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authorLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-04-28 13:46:46 (GMT)
committerLeonardo Sobral Cunha <leo.cunha@nokia.com>2009-04-28 13:57:15 (GMT)
commit6ad616206fe3e3a2f8560599e7dcd44724bab6b7 (patch)
treef238994b8e39f3d4ba015d23365eac414520731a /src/declarative/util
parent98bdb5705119fd71c5de66fb413bfba2257835d3 (diff)
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Remove trailing whitespaces from qmlanimation*
Diffstat (limited to 'src/declarative/util')
-rw-r--r--src/declarative/util/qmlanimation.cpp27
-rw-r--r--src/declarative/util/qmlanimation_p.h2
2 files changed, 14 insertions, 15 deletions
diff --git a/src/declarative/util/qmlanimation.cpp b/src/declarative/util/qmlanimation.cpp
index 1ee13e2..f97b662 100644
--- a/src/declarative/util/qmlanimation.cpp
+++ b/src/declarative/util/qmlanimation.cpp
@@ -188,13 +188,13 @@ QmlAbstractAnimation::QmlAbstractAnimation(QmlAbstractAnimationPrivate &dd, QObj
Likewise, the \c running property can be read to determine if the animation
is running. In the following example the text element will indicate whether
or not the animation is running.
-
+
\code
<NumericAnimation id="MyAnimation" />
<Text text="{MyAnimation.running?'Animation is running':'Animation is not running'}" />
\endcode
- Animations can also be started and stopped imperatively from JavaScript
+ Animations can also be started and stopped imperatively from JavaScript
using the \c start() and \c stop() methods.
By default, animations are not running.
@@ -272,7 +272,7 @@ void QmlAbstractAnimation::componentComplete()
calling the \c stop() method. The \c complete() method is not effected
by this value.
- This behaviour is most useful when the \c repeat property is set, as the
+ This behaviour is most useful when the \c repeat property is set, as the
animation will finish playing normally but not restart.
By default, the finishPlaying property is not set.
@@ -297,7 +297,7 @@ void QmlAbstractAnimation::setFinishPlaying(bool f)
\qmlproperty bool Animation::repeat
This property holds whether the animation should repeat.
- If set, the animation will continuously repeat until it is explicitly
+ If set, the animation will continuously repeat until it is explicitly
stopped - either by setting the \c running property to false, or by calling
the \c stop() method.
@@ -443,7 +443,7 @@ void QmlAbstractAnimation::start()
\endcode
was stopped at time 250ms, the \c x property will have a value of 50.
- However, if the \c finishPlaying property is set, the animation will
+ However, if the \c finishPlaying property is set, the animation will
continue running until it completes and then stop. The \c running property
will still become false immediately.
*/
@@ -482,7 +482,7 @@ void QmlAbstractAnimation::restart()
</Rect>
\endcode
calling \c stop() at time 250ms will result in the \c x property having
- a value of 50, while calling \c complete() will set the \c x property to
+ a value of 50, while calling \c complete() will set the \c x property to
100, exactly as though the animation had played the whole way through.
*/
void QmlAbstractAnimation::complete()
@@ -766,7 +766,7 @@ void QmlColorAnimation::setEasing(const QString &e)
This property holds the items selected to be affected by this animation (all if not set).
\sa exclude
*/
-QList<QObject *> *QmlColorAnimation::filter()
+QList<QObject *> *QmlColorAnimation::filter()
{
Q_D(QmlColorAnimation);
return &d->filter;
@@ -1187,7 +1187,7 @@ void QmlSetPropertyAction::transition(QmlStateActions &actions,
objs.insert(obj);
Action myAction = action;
- if (d->value.isValid())
+ if (d->value.isValid())
myAction.toValue = d->value;
modified << action.property;
@@ -1251,7 +1251,7 @@ void QmlParentChangeAction::prepare(QmlMetaProperty &p)
if (d->userProperty.isNull)
d->property = p;
- else
+ else
d->property = d->userProperty;
//XXX
@@ -1556,7 +1556,7 @@ void QmlNumericAnimation::setProperties(const QString &prop)
This property holds the items selected to be affected by this animation (all if not set).
\sa exclude
*/
-QList<QObject *> *QmlNumericAnimation::filter()
+QList<QObject *> *QmlNumericAnimation::filter()
{
Q_D(QmlNumericAnimation);
return &d->filter;
@@ -1671,7 +1671,7 @@ void QmlNumericAnimation::transition(QmlStateActions &actions,
} else {
myAction.fromValue = QVariant();
}
- if (d->to.isValid())
+ if (d->to.isValid())
myAction.toValue = QVariant(d->to);
modified << action.property;
@@ -1687,7 +1687,7 @@ void QmlNumericAnimation::transition(QmlStateActions &actions,
Action myAction;
myAction.property = QmlMetaProperty(obj, props.at(jj));
- if (d->from.isValid())
+ if (d->from.isValid())
myAction.fromValue = QVariant(d->from);
myAction.toValue = QVariant(d->to);
@@ -1805,7 +1805,7 @@ QML_DEFINE_TYPE(QmlSequentialAnimation,SequentialAnimation);
Animations contained in ParallelAnimation will be run at the same time.
- The following animation demonstrates animating the \c MyItem item
+ The following animation demonstrates animating the \c MyItem item
to (100,100) by animating the x and y properties in parallel.
\code
@@ -2257,5 +2257,4 @@ void QmlVariantAnimation::transition(QmlStateActions &actions,
//XXX whats the best name for this? (just Animation?)
QML_DEFINE_TYPE(QmlVariantAnimation,VariantAnimation);
-
QT_END_NAMESPACE
diff --git a/src/declarative/util/qmlanimation_p.h b/src/declarative/util/qmlanimation_p.h
index 80cc7f7..728584c 100644
--- a/src/declarative/util/qmlanimation_p.h
+++ b/src/declarative/util/qmlanimation_p.h
@@ -334,7 +334,7 @@ public:
QmlAnimationGroupPrivate *anim;
};
-
+
AnimationList animations;
QAnimationGroup *ag;
};