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author | Jørgen Lind <jorgen.lind@nokia.com> | 2010-08-03 10:53:57 (GMT) |
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committer | Jørgen Lind <jorgen.lind@nokia.com> | 2010-08-03 10:53:57 (GMT) |
commit | d5491ecdde14659a913c9f476f18c45f1d9489bb (patch) | |
tree | 06cc52249feda9bd9e50ca47abb8ebd676c8a309 /src/declarative/util/qdeclarativesmoothedanimation.cpp | |
parent | 42cdfaf86d34afeb6448723839fef70fe477deed (diff) | |
parent | a41128af5373a0225c3548abd3eb82cd7e8f7a0e (diff) | |
download | Qt-d5491ecdde14659a913c9f476f18c45f1d9489bb.zip Qt-d5491ecdde14659a913c9f476f18c45f1d9489bb.tar.gz Qt-d5491ecdde14659a913c9f476f18c45f1d9489bb.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt into lighthouse
Conflicts:
configure
Diffstat (limited to 'src/declarative/util/qdeclarativesmoothedanimation.cpp')
-rw-r--r-- | src/declarative/util/qdeclarativesmoothedanimation.cpp | 73 |
1 files changed, 29 insertions, 44 deletions
diff --git a/src/declarative/util/qdeclarativesmoothedanimation.cpp b/src/declarative/util/qdeclarativesmoothedanimation.cpp index 5d47c30..727f427 100644 --- a/src/declarative/util/qdeclarativesmoothedanimation.cpp +++ b/src/declarative/util/qdeclarativesmoothedanimation.cpp @@ -253,15 +253,22 @@ void QSmoothedAnimation::init() \inherits NumberAnimation \brief The SmoothedAnimation element allows a property to smoothly track a value. - The SmoothedAnimation animates a property's value to a set target value - using an ease in/out quad easing curve. If the animation is restarted - with a different target value, the easing curves used to animate to the old - and the new target values are smoothly spliced together to avoid any obvious - visual glitches by maintaining the current velocity. - - The property animation is configured by setting the velocity at which the - animation should occur, or the duration that the animation should take. - If both a velocity and a duration are specified, the one that results in + A SmoothedAnimation animates a property's value to a set target value + using an ease in/out quad easing curve. When the target value changes, + the easing curves used to animate between the old and new target values + are smoothly spliced together to create a smooth movement to the new + target value that maintains the current velocity. + + The follow example shows one \l Rectangle tracking the position of another + using SmoothedAnimation. The green rectangle's \c x and \c y values are + bound to those of the red rectangle. Whenever these values change, the + green rectangle smoothly animates to its new position: + + \snippet doc/src/snippets/declarative/smoothedanimation.qml 0 + + A SmoothedAnimation can be configured by setting the \l velocity at which the + animation should occur, or the \l duration that the animation should take. + If both the \l velocity and \l duration are specified, the one that results in the quickest animation is chosen for each change in the target value. For example, animating from 0 to 800 will take 4 seconds if a velocity @@ -271,35 +278,6 @@ void QSmoothedAnimation::init() will take 8 seconds with a duration of 8000 set, and will take 8 seconds with both a velocity of 200 and a duration of 8000 set. - The follow example shows one rectangle tracking the position of another. -\code -import Qt 4.7 - -Rectangle { - width: 800; height: 600; color: "blue" - - Rectangle { - color: "green" - width: 60; height: 60; - x: rect1.x - 5; y: rect1.y - 5; - Behavior on x { SmoothedAnimation { velocity: 200 } } - Behavior on y { SmoothedAnimation { velocity: 200 } } - } - - Rectangle { - id: rect1 - color: "red" - width: 50; height: 50; - } - - focus: true - Keys.onRightPressed: rect1.x = rect1.x + 100 - Keys.onLeftPressed: rect1.x = rect1.x - 100 - Keys.onUpPressed: rect1.y = rect1.y - 100 - Keys.onDownPressed: rect1.y = rect1.y + 100 -} -\endcode - The default velocity of SmoothedAnimation is 200 units/second. Note that if the range of the value being animated is small, then the velocity will need to be adjusted appropriately. For example, the opacity of an item ranges from 0 - 1.0. @@ -307,7 +285,12 @@ Rectangle { set to a value such as 0.5 units/second. Animating from 0 to 1.0 with a velocity of 0.5 will take 2000 ms to complete. - \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} + Like any other animation element, a SmoothedAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l PropertyAnimation documentation shows a variety of methods + for creating animations. + + \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} */ QDeclarativeSmoothedAnimation::QDeclarativeSmoothedAnimation(QObject *parent) @@ -388,11 +371,13 @@ void QDeclarativeSmoothedAnimation::transition(QDeclarativeStateActions &actions Sets how the SmoothedAnimation behaves if an animation direction is reversed. - If reversing mode is \c SmoothedAnimation.Eased, the animation will smoothly decelerate, and - then reverse direction. If the reversing mode is \c SmoothedAnimation.Immediate, the - animation will immediately begin accelerating in the reverse direction, - begining with a velocity of 0. If the reversing mode is \c SmoothedAnimation.Sync, the - property is immediately set to the target value. + Possible values are: + + \list + \o SmoothedAnimation.Eased (default) - the animation will smoothly decelerate, and then reverse direction + \o SmoothedAnimation.Immediate - the animation will immediately begin accelerating in the reverse direction, beginning with a velocity of 0 + \o SmoothedAnimation.Sync - the property is immediately set to the target value + \endlist */ QDeclarativeSmoothedAnimation::ReversingMode QDeclarativeSmoothedAnimation::reversingMode() const { |