstractAnimation> list(this, d->animations);
+ list.append = &QDeclarativeAnimationGroupPrivate::append_animation;
+ list.clear = &QDeclarativeAnimationGroupPrivate::clear_animation;
+ return list;
+}
+
+/*!
+ \qmlclass SequentialAnimation QDeclarativeSequentialAnimation
+ \since 4.7
+ \inherits Animation
+ \brief The SequentialAnimation element allows you to run animations sequentially.
+
+ Animations controlled in SequentialAnimation will be run one after the other.
+
+ The following example chains two numeric animations together. The \c MyItem
+ object will animate from its current x position to 100, and then back to 0.
+
+ \code
+ SequentialAnimation {
+ NumberAnimation { target: MyItem; property: "x"; to: 100 }
+ NumberAnimation { target: MyItem; property: "x"; to: 0 }
+ }
+ \endcode
+
+ \sa ParallelAnimation
+*/
+
+QDeclarativeSequentialAnimation::QDeclarativeSequentialAnimation(QObject *parent) :
+ QDeclarativeAnimationGroup(parent)
+{
+ Q_D(QDeclarativeAnimationGroup);
+ d->ag = new QSequentialAnimationGroup(this);
+}
+
+QDeclarativeSequentialAnimation::~QDeclarativeSequentialAnimation()
+{
+}
+
+QAbstractAnimation *QDeclarativeSequentialAnimation::qtAnimation()
+{
+ Q_D(QDeclarativeAnimationGroup);
+ return d->ag;
+}
+
+void QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativeAnimationGroup);
+
+ int inc = 1;
+ int from = 0;
+ if (direction == Backward) {
+ inc = -1;
+ from = d->animations.count() - 1;
+ }
+
+ bool valid = d->defaultProperty.isValid();
+ for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) {
+ if (valid)
+ d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
+ d->animations.at(ii)->transition(actions, modified, direction);
+ }
+}
+
+
+
+/*!
+ \qmlclass ParallelAnimation QDeclarativeParallelAnimation
+ \since 4.7
+ \inherits Animation
+ \brief The ParallelAnimation element allows you to run animations in parallel.
+
+ Animations contained in ParallelAnimation will be run at the same time.
+
+ The following animation demonstrates animating the \c MyItem item
+ to (100,100) by animating the x and y properties in parallel.
+
+ \code
+ ParallelAnimation {
+ NumberAnimation { target: MyItem; property: "x"; to: 100 }
+ NumberAnimation { target: MyItem; property: "y"; to: 100 }
+ }
+ \endcode
+
+ \sa SequentialAnimation
+*/
+/*!
+ \internal
+ \class QDeclarativeParallelAnimation
+*/
+
+QDeclarativeParallelAnimation::QDeclarativeParallelAnimation(QObject *parent) :
+ QDeclarativeAnimationGroup(parent)
+{
+ Q_D(QDeclarativeAnimationGroup);
+ d->ag = new QParallelAnimationGroup(this);
+}
+
+QDeclarativeParallelAnimation::~QDeclarativeParallelAnimation()
+{
+}
+
+QAbstractAnimation *QDeclarativeParallelAnimation::qtAnimation()
+{
+ Q_D(QDeclarativeAnimationGroup);
+ return d->ag;
+}
+
+void QDeclarativeParallelAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativeAnimationGroup);
+ bool valid = d->defaultProperty.isValid();
+ for (int ii = 0; ii < d->animations.count(); ++ii) {
+ if (valid)
+ d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
+ d->animations.at(ii)->transition(actions, modified, direction);
+ }
+}
+
+
+
+//convert a variant from string type to another animatable type
+void QDeclarativePropertyAnimationPrivate::convertVariant(QVariant &variant, int type)
+{
+ if (variant.userType() != QVariant::String) {
+ variant.convert((QVariant::Type)type);
+ return;
+ }
+
+ switch (type) {
+ case QVariant::Rect: {
+ variant.setValue(QDeclarativeStringConverters::rectFFromString(variant.toString()).toRect());
+ break;
+ }
+ case QVariant::RectF: {
+ variant.setValue(QDeclarativeStringConverters::rectFFromString(variant.toString()));
+ break;
+ }
+ case QVariant::Point: {
+ variant.setValue(QDeclarativeStringConverters::pointFFromString(variant.toString()).toPoint());
+ break;
+ }
+ case QVariant::PointF: {
+ variant.setValue(QDeclarativeStringConverters::pointFFromString(variant.toString()));
+ break;
+ }
+ case QVariant::Size: {
+ variant.setValue(QDeclarativeStringConverters::sizeFFromString(variant.toString()).toSize());
+ break;
+ }
+ case QVariant::SizeF: {
+ variant.setValue(QDeclarativeStringConverters::sizeFFromString(variant.toString()));
+ break;
+ }
+ case QVariant::Color: {
+ variant.setValue(QDeclarativeStringConverters::colorFromString(variant.toString()));
+ break;
+ }
+ case QVariant::Vector3D: {
+ variant.setValue(QDeclarativeStringConverters::vector3DFromString(variant.toString()));
+ break;
+ }
+ default:
+ if ((uint)type >= QVariant::UserType) {
+ QDeclarativeMetaType::StringConverter converter = QDeclarativeMetaType::customStringConverter(type);
+ if (converter)
+ variant = converter(variant.toString());
+ } else
+ variant.convert((QVariant::Type)type);
+ break;
+ }
+}
+
+/*!
+ \qmlclass PropertyAnimation QDeclarativePropertyAnimation
+ \since 4.7
+ \inherits Animation
+ \brief The PropertyAnimation element allows you to animate property changes.
+
+ PropertyAnimation provides a way to animate changes to a property's value. It can
+ be used in many different situations:
+ \list
+ \o In a Transition
+
+ Animate any objects that have changed their x or y properties in the target state using
+ an InOutQuad easing curve:
+ \qml
+ Transition { PropertyAnimation { properties: "x,y"; easing: "InOutQuad" } }
+ \endqml
+ \o In a Behavior
+
+ Animate all changes to a rectangle's x property.
+ \qml
+ Rectangle {
+ x: Behavior { PropertyAnimation {} }
+ }
+ \endqml
+ \o As a property value source
+
+ Repeatedly animate the rectangle's x property.
+ \qml
+ Rectangle {
+ x: SequentialAnimation {
+ repeat: true
+ PropertyAnimation { to: 50 }
+ PropertyAnimation { to: 0 }
+ }
+ }
+ \endqml
+ \o In a signal handler
+
+ Fade out \c theObject when clicked:
+ \qml
+ MouseArea {
+ anchors.fill: theObject
+ onClicked: PropertyAnimation { target: theObject; property: "opacity"; to: 0 }
+ }
+ \endqml
+ \o Standalone
+
+ Animate \c theObject's size property over 200ms, from its current size to 20-by-20:
+ \qml
+ PropertyAnimation { target: theObject; property: "size"; to: "20x20"; duration: 200 }
+ \endqml
+ \endlist
+
+ Depending on how the animation is used, the set of properties normally used will be
+ different. For more information see the individual property documentation, as well
+ as the \l{QML Animation} introduction.
+*/
+
+QDeclarativePropertyAnimation::QDeclarativePropertyAnimation(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QDeclarativePropertyAnimationPrivate), parent)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ d->init();
+}
+
+QDeclarativePropertyAnimation::QDeclarativePropertyAnimation(QDeclarativePropertyAnimationPrivate &dd, QObject *parent)
+: QDeclarativeAbstractAnimation(dd, parent)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ d->init();
+}
+
+QDeclarativePropertyAnimation::~QDeclarativePropertyAnimation()
+{
+}
+
+void QDeclarativePropertyAnimationPrivate::init()
+{
+ Q_Q(QDeclarativePropertyAnimation);
+ va = new QDeclarativeTimeLineValueAnimator;
+ QDeclarativeGraphics_setParent_noEvent(va, q);
+}
+
+/*!
+ \qmlproperty int PropertyAnimation::duration
+ This property holds the duration of the transition, in milliseconds.
+
+ The default value is 250.
+*/
+int QDeclarativePropertyAnimation::duration() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->va->duration();
+}
+
+void QDeclarativePropertyAnimation::setDuration(int duration)
+{
+ if (duration < 0) {
+ qmlInfo(this) << tr("Cannot set a duration of < 0");
+ return;
+ }
+
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->va->duration() == duration)
+ return;
+ d->va->setDuration(duration);
+ emit durationChanged(duration);
+}
+
+/*!
+ \qmlproperty real PropertyAnimation::from
+ This property holds the starting value.
+ If not set, then the value defined in the start state of the transition.
+*/
+QVariant QDeclarativePropertyAnimation::from() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->from;
+}
+
+void QDeclarativePropertyAnimation::setFrom(const QVariant &f)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->fromIsDefined && f == d->from)
+ return;
+ d->from = f;
+ d->fromIsDefined = f.isValid();
+ emit fromChanged(f);
+}
+
+/*!
+ \qmlproperty real PropertyAnimation::to
+ This property holds the ending value.
+ If not set, then the value defined in the end state of the transition or Behavior.
+*/
+QVariant QDeclarativePropertyAnimation::to() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->to;
+}
+
+void QDeclarativePropertyAnimation::setTo(const QVariant &t)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->toIsDefined && t == d->to)
+ return;
+ d->to = t;
+ d->toIsDefined = t.isValid();
+ emit toChanged(t);
+}
+
+/*!
+ \qmlproperty QEasingCurve PropertyAnimation::easing
+ \brief the easing curve used for the transition.
+
+ Available values are:
+
+ \table
+ \row
+ \o \c Linear
+ \o Easing curve for a linear (t) function: velocity is constant.
+ \o \inlineimage qeasingcurve-linear.png
+ \row
+ \o \c InQuad
+ \o Easing curve for a quadratic (t^2) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inquad.png
+ \row
+ \o \c OutQuad
+ \o Easing curve for a quadratic (t^2) function: decelerating to zero velocity.
+ \o \inlineimage qeasingcurve-outquad.png
+ \row
+ \o \c InOutQuad
+ \o Easing curve for a quadratic (t^2) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutquad.png
+ \row
+ \o \c OutInQuad
+ \o Easing curve for a quadratic (t^2) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinquad.png
+ \row
+ \o \c InCubic
+ \o Easing curve for a cubic (t^3) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-incubic.png
+ \row
+ \o \c OutCubic
+ \o Easing curve for a cubic (t^3) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outcubic.png
+ \row
+ \o \c InOutCubic
+ \o Easing curve for a cubic (t^3) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutcubic.png
+ \row
+ \o \c OutInCubic
+ \o Easing curve for a cubic (t^3) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outincubic.png
+ \row
+ \o \c InQuart
+ \o Easing curve for a quartic (t^4) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inquart.png
+ \row
+ \o \c OutQuart
+ \o Easing curve for a cubic (t^4) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outquart.png
+ \row
+ \o \c InOutQuart
+ \o Easing curve for a cubic (t^4) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutquart.png
+ \row
+ \o \c OutInQuart
+ \o Easing curve for a cubic (t^4) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinquart.png
+ \row
+ \o \c InQuint
+ \o Easing curve for a quintic (t^5) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inquint.png
+ \row
+ \o \c OutQuint
+ \o Easing curve for a cubic (t^5) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outquint.png
+ \row
+ \o \c InOutQuint
+ \o Easing curve for a cubic (t^5) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutquint.png
+ \row
+ \o \c OutInQuint
+ \o Easing curve for a cubic (t^5) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinquint.png
+ \row
+ \o \c InSine
+ \o Easing curve for a sinusoidal (sin(t)) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-insine.png
+ \row
+ \o \c OutSine
+ \o Easing curve for a sinusoidal (sin(t)) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outsine.png
+ \row
+ \o \c InOutSine
+ \o Easing curve for a sinusoidal (sin(t)) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutsine.png
+ \row
+ \o \c OutInSine
+ \o Easing curve for a sinusoidal (sin(t)) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinsine.png
+ \row
+ \o \c InExpo
+ \o Easing curve for an exponential (2^t) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inexpo.png
+ \row
+ \o \c OutExpo
+ \o Easing curve for an exponential (2^t) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outexpo.png
+ \row
+ \o \c InOutExpo
+ \o Easing curve for an exponential (2^t) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutexpo.png
+ \row
+ \o \c OutInExpo
+ \o Easing curve for an exponential (2^t) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinexpo.png
+ \row
+ \o \c InCirc
+ \o Easing curve for a circular (sqrt(1-t^2)) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-incirc.png
+ \row
+ \o \c OutCirc
+ \o Easing curve for a circular (sqrt(1-t^2)) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outcirc.png
+ \row
+ \o \c InOutCirc
+ \o Easing curve for a circular (sqrt(1-t^2)) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutcirc.png
+ \row
+ \o \c OutInCirc
+ \o Easing curve for a circular (sqrt(1-t^2)) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outincirc.png
+ \row
+ \o \c InElastic
+ \o Easing curve for an elastic (exponentially decaying sine wave) function: accelerating from zero velocity.
+ \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
+ \o \inlineimage qeasingcurve-inelastic.png
+ \row
+ \o \c OutElastic
+ \o Easing curve for an elastic (exponentially decaying sine wave) function: decelerating from zero velocity.
+ \br The peak amplitude can be set with the \e amplitude parameter, and the period of decay by the \e period parameter.
+ \o \inlineimage qeasingcurve-outelastic.png
+ \row
+ \o \c InOutElastic
+ \o Easing curve for an elastic (exponentially decaying sine wave) function: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutelastic.png
+ \row
+ \o \c OutInElastic
+ \o Easing curve for an elastic (exponentially decaying sine wave) function: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinelastic.png
+ \row
+ \o \c InBack
+ \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inback.png
+ \row
+ \o \c OutBack
+ \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing out: decelerating to zero velocity.
+ \o \inlineimage qeasingcurve-outback.png
+ \row
+ \o \c InOutBack
+ \o Easing curve for a back (overshooting cubic function: (s+1)*t^3 - s*t^2) easing in/out: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutback.png
+ \row
+ \o \c OutInBack
+ \o Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinback.png
+ \row
+ \o \c InBounce
+ \o Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.
+ \o \inlineimage qeasingcurve-inbounce.png
+ \row
+ \o \c OutBounce
+ \o Easing curve for a bounce (exponentially decaying parabolic bounce) function: decelerating from zero velocity.
+ \o \inlineimage qeasingcurve-outbounce.png
+ \row
+ \o \c InOutBounce
+ \o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing in/out: acceleration until halfway, then deceleration.
+ \o \inlineimage qeasingcurve-inoutbounce.png
+ \row
+ \o \c OutInBounce
+ \o Easing curve for a bounce (exponentially decaying parabolic bounce) function easing out/in: deceleration until halfway, then acceleration.
+ \o \inlineimage qeasingcurve-outinbounce.png
+ \endtable
+
+*/
+QEasingCurve QDeclarativePropertyAnimation::easing() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->easing;
+}
+
+void QDeclarativePropertyAnimation::setEasing(const QEasingCurve &e)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->easing == e)
+ return;
+
+ d->easing = e;
+ d->va->setEasingCurve(d->easing);
+ emit easingChanged(e);
+}
+
+QObject *QDeclarativePropertyAnimation::target() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->target;
+}
+
+void QDeclarativePropertyAnimation::setTarget(QObject *o)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->target == o)
+ return;
+ d->target = o;
+ emit targetChanged(d->target, d->propertyName);
+}
+
+QString QDeclarativePropertyAnimation::property() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->propertyName;
+}
+
+void QDeclarativePropertyAnimation::setProperty(const QString &n)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->propertyName == n)
+ return;
+ d->propertyName = n;
+ emit targetChanged(d->target, d->propertyName);
+}
+
+QString QDeclarativePropertyAnimation::properties() const
+{
+ Q_D(const QDeclarativePropertyAnimation);
+ return d->properties;
+}
+
+void QDeclarativePropertyAnimation::setProperties(const QString &prop)
+{
+ Q_D(QDeclarativePropertyAnimation);
+ if (d->properties == prop)
+ return;
+
+ d->properties = prop;
+ emit propertiesChanged(prop);
+}
+
+/*!
+ \qmlproperty string PropertyAnimation::property
+ \qmlproperty string PropertyAnimation::properties
+ \qmlproperty Object PropertyAnimation::target
+ \qmlproperty list<Object> PropertyAnimation::targets
+
+ These properties are used as a set to determine which properties should be animated.
+ The singular and plural forms are functionally identical, e.g.
+ \qml
+ NumberAnimation { target: theItem; property: "x"; to: 500 }
+ \endqml
+ has the same meaning as
+ \qml
+ NumberAnimation { targets: theItem; properties: "x"; to: 500 }
+ \endqml
+ The singular forms are slightly optimized, so if you do have only a single target/property
+ to animate you should try to use them.
+
+ In many cases these properties do not need to be explicitly specified -- they can be
+ inferred from the animation framework.
+ \table 80%
+ \row
+ \o Value Source / Behavior
+ \o When an animation is used as a value source or in a Behavior, the default target and property
+ name to be animated can both be inferred.
+ \qml
+ Rectangle {
+ id: theRect
+ width: 100; height: 100
+ color: Qt.rgba(0,0,1)
+ x: NumberAnimation { to: 500; repeat: true } //animate theRect's x property
+ y: Behavior { NumberAnimation {} } //animate theRect's y property
+ }
+ \endqml
+ \row
+ \o Transition
+ \o When used in a transition, a property animation is assumed to match \e all targets
+ but \e no properties. In practice, that means you need to specify at least the properties
+ in order for the animation to do anything.
+ \qml
+ Rectangle {
+ id: theRect
+ width: 100; height: 100
+ color: Qt.rgba(0,0,1)
+ Item { id: uselessItem }
+ states: State {
+ name: "state1"
+ PropertyChanges { target: theRect; x: 200; y: 200; z: 4 }
+ PropertyChanges { target: uselessItem; x: 10; y: 10; z: 2 }
+ }
+ transitions: Transition {
+ //animate both theRect's and uselessItem's x and y to their final values
+ NumberAnimation { properties: "x,y" }
+
+ //animate theRect's z to its final value
+ NumberAnimation { target: theRect; property: "z" }
+ }
+ }
+ \endqml
+ \row
+ \o Standalone
+ \o When an animation is used standalone, both the target and property need to be
+ explicitly specified.
+ \qml
+ Rectangle {
+ id: theRect
+ width: 100; height: 100
+ color: Qt.rgba(0,0,1)
+ //need to explicitly specify target and property
+ NumberAnimation { id: theAnim; target: theRect; property: "x" to: 500 }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: theAnim.start()
+ }
+ }
+ \endqml
+ \endtable
+
+ As seen in the above example, properties is specified as a comma-separated string of property names to animate.
+
+ \sa exclude
+*/
+QDeclarativeListProperty<QObject> QDeclarativePropertyAnimation::targets()
+{
+ Q_D(QDeclarativePropertyAnimation);
+ return QDeclarativeListProperty<QObject>(this, d->targets);
+}
+
+/*!
+ \qmlproperty list<Object> PropertyAnimation::exclude
+ This property holds the items not to be affected by this animation.
+ \sa targets
+*/
+QDeclarativeListProperty<QObject> QDeclarativePropertyAnimation::exclude()
+{
+ Q_D(QDeclarativePropertyAnimation);
+ return QDeclarativeListProperty<QObject>(this, d->exclude);
+}
+
+QAbstractAnimation *QDeclarativePropertyAnimation::qtAnimation()
+{
+ Q_D(QDeclarativePropertyAnimation);
+ return d->va;
+}
+
+struct PropertyUpdater : public QDeclarativeTimeLineValue
+{
+ QDeclarativeStateActions actions;
+ int interpolatorType; //for Number/ColorAnimation
+ int prevInterpolatorType; //for generic
+ QVariantAnimation::Interpolator interpolator;
+ bool reverse;
+ bool fromSourced;
+ bool fromDefined;
+ bool *wasDeleted;
+ PropertyUpdater() : wasDeleted(0) {}
+ ~PropertyUpdater() { if (wasDeleted) *wasDeleted = true; }
+ void setValue(qreal v)
+ {
+ bool deleted = false;
+ wasDeleted = &deleted;
+ if (reverse) //QVariantAnimation sends us 1->0 when reversed, but we are expecting 0->1
+ v = 1 - v;
+ QDeclarativeTimeLineValue::setValue(v);
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+
+ if (v == 1.)
+ action.property.write(action.toValue, QDeclarativeMetaProperty::BypassInterceptor | QDeclarativeMetaProperty::DontRemoveBinding);
+ else {
+ if (!fromSourced && !fromDefined) {
+ action.fromValue = action.property.read();
+ if (interpolatorType)
+ QDeclarativePropertyAnimationPrivate::convertVariant(action.fromValue, interpolatorType);
+ }
+ if (!interpolatorType) {
+ int propType = action.property.propertyType();
+ if (!prevInterpolatorType || prevInterpolatorType != propType) {
+ prevInterpolatorType = propType;
+ interpolator = QVariantAnimationPrivate::getInterpolator(prevInterpolatorType);
+ }
+ }
+ if (interpolator)
+ action.property.write(interpolator(action.fromValue.constData(), action.toValue.constData(), v), QDeclarativeMetaProperty::BypassInterceptor | QDeclarativeMetaProperty::DontRemoveBinding);
+ }
+ if (deleted)
+ return;
+ }
+ wasDeleted = 0;
+ fromSourced = true;
+ }
+};
+
+void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeMetaProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QDeclarativePropertyAnimation);
+
+ QStringList props = d->properties.isEmpty() ? QStringList() : d->properties.split(QLatin1Char(','));
+ for (int ii = 0; ii < props.count(); ++ii)
+ props[ii] = props.at(ii).trimmed();
+ if (!d->propertyName.isEmpty())
+ props << d->propertyName;
+
+ QList<QObject*> targets = d->targets;
+ if (d->target)
+ targets.append(d->target);
+
+ bool hasSelectors = !props.isEmpty() || !targets.isEmpty() || !d->exclude.isEmpty();
+ bool useType = (props.isEmpty() && d->defaultToInterpolatorType) ? true : false;
+
+ if (d->defaultProperty.isValid() && !hasSelectors) {
+ props << d->defaultProperty.name();
+ targets << d->defaultProperty.object();
+ }
+
+ if (props.isEmpty() && !d->defaultProperties.isEmpty()) {
+ props << d->defaultProperties.split(QLatin1Char(','));
+ }
+
+ PropertyUpdater *data = new PropertyUpdater;
+ data->interpolatorType = d->interpolatorType;
+ data->interpolator = d->interpolator;
+ data->reverse = direction == Backward ? true : false;
+ data->fromSourced = false;
+ data->fromDefined = d->fromIsDefined;
+
+ bool hasExplicit = false;
+ //an explicit animation has been specified
+ if (d->toIsDefined) {
+ for (int i = 0; i < props.count(); ++i) {
+ for (int j = 0; j < targets.count(); ++j) {
+ QDeclarativeAction myAction;
+ myAction.property = d->createProperty(targets.at(j), props.at(i), this);
+ if (myAction.property.isValid()) {
+ if (d->fromIsDefined) {
+ myAction.fromValue = d->from;
+ d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
+ }
+ myAction.toValue = d->to;
+ d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
+ data->actions << myAction;
+ hasExplicit = true;
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+ if (action.property.object() == myAction.property.object() &&
+ myAction.property.name() == action.property.name()) {
+ modified << action.property;
+ break; //### any chance there could be multiples?
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!hasExplicit)
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+
+ QObject *obj = action.property.object();
+ QString propertyName = action.property.name();
+ QObject *sObj = action.specifiedObject;
+ QString sPropertyName = action.specifiedProperty;
+ bool same = (obj == sObj);
+
+ if ((targets.isEmpty() || targets.contains(obj) || (!same && targets.contains(sObj))) &&
+ (!d->exclude.contains(obj)) && (same || (!d->exclude.contains(sObj))) &&
+ (props.contains(propertyName) || (!same && props.contains(sPropertyName))
+ || (useType && action.property.propertyType() == d->interpolatorType))) {
+ QDeclarativeAction myAction = action;
+
+ if (d->fromIsDefined)
+ myAction.fromValue = d->from;
+ else
+ myAction.fromValue = QVariant();
+ if (d->toIsDefined)
+ myAction.toValue = d->to;
+
+ d->convertVariant(myAction.fromValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
+ d->convertVariant(myAction.toValue, d->interpolatorType ? d->interpolatorType : myAction.property.propertyType());
+
+ modified << action.property;
+
+ data->actions << myAction;
+ action.fromValue = myAction.toValue;
+ }
+ }
+
+ if (data->actions.count()) {
+ if (!d->rangeIsSet) {
+ d->va->setStartValue(qreal(0));
+ d->va->setEndValue(qreal(1));
+ d->rangeIsSet = true;
+ }
+ d->va->setAnimValue(data, QAbstractAnimation::DeleteWhenStopped);
+ d->va->setFromSourcedValue(&data->fromSourced);
+ } else {
+ delete data;
+ }
+}
+
+
+
+QT_END_NAMESPACE