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author | Paul Olav Tvete <paul.tvete@nokia.com> | 2010-08-19 10:04:39 (GMT) |
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committer | Paul Olav Tvete <paul.tvete@nokia.com> | 2010-08-19 10:04:39 (GMT) |
commit | a226143eeda6771efc4f0df6955351336735cb60 (patch) | |
tree | a279f87d74f5929e36fe6a3aa5e4f4d843b32458 /src/declarative/util | |
parent | c02ad51733d0a2885ddb39cb7e3b09355ab97213 (diff) | |
parent | ffbce9839f8be5c2f21cc66b617dbeb0a47af269 (diff) | |
download | Qt-a226143eeda6771efc4f0df6955351336735cb60.zip Qt-a226143eeda6771efc4f0df6955351336735cb60.tar.gz Qt-a226143eeda6771efc4f0df6955351336735cb60.tar.bz2 |
Merge remote branch 'qt/master' into lighthouse-master
Diffstat (limited to 'src/declarative/util')
-rw-r--r-- | src/declarative/util/qdeclarativeanimation.cpp | 52 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativebehavior.cpp | 9 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativelistmodel.cpp | 48 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativelistmodel_p_p.h | 3 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativepixmapcache.cpp | 2 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativepropertymap.cpp | 19 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativesmoothedanimation.cpp | 2 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativespringanimation.cpp | 231 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativespringanimation_p.h | 17 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativestate.cpp | 5 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativestategroup.cpp | 4 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativetransition.cpp | 23 | ||||
-rw-r--r-- | src/declarative/util/qdeclarativexmllistmodel.cpp | 10 |
13 files changed, 221 insertions, 204 deletions
diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp index 6a9cf95..a747706 100644 --- a/src/declarative/util/qdeclarativeanimation.cpp +++ b/src/declarative/util/qdeclarativeanimation.cpp @@ -645,12 +645,13 @@ QAbstractAnimation *QDeclarativePauseAnimation::qtAnimation() Like any other animation element, a ColorAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. - When used in a transition, ColorAnimation will by default animate - all properties of type color that have changed. If a \l{PropertyAnimation::}{property} - or \l{PropertyAnimation::}{properties} are explicitly set for the animation, + For convenience, when a ColorAnimation is used in a \l Transition, it will + animate any \c color properties that have been modified during the state + change. If a \l{PropertyAnimation::}{property} or + \l{PropertyAnimation::}{properties} are explicitly set for the animation, then those are used instead. \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} @@ -1143,7 +1144,7 @@ void QDeclarativePropertyAction::transition(QDeclarativeStateActions &actions, Like any other animation element, a NumberAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. Note that NumberAnimation may not animate smoothly if there are irregular @@ -1244,6 +1245,11 @@ void QDeclarativeNumberAnimation::setTo(qreal t) Vector3dAnimation is a specialized PropertyAnimation that defines an animation to be applied when a Vector3d value changes. + Like any other animation element, a Vector3dAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation} documentation shows a variety of methods + for creating animations. + \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -1323,7 +1329,7 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) \snippet doc/src/snippets/declarative/rotationanimation.qml 0 - Notice the RotationAnimation did not need to set a \l {RotationAnimation::}{target} + Notice the RotationAnimation did not need to set a \l target value. As a convenience, when used in a transition, RotationAnimation will rotate all properties named "rotation" or "angle". You can override this by providing your own properties via \l {PropertyAnimation::properties}{properties} or @@ -1331,7 +1337,7 @@ void QDeclarativeVector3dAnimation::setTo(QVector3D t) Like any other animation element, a RotationAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} @@ -1554,7 +1560,7 @@ QDeclarativeListProperty<QDeclarativeAbstractAnimation> QDeclarativeAnimationGro Like any other animation element, a SequentialAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. \note Once an animation has been grouped into a SequentialAnimation or @@ -1623,7 +1629,7 @@ void QDeclarativeSequentialAnimation::transition(QDeclarativeStateActions &actio Like any other animation element, a ParallelAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. \note Once an animation has been grouped into a SequentialAnimation or @@ -2396,8 +2402,7 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions \inherits Animation \brief The ParentAnimation element animates changes in parent values. - ParentAnimation defines an animation to applied when a ParentChange - occurs. This allows parent changes to be smoothly animated. + ParentAnimation is used to animate a parent change for an \l Item. For example, the following ParentChange changes \c blueRect to become a child of \c redRect when it is clicked. The inclusion of the @@ -2415,10 +2420,16 @@ void QDeclarativePropertyAnimation::transition(QDeclarativeStateActions &actions to animate the parent change via another item that does not have clipping enabled. Such an item can be set using the \l via property. - By default, when used in a transition, ParentAnimation animates all parent - changes. This can be overridden by setting a specific target item using the + For convenience, when a ParentAnimation is used in a \l Transition, it will + animate any ParentChange that has occurred during the state change. + This can be overridden by setting a specific target item using the \l target property. + Like any other animation element, a ParentAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation} documentation shows a variety of methods + for creating animations. + \sa {QML Animation}, {declarative/animation/basics}{Animation basics example} */ @@ -2750,14 +2761,23 @@ QAbstractAnimation *QDeclarativeParentAnimation::qtAnimation() \inherits Animation \brief The AnchorAnimation element animates changes in anchor values. - AnchorAnimation is used to animate an AnchorChange. It will anchor all - anchor changes specified in a \l State. + AnchorAnimation is used to animate an anchor change. In the following snippet we animate the addition of a right anchor to a \l Rectangle: \snippet doc/src/snippets/declarative/anchoranimation.qml 0 - \sa AnchorChanges + For convenience, when an AnchorAnimation is used in a \l Transition, it will + animate any AnchorChanges that have occurred during the state change. + This can be overridden by setting a specific target item using the + \l target property. + + Like any other animation element, an AnchorAnimation can be applied in a + number of ways, including transitions, behaviors and property value + sources. The \l {QML Animation} documentation shows a variety of methods + for creating animations. + + \sa {QML Animation}, AnchorChanges */ QDeclarativeAnchorAnimation::QDeclarativeAnchorAnimation(QObject *parent) diff --git a/src/declarative/util/qdeclarativebehavior.cpp b/src/declarative/util/qdeclarativebehavior.cpp index fadb2ae..1e7f81a 100644 --- a/src/declarative/util/qdeclarativebehavior.cpp +++ b/src/declarative/util/qdeclarativebehavior.cpp @@ -84,12 +84,15 @@ public: \snippet doc/src/snippets/declarative/behavior.qml 0 - To run multiple animations within a Behavior, use ParallelAnimation or + Note that a property cannot have more than one assigned Behavior. To provide + multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation. - Note that a property cannot have more than one assigned Behavior. + If a \l{QML States}{state change} has a \l Transition that matches the same property as a + Behavior, the \l Transition animation overrides the Behavior for that + state change. - \sa {Property Behaviors}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative + \sa {QML Animation}, {declarative/animation/behaviors}{Behavior example}, QtDeclarative */ diff --git a/src/declarative/util/qdeclarativelistmodel.cpp b/src/declarative/util/qdeclarativelistmodel.cpp index 3ede335..3a6a5b0 100644 --- a/src/declarative/util/qdeclarativelistmodel.cpp +++ b/src/declarative/util/qdeclarativelistmodel.cpp @@ -108,9 +108,9 @@ QDeclarativeListModelParser::ListInstruction *QDeclarativeListModelParser::ListM \snippet doc/src/snippets/declarative/listmodel-modify.qml delegate - When creating content dynamically, note that the set of available properties cannot be changed - except by first clearing the model. Whatever properties are first added to the model are then the - only permitted properties in the model until it is cleared. + Note that when creating content dynamically the set of available properties cannot be changed + once set. Whatever properties are first added to the model are the + only permitted properties in the model. \section2 Using threaded list models with WorkerScript @@ -283,8 +283,7 @@ int QDeclarativeListModel::count() const /*! \qmlmethod ListModel::clear() - Deletes all content from the model. The properties are cleared such that - different properties may be set on subsequent additions. + Deletes all content from the model. \sa append() remove() */ @@ -708,7 +707,7 @@ void QDeclarativeListModelParser::setCustomData(QObject *obj, const QByteArray & { ModelNode *n = nodes.top(); ModelNode *n2 = new ModelNode; - n->values << qVariantFromValue(n2); + n->values << QVariant::fromValue(n2); nodes.push(n2); if (processingSet) n->isArray = true; @@ -864,7 +863,7 @@ QScriptValue FlatListModel::get(int index) const QHash<int, QVariant> row = m_values.at(index); for (QHash<int, QVariant>::ConstIterator iter = row.begin(); iter != row.end(); ++iter) - rv.setProperty(m_roles.value(iter.key()), qScriptValueFromValue(scriptEngine, iter.value())); + rv.setProperty(m_roles.value(iter.key()), scriptEngine->toScriptValue(iter.value())); return rv; } @@ -945,13 +944,14 @@ bool FlatListModel::addValue(const QScriptValue &value, QHash<int, QVariant> *ro } NestedListModel::NestedListModel(QDeclarativeListModel *base) - : _root(0), m_listModel(base), _rolesOk(false) + : _root(0), m_ownsRoot(false), m_listModel(base), _rolesOk(false) { } NestedListModel::~NestedListModel() { - delete _root; + if (m_ownsRoot) + delete _root; } QVariant NestedListModel::valueForNode(ModelNode *node, bool *hasNested) const @@ -1051,8 +1051,8 @@ void NestedListModel::clear() _rolesOk = false; roleStrings.clear(); - delete _root; - _root = 0; + if (_root) + _root->clear(); } void NestedListModel::remove(int index) @@ -1067,12 +1067,14 @@ void NestedListModel::remove(int index) bool NestedListModel::insert(int index, const QScriptValue& valuemap) { - if (!_root) + if (!_root) { _root = new ModelNode; + m_ownsRoot = true; + } ModelNode *mn = new ModelNode; mn->setObjectValue(valuemap); - _root->values.insert(index,qVariantFromValue(mn)); + _root->values.insert(index,QVariant::fromValue(mn)); return true; } @@ -1099,11 +1101,13 @@ void NestedListModel::move(int from, int to, int n) bool NestedListModel::append(const QScriptValue& valuemap) { - if (!_root) + if (!_root) { _root = new ModelNode; + m_ownsRoot = true; + } ModelNode *mn = new ModelNode; mn->setObjectValue(valuemap); - _root->values << qVariantFromValue(mn); + _root->values << QVariant::fromValue(mn); return true; } @@ -1205,16 +1209,22 @@ ModelNode::ModelNode() ModelNode::~ModelNode() { - qDeleteAll(properties.values()); + clear(); + if (modelCache) { modelCache->m_nested->_root = 0/* ==this */; delete modelCache; modelCache = 0; } + if (objectCache) { delete objectCache; objectCache = 0; } +} +void ModelNode::clear() +{ ModelNode *node; for (int ii = 0; ii < values.count(); ++ii) { node = qvariant_cast<ModelNode *>(values.at(ii)); if (node) { delete node; node = 0; } } + values.clear(); - if (modelCache) { modelCache->m_nested->_root = 0/* ==this */; delete modelCache; modelCache = 0; } - if (objectCache) { delete objectCache; objectCache = 0; } + qDeleteAll(properties.values()); + properties.clear(); } void ModelNode::setObjectValue(const QScriptValue& valuemap) { @@ -1252,7 +1262,7 @@ void ModelNode::setListValue(const QScriptValue& valuelist) { } else { value->values << v.toVariant(); } - values.append(qVariantFromValue(value)); + values.append(QVariant::fromValue(value)); } } diff --git a/src/declarative/util/qdeclarativelistmodel_p_p.h b/src/declarative/util/qdeclarativelistmodel_p_p.h index 532eefa..8231414 100644 --- a/src/declarative/util/qdeclarativelistmodel_p_p.h +++ b/src/declarative/util/qdeclarativelistmodel_p_p.h @@ -130,6 +130,7 @@ public: void checkRoles() const; ModelNode *_root; + bool m_ownsRoot; QDeclarativeListModel *m_listModel; private: @@ -157,6 +158,8 @@ struct ModelNode QList<QVariant> values; QHash<QString, ModelNode *> properties; + void clear(); + QDeclarativeListModel *model(const NestedListModel *model) { if (!modelCache) { modelCache = new QDeclarativeListModel; diff --git a/src/declarative/util/qdeclarativepixmapcache.cpp b/src/declarative/util/qdeclarativepixmapcache.cpp index 9ced14f..de2de21 100644 --- a/src/declarative/util/qdeclarativepixmapcache.cpp +++ b/src/declarative/util/qdeclarativepixmapcache.cpp @@ -525,6 +525,7 @@ void QDeclarativePixmapReader::cancel(QDeclarativePixmapReply *reply) mutex.lock(); if (reply->loading) { cancelled.append(reply); + reply->data = 0; // XXX if (threadObject) threadObject->processJobs(); } else { @@ -738,7 +739,6 @@ void QDeclarativePixmapData::release() if (refCount == 0) { if (reply) { - reply->data = 0; reply->reader->cancel(reply); reply = 0; } diff --git a/src/declarative/util/qdeclarativepropertymap.cpp b/src/declarative/util/qdeclarativepropertymap.cpp index 919727f..6b43040 100644 --- a/src/declarative/util/qdeclarativepropertymap.cpp +++ b/src/declarative/util/qdeclarativepropertymap.cpp @@ -104,22 +104,25 @@ void QDeclarativePropertyMapMetaObject::propertyCreated(int, QMetaPropertyBuilde The following example shows how you might declare data in C++ and then access it in QML. - Setup in C++: + In the C++ file: \code - //create our data + // create our data QDeclarativePropertyMap ownerData; ownerData.insert("name", QVariant(QString("John Smith"))); ownerData.insert("phone", QVariant(QString("555-5555"))); - //expose it to the UI layer - QDeclarativeContext *ctxt = view->rootContext(); - ctxt->setProperty("owner", &data); + // expose it to the UI layer + QDeclarativeView view; + QDeclarativeContext *ctxt = view.rootContext(); + ctxt->setContextProperty("owner", &ownerData); + + view.setSource(QUrl::fromLocalFile("main.qml")); + view.show(); \endcode - Then, in QML: + Then, in \c main.qml: \code - Text { text: owner.name } - Text { text: owner.phone } + Text { text: owner.name + " " + owner.phone } \endcode The binding is dynamic - whenever a key's value is updated, anything bound to that diff --git a/src/declarative/util/qdeclarativesmoothedanimation.cpp b/src/declarative/util/qdeclarativesmoothedanimation.cpp index 727f427..30e1491 100644 --- a/src/declarative/util/qdeclarativesmoothedanimation.cpp +++ b/src/declarative/util/qdeclarativesmoothedanimation.cpp @@ -287,7 +287,7 @@ void QSmoothedAnimation::init() Like any other animation element, a SmoothedAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. \sa SpringAnimation, NumberAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example} diff --git a/src/declarative/util/qdeclarativespringanimation.cpp b/src/declarative/util/qdeclarativespringanimation.cpp index 8ce4832..6f4ac51 100644 --- a/src/declarative/util/qdeclarativespringanimation.cpp +++ b/src/declarative/util/qdeclarativespringanimation.cpp @@ -54,36 +54,32 @@ QT_BEGIN_NAMESPACE - -class QDeclarativeSpringAnimationPrivate : public QDeclarativeAbstractAnimationPrivate +class QDeclarativeSpringAnimationPrivate : public QDeclarativePropertyAnimationPrivate { Q_DECLARE_PUBLIC(QDeclarativeSpringAnimation) public: - QDeclarativeSpringAnimationPrivate() - : currentValue(0), to(0), from(0), maxVelocity(0), lastTime(0) - , mass(1.0), spring(0.), damping(0.), velocity(0), epsilon(0.01) - , modulus(0.0), useMass(false), haveModulus(false), enabled(true) - , fromDefined(false), toDefined(false) - , mode(Track), clock(this) {} - - qreal currentValue; - qreal to; - qreal from; + + + struct SpringAnimation { + SpringAnimation() + : currentValue(0), to(0), velocity(0){} + qreal currentValue; + qreal to; + qreal velocity; + }; + QHash<QDeclarativeProperty, SpringAnimation> activeAnimations; + qreal maxVelocity; qreal velocityms; int lastTime; qreal mass; qreal spring; qreal damping; - qreal velocity; qreal epsilon; qreal modulus; bool useMass : 1; bool haveModulus : 1; - bool enabled : 1; - bool fromDefined : 1; - bool toDefined : 1; enum Mode { Track, @@ -92,38 +88,68 @@ public: }; Mode mode; - void tick(int); + QDeclarativeSpringAnimationPrivate() + : maxVelocity(0), velocityms(0), lastTime(0) + , mass(1.0), spring(0.), damping(0.), epsilon(0.01) + , modulus(0.0), useMass(false), haveModulus(false) + , mode(Track), clock(0) + { } + + void tick(int time); + bool animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed); void updateMode(); - QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> clock; + typedef QTickAnimationProxy<QDeclarativeSpringAnimationPrivate, &QDeclarativeSpringAnimationPrivate::tick> Clock; + Clock *clock; }; void QDeclarativeSpringAnimationPrivate::tick(int time) { if (mode == Track) { - clock.stop(); + clock->stop(); return; } - int elapsed = time - lastTime; if (!elapsed) return; - qreal srcVal = to; + + if (mode == Spring) { + if (elapsed < 16) // capped at 62fps. + return; + int count = elapsed / 16; + lastTime = time - (elapsed - count * 16); + } else { + lastTime = time; + } + + QMutableHashIterator<QDeclarativeProperty, SpringAnimation> it(activeAnimations); + while (it.hasNext()) { + it.next(); + if (animate(it.key(), it.value(), elapsed)) + it.remove(); + } + + if (activeAnimations.isEmpty()) + clock->stop(); +} + +bool QDeclarativeSpringAnimationPrivate::animate(const QDeclarativeProperty &property, SpringAnimation &animation, int elapsed) +{ + + qreal srcVal = animation.to; bool stop = false; if (haveModulus) { - currentValue = fmod(currentValue, modulus); + animation.currentValue = fmod(animation.currentValue, modulus); srcVal = fmod(srcVal, modulus); } if (mode == Spring) { - if (elapsed < 16) // capped at 62fps. - return; // Real men solve the spring DEs using RK4. // We'll do something much simpler which gives a result that looks fine. int count = elapsed / 16; for (int i = 0; i < count; ++i) { - qreal diff = srcVal - currentValue; + qreal diff = srcVal - animation.currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; @@ -131,32 +157,31 @@ void QDeclarativeSpringAnimationPrivate::tick(int time) diff -= modulus; } if (useMass) - velocity = velocity + (spring * diff - damping * velocity) / mass; + animation.velocity = animation.velocity + (spring * diff - damping * animation.velocity) / mass; else - velocity = velocity + spring * diff - damping * velocity; + animation.velocity = animation.velocity + spring * diff - damping * animation.velocity; if (maxVelocity > 0.) { // limit velocity - if (velocity > maxVelocity) - velocity = maxVelocity; - else if (velocity < -maxVelocity) - velocity = -maxVelocity; + if (animation.velocity > maxVelocity) + animation.velocity = maxVelocity; + else if (animation.velocity < -maxVelocity) + animation.velocity = -maxVelocity; } - currentValue += velocity * 16.0 / 1000.0; + animation.currentValue += animation.velocity * 16.0 / 1000.0; if (haveModulus) { - currentValue = fmod(currentValue, modulus); - if (currentValue < 0.0) - currentValue += modulus; + animation.currentValue = fmod(animation.currentValue, modulus); + if (animation.currentValue < 0.0) + animation.currentValue += modulus; } } - if (qAbs(velocity) < epsilon && qAbs(srcVal - currentValue) < epsilon) { - velocity = 0.0; - currentValue = srcVal; + if (qAbs(animation.velocity) < epsilon && qAbs(srcVal - animation.currentValue) < epsilon) { + animation.velocity = 0.0; + animation.currentValue = srcVal; stop = true; } - lastTime = time - (elapsed - count * 16); } else { qreal moveBy = elapsed * velocityms; - qreal diff = srcVal - currentValue; + qreal diff = srcVal - animation.currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; @@ -164,33 +189,31 @@ void QDeclarativeSpringAnimationPrivate::tick(int time) diff -= modulus; } if (diff > 0) { - currentValue += moveBy; + animation.currentValue += moveBy; if (haveModulus) - currentValue = fmod(currentValue, modulus); - if (currentValue > to) { - currentValue = to; + animation.currentValue = fmod(animation.currentValue, modulus); + if (animation.currentValue > animation.to) { + animation.currentValue = animation.to; stop = true; } } else { - currentValue -= moveBy; - if (haveModulus && currentValue < 0.0) - currentValue = fmod(currentValue, modulus) + modulus; - if (currentValue < to) { - currentValue = to; + animation.currentValue -= moveBy; + if (haveModulus && animation.currentValue < 0.0) + animation.currentValue = fmod(animation.currentValue, modulus) + modulus; + if (animation.currentValue < animation.to) { + animation.currentValue = animation.to; stop = true; } } - lastTime = time; } - qreal old_to = to; + qreal old_to = animation.to; - QDeclarativePropertyPrivate::write(defaultProperty, currentValue, + QDeclarativePropertyPrivate::write(property, animation.currentValue, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); - if (stop && old_to == to) // do not stop if we got restarted - clock.stop(); + return (stop && old_to == animation.to); // do not stop if we got restarted } void QDeclarativeSpringAnimationPrivate::updateMode() @@ -205,6 +228,7 @@ void QDeclarativeSpringAnimationPrivate::updateMode() /*! \qmlclass SpringAnimation QDeclarativeSpringAnimation + \inherits Animation \since 4.7 \brief The SpringAnimation element allows a property to track a value in a spring-like motion. @@ -223,86 +247,23 @@ void QDeclarativeSpringAnimationPrivate::updateMode() Like any other animation element, a SpringAnimation can be applied in a number of ways, including transitions, behaviors and property value - sources. The \l PropertyAnimation documentation shows a variety of methods + sources. The \l {QML Animation} documentation shows a variety of methods for creating animations. \sa SmoothedAnimation, {QML Animation}, {declarative/animation/basics}{Animation basics example}, {declarative/toys/clocks}{Clocks example} */ QDeclarativeSpringAnimation::QDeclarativeSpringAnimation(QObject *parent) -: QDeclarativeAbstractAnimation(*(new QDeclarativeSpringAnimationPrivate),parent) -{ -} - -QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation() -{ -} - -void QDeclarativeSpringAnimation::setTarget(const QDeclarativeProperty &property) +: QDeclarativeNumberAnimation(*(new QDeclarativeSpringAnimationPrivate),parent) { Q_D(QDeclarativeSpringAnimation); - d->defaultProperty = property; - d->currentValue = property.read().toReal(); - if (!d->avoidPropertyValueSourceStart) { - setRunning(true); - } -} - -qreal QDeclarativeSpringAnimation::to() const -{ - Q_D(const QDeclarativeSpringAnimation); - return d->toDefined ? d->to : 0; -} - -/*! - \qmlproperty real SpringAnimation::to - - This property holds the value at which the animation will end. - - If not set, the animation will continue until it reaches the - value that is being tracked. -*/ - -void QDeclarativeSpringAnimation::setTo(qreal value) -{ - Q_D(QDeclarativeSpringAnimation); - if (d->to == value) - return; - - d->to = value; - d->toDefined = true; - d->lastTime = 0; - emit toChanged(value); + d->clock = new QDeclarativeSpringAnimationPrivate::Clock(d, this); } -qreal QDeclarativeSpringAnimation::from() const -{ - Q_D(const QDeclarativeSpringAnimation); - return d->fromDefined ? d->from : 0; -} - -/*! - \qmlproperty real SpringAnimation::from - - This property holds the value from which the animation will begin. - - If not set, the animation will start whenever the tracked value has - changed, regardless of its value. -*/ - -void QDeclarativeSpringAnimation::setFrom(qreal value) +QDeclarativeSpringAnimation::~QDeclarativeSpringAnimation() { - Q_D(QDeclarativeSpringAnimation); - if (d->from == value) - return; - - d->currentValue = d->from = value; - d->fromDefined = true; - d->lastTime = 0; - emit fromChanged(value); } - /*! \qmlproperty real SpringAnimation::velocity @@ -452,17 +413,25 @@ void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions, Q_D(QDeclarativeSpringAnimation); Q_UNUSED(direction); - if (d->clock.state() != QAbstractAnimation::Running) + if (d->clock->state() != QAbstractAnimation::Running) { d->lastTime = 0; + } - if (!actions.isEmpty()) { - for (int i = 0; i < actions.size(); ++i) { - if (!d->toDefined) - d->to = actions.at(i).toValue.toReal(); - if (!d->fromDefined) - d->currentValue = actions.at(i).fromValue.toReal(); - if (d->mode != QDeclarativeSpringAnimationPrivate::Track) - modified << d->defaultProperty; + QDeclarativeNumberAnimation::transition(actions, modified, direction); + + if (!d->actions) + return; + + if (!d->actions->isEmpty()) { + for (int i = 0; i < d->actions->size(); ++i) { + const QDeclarativeProperty &property = d->actions->at(i).property; + QDeclarativeSpringAnimationPrivate::SpringAnimation &animation + = d->activeAnimations[property]; + animation.to = d->actions->at(i).toValue.toReal(); + if (d->fromIsDefined) + animation.currentValue = d->actions->at(i).fromValue.toReal(); + else + animation.currentValue = property.read().toReal(); } } } @@ -471,7 +440,7 @@ void QDeclarativeSpringAnimation::transition(QDeclarativeStateActions &actions, QAbstractAnimation *QDeclarativeSpringAnimation::qtAnimation() { Q_D(QDeclarativeSpringAnimation); - return &d->clock; + return d->clock; } QT_END_NAMESPACE diff --git a/src/declarative/util/qdeclarativespringanimation_p.h b/src/declarative/util/qdeclarativespringanimation_p.h index 6f574ef..ee276ec 100644 --- a/src/declarative/util/qdeclarativespringanimation_p.h +++ b/src/declarative/util/qdeclarativespringanimation_p.h @@ -54,14 +54,12 @@ QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class QDeclarativeSpringAnimationPrivate; -class Q_AUTOTEST_EXPORT QDeclarativeSpringAnimation : public QDeclarativeAbstractAnimation +class Q_AUTOTEST_EXPORT QDeclarativeSpringAnimation : public QDeclarativeNumberAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QDeclarativeSpringAnimation) Q_INTERFACES(QDeclarativePropertyValueSource) - Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged) - Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged) Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity) Q_PROPERTY(qreal spring READ spring WRITE setSpring) Q_PROPERTY(qreal damping READ damping WRITE setDamping) @@ -73,14 +71,6 @@ public: QDeclarativeSpringAnimation(QObject *parent=0); ~QDeclarativeSpringAnimation(); - virtual void setTarget(const QDeclarativeProperty &); - - qreal to() const; - void setTo(qreal value); - - qreal from() const; - void setFrom(qreal value); - qreal velocity() const; void setVelocity(qreal velocity); @@ -99,9 +89,6 @@ public: qreal modulus() const; void setModulus(qreal modulus); - bool enabled() const; - void setEnabled(bool enabled); - virtual void transition(QDeclarativeStateActions &actions, QDeclarativeProperties &modified, TransitionDirection direction); @@ -110,8 +97,6 @@ protected: virtual QAbstractAnimation *qtAnimation(); Q_SIGNALS: - void toChanged(qreal); - void fromChanged(qreal); void modulusChanged(); void massChanged(); void syncChanged(); diff --git a/src/declarative/util/qdeclarativestate.cpp b/src/declarative/util/qdeclarativestate.cpp index 0d43d21..028bacb 100644 --- a/src/declarative/util/qdeclarativestate.cpp +++ b/src/declarative/util/qdeclarativestate.cpp @@ -154,13 +154,14 @@ QDeclarativeStateOperation::QDeclarativeStateOperation(QObjectPrivate &dd, QObje Notice the default state is referred to using an empty string (""). - States are commonly used together with \l {state-transitions}{Transitions} to provide + States are commonly used together with \l {Transitions} to provide animations when state changes occur. \note Setting the state of an object from within another state of the same object is not allowed. - \sa {declarative/animation/states}{states example}, {qmlstates}{States}, {state-transitions}{Transitions}, QtDeclarative + \sa {declarative/animation/states}{states example}, {qmlstates}{States}, + {qdeclarativeanimation.html#transitions}{QML Transitions}, QtDeclarative */ /*! diff --git a/src/declarative/util/qdeclarativestategroup.cpp b/src/declarative/util/qdeclarativestategroup.cpp index 67cd12e..1c1e964 100644 --- a/src/declarative/util/qdeclarativestategroup.cpp +++ b/src/declarative/util/qdeclarativestategroup.cpp @@ -112,7 +112,7 @@ public: } \endqml - \sa {qmlstate}{States} {state-transitions}{Transitions}, {QtDeclarative} + \sa {qmlstate}{States} {Transitions}, {QtDeclarative} */ QDeclarativeStateGroup::QDeclarativeStateGroup(QObject *parent) @@ -204,7 +204,7 @@ void QDeclarativeStateGroupPrivate::clear_states(QDeclarativeListProperty<QDecla } \endqml - \sa {state-transitions}{Transitions} + \sa {Transitions} */ QDeclarativeListProperty<QDeclarativeTransition> QDeclarativeStateGroup::transitionsProperty() { diff --git a/src/declarative/util/qdeclarativetransition.cpp b/src/declarative/util/qdeclarativetransition.cpp index 582191b..aa1426c 100644 --- a/src/declarative/util/qdeclarativetransition.cpp +++ b/src/declarative/util/qdeclarativetransition.cpp @@ -60,12 +60,25 @@ QT_BEGIN_NAMESPACE For example, the following \l Rectangle has two states: the default state, and an added "moved" state. In the "moved state, the rectangle's position changes - to (50, 50). The added \l Transition specifies that when the rectangle + to (50, 50). The added Transition specifies that when the rectangle changes between the default and the "moved" state, any changes to the \c x and \c y properties should be animated, using an \c Easing.InOutQuad. - + \snippet doc/src/snippets/declarative/transition.qml 0 + Notice the example does not require \l{PropertyAnimation::}{to} and + \l{PropertyAnimation::}{from} values for the NumberAnimation. As a convenience, + these properties are automatically set to the values of \c x and \c y before + and after the state change; the \c from values are provided by + the current values of \c x and \c y, and the \c to values are provided by + the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and + \l{PropertyAnimation::}{from} values anyway to override the default values. + + By default, a Transition's animations are applied for any state change in the + parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to} + values can be set to restrict the animations to only be applied when changing + from one particular state to another. + To define multiple transitions, specify \l Item::transitions as a list: \qml @@ -78,7 +91,11 @@ QT_BEGIN_NAMESPACE } \endqml - \sa {declarative/animation/states}{states example}, {qmlstates}{States}, {state-transitions}{Transitions}, {QtDeclarative} + If a state change has a Transition that matches the same property as a + \l Behavior, the Transition animation overrides the \l Behavior for that + state change. + + \sa {QML Animation}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtDeclarative} */ /*! diff --git a/src/declarative/util/qdeclarativexmllistmodel.cpp b/src/declarative/util/qdeclarativexmllistmodel.cpp index 7c1e1fd..ece3d3a 100644 --- a/src/declarative/util/qdeclarativexmllistmodel.cpp +++ b/src/declarative/util/qdeclarativexmllistmodel.cpp @@ -560,7 +560,7 @@ void QDeclarativeXmlListModelPrivate::clear_role(QDeclarativeListProperty<QDecla ListView { width: 180; height: 300 model: xmlModel - delegate: Text { text: title + " (" + pubDate + ")" } + delegate: Text { text: title + ": " + pubDate } } \endqml @@ -809,7 +809,7 @@ QScriptValue QDeclarativeXmlListModel::get(int index) const QScriptValue sv = sengine->newObject(); for (int i=0; i<d->roleObjects.count(); i++) - sv.setProperty(d->roleObjects[i]->name(), qScriptValueFromValue(sengine, d->data.value(i).value(index))); + sv.setProperty(d->roleObjects[i]->name(), sengine->toScriptValue(d->data.value(i).value(index))); return sv; } @@ -855,6 +855,12 @@ qreal QDeclarativeXmlListModel::progress() const return d->progress; } +/*! + \qmlmethod void XmlListModel::errorString() + + Returns a string description of the last error that occurred + if \l status is XmlListModel::Error. +*/ QString QDeclarativeXmlListModel::errorString() const { Q_D(const QDeclarativeXmlListModel); |